Jump to content
Featured Clans:

Search the Community

Showing results for tags 'were'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Royale Ramblings
    • Announcements
    • FAQ
    • News
    • Contests
    • General Chat
    • Off-Topic
    • Rants & Raves
  • Royale Recruitment
    • Recruiting: 1000+ Trophies
    • Recruiting: 2000+ Trophies
    • Recruiting: 3000+ Trophies
    • Recruiting: 4000+ Trophies
    • Recruiting: 4500+ Trophies
    • Recruiting: 5000+ Trophies
    • Recruiting: 5500+ Trophies
    • Recruiting: 6000+ Trophies
  • Deck Help
    • Card Discussions
    • Clash Royale Decks
    • Guides
    • Videos
  • Site Help
    • Questions
  • Rebel Riot Club's Check Us Out!
  • Rebel Riot Apex's Check Us Out!
  • Rebel Riot Jr's Check Us Out!

Blogs

  • Soul Crusher's Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Player Tag


Clan Tag


In-Game Link

  1. submitted by /u/georgevandenennogwa [link] [comments] View the full article
  2. I haven’t been on this sub as of late, so I don’t know if this has been discussed, but it’s kind of ridiculous that not only have I faced ONLY level 12 and 13s in war, but our clan is severely outnumbered by almost 20+ people compared to the 4 other clans in war. We are still in 3rd somehow but we aren’t even close to 2nd or 1st due to us only having 22 members. How is this fair at all? Is this maybe because matchmaking can’t balance correctly because everybody is in the same league or what ? This update just seems like it made the game worse and not easier to collect cards like they said it
  3. I guess I could spend a lot of time talking about this point but essentially the game has been the same for four years. No games are good enough to do the same thing for four years and still be exciting. Supercell’s updates with clash of clan reenergized the game because it changed the game. Clan wars 2 didn’t do that. It’s the same thing repackaged another way. submitted by /u/AloneWithFriends [link] [comments]View the full article
  4. submitted by /u/MATCHMAKINGRIGGED [link] [comments] View the full article
  5. submitted by /u/LordReiden [link] [comments] View the full article
  6. submitted by /u/TheBestWorst3 [link] [comments] View the full article
  7. submitted by /u/reposti_geraldo69 [link] [comments] View the full article
  8. submitted by /u/the_dier69 [link] [comments] View the full article
  9. submitted by /u/paulyd233 [link] [comments] View the full article
  10. submitted by /u/Snoo-65620 [link] [comments] View the full article
  11. My point is that these balances had reasons behind them: The meta had been dominated by cycle and control, with other decks not getting a chance. A lot of decks were overly defensive and boring to play against. In a lot of the nerfs, the cards nerfed had very high use and win (GC stats). The problem? They went all in. These were just loads and loads of nerfs, which is bad for the game, as well as nerfing a bunch of consistent, f2p friendly decks and cards. I think balances like this should either be spread over a few months for people to adjust, or just done with smaller nerfs so as n
  12. submitted by /u/tuxedoPepe [link] [comments] View the full article

New Guides

About Us

"This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy."

731469787_CRRLogo.png.3c26e84a2820c04b77

×
×
  • Create New...