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Card Discussion 8/8 - 8/11: Bats - Adorable Yet Destructive!


Soul Crusher
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Strength and Viability of Bats in the Current Meta

“Spawns a handful of tiny flying creatures. Think of them as sweet, purple... balls of DESTRUCTION!”

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Stats and History

Attributes

Cost Hit speed Movement Speed Deploy time Range Targets Count Rarity
2 1.3sec Very Fast 1sec Melee: Medium Air & Ground 5 Common

Base Stats

Level Damage Hitpoints
1 32 32
9 67 67
10 74 74
11 81 81
12 89 89
13 98 98

History:

  • On 11/8/17, a Balance Update increased the Bat count to 5 (from 4).
  • On 24/1/18, a Balance Update decreased the Bats' hit speed to 1.1 seconds (from 1 seconds).
  • On 4/3/19, a Balance Update increased the Bats' deploy time by 0.15s for each Bat.
  • On 2/6/20, a Balance Update decreased the deploy stagger for each Bat from 0.15 seconds to 0.1 seconds.
  • On 3/8/20, a Balance Update increased the Bats' hitspeed to 1.3 seconds (from 1.1 seconds) and a possible first hit delay.

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Discussion Questions:

  • What do you like/dislike about Bats?
    • Do you think they make a positive/negative contribution to the meta?
    • What qualities do you think separate them from similar units in the game?
      • Card synergies? Playstyle?
    • Which cards work well with Bats?
    • What Bats decks have given you the most amount of success?
      • Off-Meta is encouraged!
  • Where would you rank them based on their strength and current viability in the meta?
    • From Worst to Best, label your rank as one of the following: F, D, C, B, A, S, SS
      • What is your reasoning behind this rank?
      • Do you think it would be an optimal course of action to buff/nerf this card? How would you change it?
submitted by /u/Bo5sj0hnth1n3H4MM3R
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