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[EFFORT POST] Donations rework


Soul Crusher
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Clash Royale has a great mechanic that allows you to support your clanmates and gain gold and exp: requesting cards. And it sure does help in maxing your deck. But the system isn't perfect; in fact it is far from balanced and it has two big flaws. I'll be covering those in this post, of course with ideas to balance the system.

1) Requesting commons gives much more value than requesting rares

A)The problem

At first, I thought that rares are higher rarity than commons so needing a few more requests isn't bad, but the difference shouldn't be that big. Rare cards aren't that rare, you are guaranteed to get them from every type of chest (except epic and legendary chests). The requesting lets you request for 40 commons and 4 rares, assuming you are in legendary arena. So, 10 commons should equal 1 rare (5 commons = 1 rare in trade tokens)? WRONG! The table below (card comparison-section) tells the real value.

Level Common cards required to upgrade Rare cards required to upgrade Card comparison Requests needed to upgrade (commons) Requests needed to upgrade (rares)
10 800 200 4 commons = 1 rare 20 50
11 1000 400 2.5 commons = 1 rare 25 100
12 2000 800 2.5 commons = 1 rare 50 200
13 5000 1000 5 commons = 1 rare 125 250

As you see, requesting for commons gives sometimes 4x more value than requesting for rares, and 2x more value when it's most balanced. This is a real problem.

B) A possible solution

The simplest possible way to balance this would be simply allowing to request for more rares. It's also the only one I can think of that doesn't involve messing with card levels in general. Let's suggest allowing legendary arena players to request for 8 rares. It would half the requests it takes to upgrade a card.

Level Common cards required to upgrade Rare cards required to upgrade Card comparison Requests needed to upgrade (commons) Requests needed to upgrade (rares)
10 800 200 4 commons = 1 rare 20 25
11 1000 400 2.5 commons = 1 rare 25 50
12 2000 800 2.5 commons = 1 rare 50 100
13 5000 1000 5 commons = 1 rare 125 125

This doesn't fully balance the system, but cr leveling system in general is pretty weird (400 cards required doubles to 800 cards, then goes 1.25x to 1000 cards). And rares are still higher rarity than commons, so this would be actually quite good.

2) All players in legendary arena get to request the same amount of cards

(This is more a small QoL change, and if only one of these changes could be done, it would be the first one)

A) The problem

The requesting system has a feature that is forgotten by many players: it lets you request for more cards when you reach a certain trophy milestone.

(10 commons 1 rare initially, 20 commons 2 rares after 1000 trophies (P.E.K.K.As playhouse), 30 commons 3 rares after 2000 trophies (Royal arena) and 40 commons 4 rares after 3000 trophies (Hog mountain))

Sadly, this isn't implemented to higher trophies. It would reward trophy pushing and encourage level 13 players in master league to push higher up and maybe help a bit in matchmaking.

B) A possible solution

This is my concept for requests:

- 10 commons 2 rares initially

- 20 commons 4 rares at 1000 trophies (P.E.K.K.As playhouse)

- 30 commons 6 rares at 2600 trophies (Jungle arena)

- 40 commons 8 rares at 4000 trophies (Legendary arena, Challenger I)

- 50 commons 10 rares at 5000 trophies (Master I)

- 60 commons 12 rares at 6000 trophies (Champion)

Here's some statistic how it would change the donation system (higher leagues).

Level Current system (already covered in part 1) Challenger (already covered in part 1) Master Champion
10 20 common reqs 50 rare reqs 20 common reqs 25 rare reqs 16 common reqs 20 rare reqs 14 common reqs 17 rare reqs
11 25 common reqs 100 rare reqs 25 common reqs 50 rare reqs 20 common reqs 40 rare reqs 17 common reqs 34 rare reqs
12 50 common reqs 200 rare reqs 50 common reqs 100 rare reqs 40 common reqs 80 rare reqs 34 common reqs 68 rare reqs
13 125 common reqs 250 rare reqs 125 common reqs 125 rare reqs 100 common reqs 100 rare reqs 84 common reqs 84 rare reqs

Keep in mind, usually 6k players already have an (nearly) maxed deck, so they will be focusing more on other cards, while challenger/master-players focus on leveling up their main deck.

Thank you for reading this post. Please share your ideas and suggestions to comments.

submitted by /u/Just_A_Casual_Player
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