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Found 283 results

  1. submitted by /u/Itshardtolivehere [link] [comments] View the full article
  2. submitted by /u/Kozboi [link] [comments] View the full article
  3. submitted by /u/daddycool6699 [link] [comments] View the full article
  4. submitted by /u/booty_patrol9 [link] [comments] View the full article
  5. I feel like so many people have meme ideas for emotes, but an “Okay” emote would be great in my opinion. Any time I get BM’d, I’d like to just say “Okay”, so that I don’t have to BM back. What do you guys think? submitted by /u/Wicked125 [link] [comments]View the full article
  6. submitted by /u/TheAsianTubaGuy [link] [comments] View the full article
  7. submitted by /u/Stevenguo1400 [link] [comments] View the full article
  8. submitted by /u/Aryan99C [link] [comments] View the full article
  9. submitted by /u/felixdud [link] [comments] View the full article
  10. I've heard it when he talks a lot about decks but I'm not sure what he means in that context. submitted by /u/Vlokop [link] [comments]View the full article
  11. submitted by /u/powerguy121 [link] [comments] View the full article
  12. This took me a while and it was written on mobile, so bear with me. TL;DR below. Let's start with the counter arguments for once actually. "BuT sHe aCtiVaTeS KiNg!!!" Yeah, but looking at the top 10 players using fc and half of the top used fc decks, king activation doesn't even matter. FC STATS N STUFF "ShE aLso tEndS tO miSs" This only applies to very fast moving targets positioned in a certain way but regardless, she is still broken and it's something sc needs or should fix but she's still stupid good and it doesn't happen often enough to make her bad. Okay, now for basic info. Firecracker as of Jun 26 has a 12% use rate and 53% win rate in grand challenges for the last 7 days. It has the health of an archer so it dies to arrows but it survives log, with fast movement and has an almost unique mechanic that allows her to bounce back after every attack (I say almost because sparky). So...why is it broken? This card's health and knockback combined are absolutely obnoxious. Arrows counter her for a neutral trade, but not every deck runs arrows and the decks that do tend to be heavier beatdown decks in which fc decks usually outcycle the spell. You often have to commit a 4 elixir spell such as poison and fireball to kill her in decks with those cards, because trying to counter her with anything else will usually not surely kill her. This results in a negative trade that the opponent can easily capitalize on. Trying to kill the fc directly is mildly infuriating, as its pushback mechanic can keep protecting itself over and over again, which makes it even risky to address her. Say for example, you place a bandit or a miner to counter her and she knocks herself away from bandit dash or from where your miner tried to pick up. Not only does she usually survive, she also gets pushed back even more to help potentially on ANOTHER PUSH. People who say you can just counter her when she reaches the bridge don't realize you can put a troop in front of her and she has the potential to push herself back over the bridge. There have been countless matches of firecracker lasting from 40 seconds to over a minute because there was no good way to counter her without taking lots of damage or an unfavorable trade as she keeps knocking herself back. This is way too much value for a 3 elixir card. An easy way to think about it is to compare it to princess and dart goblin, who die to log. Why does a firecracker often offer much more value than these other cards that die to log? Supporting this claim, fc on release replaced princess in pretty much every deck it was in besides bait. Why? Because it's just better. And before I get called dumb or stupid or anything of that nature I'd like to give JuicyJ's thoughts on FC, a pro player that has a good perspective of what's good or not, which are in the video below. Juicy J Gameplay and Thoughts on FC TL;DR FC is broken in some matchups because she can knock herself back and gain tremendous value, which should warrant her a nerf to her knockback and maybe a buff to her attack to compensate. submitted by /u/XeroBluez [link] [comments]View the full article
  13. submitted by /u/Isaac_C_88 [link] [comments] View the full article
  14. submitted by /u/Ghost-Aplha [link] [comments] View the full article
  15. submitted by /u/ClashyYT [link] [comments] View the full article
  16. New to the sub and isn't active with many players so I want to engage opinion submitted by /u/Alpha-Aaron [link] [comments]View the full article

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