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Found 25 results

  1. submitted by /u/LeCarl75 [link] [comments] View the full article
  2. submitted by /u/RaduPlays [link] [comments] View the full article
  3. submitted by /u/cirif [link] [comments] View the full article
  4. Strength and Viability of Bats in the Current Meta “Spawns a handful of tiny flying creatures. Think of them as sweet, purple... balls of DESTRUCTION!” ------------------------------------------------------------------------------------------------------------------------------------------- Stats and History Attributes Cost Hit speed Movement Speed Deploy time Range Targets Count Rarity 2 1.3sec Very Fast 1sec Melee: Medium Air & Ground 5 Common ​ Base Stats Level Damage Hitpoints 1 32 32 9 67 67 10 74 74 11 81 81 12 89 89 13 98 98 History: On 11/8/17
  5. ​ https://preview.redd.it/s14rsfo7jqf51.png?width=345&format=png&auto=webp&s=605a0a90864f4b785779306c3d573634680fd05e Cards Ram Rider: We have our ram riding girl with us which is our win condition. It damages your opponent's tower hugely if connected. It is also a punishment for them if they played a stupid big tank first. On top of this, it will make them use their Zap or Snowball if they didn't stop it in time. Bait for small spells like this. Barbarian Hut: Barb Hut is an investment of elixir card for us. Also, bait for their Fireball or Lightening. It comes as a strong De
  6. submitted by /u/MissStealYoTrophies [link] [comments] View the full article
  7. submitted by /u/azeeeeeezzo [link] [comments] View the full article
  8. submitted by /u/Treynity [link] [comments] View the full article
  9. The most annoying one is reusing the same troop over and over again. Barbarians in literaly every mechanic, a change in art would have been amazing considering paying an artist to model a troop should be peanuts for a multi billion company. I dont see any reason to be lazy/stingy about improving your own game. The community gives amazing ideas on this subreddit for troop mechanics yet its just a swipe left for them as their team already has their most uncreative ideas. For instance, Royal delivery. Same troop and does what literally a barbarian Barrell does, instead just doesnt roll 2 spaces.
  10. submitted by /u/Appletheman [link] [comments] View the full article
  11. submitted by /u/HiimPlectrum [link] [comments] View the full article
  12. As I'm sure many of your are aware, the currently unannounced Season 11 balance changes are the talk of the town right now, and many people want to voice their opinions on how to make the game more balanced. As you could probably guess, I would like to add myself to that list of people. Here I have compiled a list of my most wanted balance changes for Season 11. Keep in mind that this is what I personally think would improve the game, and remember that my opinion may be different than yours. Also remember that I am not a developer and therefore can only theorize how my changes would affect th
  13. submitted by /u/jerryyyyk [link] [comments] View the full article
  14. Can we have a countdown after loading in a game or remove the animations? Sometimes the opponent has troops at my princess tower while Im not even able to play a card yet. If they use the notrious ebarb rage combo they have guaranteed damage and there's nothing I can do about it. Or am I missing something? submitted by /u/Chippie92 [link] [comments]View the full article

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