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The minion horde problem


Soul Crusher
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Minion horde was first nerfed (staggered deployment) as an attempt to make 3M decks less dominant without nerfing 3M themselves. Well, shortly after that they killed 3M for a while, yet chose not to bring back minion horde. Then they buffed or added a bunch of other horde counters, while still not doing anything about horde, leading to it now being borderline unusable. It’s suicidal to play a minion horde now. This all is a problem for the following reasons:

A) Horde was nerfed as an attempt to deal with a different card that now is balanced, yet horde wasn’t brought its original state after that other card became balanced

B) Magic Archer became popular

C) Snowball had recently been added to the game

D) Arrows were buffed (arrow speed)

E) Princess was buffed (arrow speed)

F) Firecracker was added to the game

G) Royal delivery was added to the game

At some point you need to bring a card back to life if you’re going to directly nerf it once and then indirectly nerf it 6 more times, especially when the reason for its nerf in the first place was to fix a card that was later fixed on its own anyway.

Is it time to decrease or remove the deploy stagger of minion horde?

submitted by /u/--Gingersnap--
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