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Found 45 results

  1. 1st July 2019: Introduction of Pass Royale and seasons - exactly one year ago. Wow. Will we get the good old times back? submitted by /u/anonymer_unbekannter [link] [comments]View the full article
  2. submitted by /u/tuxedoPepe [link] [comments] View the full article
  3. submitted by /u/daddycool6699 [link] [comments] View the full article
  4. Winning good. Losing bad Losing a match feels terrible. On ladder and in challenges. On ladder you lose trophies and several minutes of attention and effort while gaining seemingly nothing of value (except for how much you value the visuals and sounds of playing a match). In challenges you lose time and one of your challenge attempts, which are directly related to real world money because you can buy back into challenges. Losing SHOULD feel worse than winning. Don’t get me wrong, I understand why winning SHOULD be more valuable than losing. But hear me out. What rewards do you get from winning? Gold, cards, trophies that leads to more gold and more cards, etc. That’s great and all but I feel like not all of the rewards in the game should be tied directly to real world money. My idea: making winning and losing both more rewarding without affecting the in game economy or your wallet in any way. Card Mastery You elect one card in your deck as the card you will be mastering by placing that card in the first slot in your deck. UI can indicate this is the card being mastered. Every card requires 10,000 points to master. You get 20 Mastery points for winning, 10 Mastery points for losing. Assuming a 50% win rate, you get an average of 15 points per match. It’s importing that both winning AND losing will reward you Mastery points. Based on my numbers, it would take a LONG time to Master a card. For a casual player, maybe several months. For a hardcore player, 2 months or less. But if you actually calculated how long it takes to do things in this game, you’d be surprised. How many people in the world have all gold skins? As you master a card, you get rewarded. This is where SuperCell can jump in with their creativity. Possible rewards: - Adding “[Card Name] Master” next to your username - Special card skin - Special card deploy sound - A badge on your profile of every card you’ve Mastered - A number of Mastered cards on your profile I think this could add meaningful progression to the game while simultaneously NOT affecting any economy and making losing a match still feel like you are working toward something. This would also make having new cards being added feel special in a different way because people who’ve mastered all of their favorite cards may be inspired to master a new card being added. Is my idea perfect? No, I’m sure I’ll see exactly why it’s not in the comments. Be critical and kind and let me know what you think. I was trying to think of ways of adding progression while also adding value to every match you play, even if you lose trophies. If you can think of any other ways to do this, that would be awesome to hear. submitted by /u/cereal-kills-me [link] [comments]View the full article
  5. The more we get new cards the more we can't max our own deck, so I suggest just making rewards choose-able, so instead of just giving us giving us like 100 random common cards, make us have the ability to choose which card I want that 100 cards to get added to, and in war bounty you should be able to get what you want, its like do you want 10 gems, 3000 gold or 1 random token, giving us the ability to choose worked so much in the past (draft chests and strikes) so why not just add it to more stuff? Supercell can figure something out that makes the game more unique to you and more customizable submitted by /u/Kozboi [link] [comments]View the full article
  6. A couple of days ago apparently the Account of our clan leader got "hacked", followed by a 100 tropy player joining the clan who has been given leader by the stolen Account. Multiple people in our clan already tried to contact the support, but it seems like there's nothing they can do. Here is what the clan currently looks like: https://gyazo.com/bf0682490e29b0b2fd9b3b1cbea702bc After that guy has been offline for 10 days after taking over the clan I thought that maybe I can just stay in the clan until 30 days passed and will be given leader, but apparently he knows how the system works and just logged in for a second yesterday. It would be a shame if a Clan which has been existing for over 3 years and tons of CW points gets killed just because of something stupid like that, and it should be obvious that this 100 trophy guy who played a total of 3 matches is not supposed to be the leader of that clan. So yeah, anybody had something similiar happening to their clan and knows if there's a way to get it back in the right hands? submitted by /u/iDetroy [link] [comments]View the full article
  7. submitted by /u/Donghoon [link] [comments] View the full article
  8. submitted by /u/edislucky [link] [comments] View the full article

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