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Found 132 results

  1. submitted by /u/fl164 [link] [comments] View the full article
  2. Submitted By: Soul Crusher Watch Now: Clash Royale: CLAN WARS 2 How does it work? TV Royale Update News
  3. submitted by /u/iDetroy [link] [comments] View the full article
  4. Clash Wars revamp is cool and all but it'll get stale in a few months and, without good QOL improvements, we'll just be right back to how we feel now. Clans, especially, need so many simple things implemented. There have been a ton of suggestions here and on social media that make sense on so many levels. I'm just increasingly worried we're only getting a new clan wars stuffed into the same clunky framework. submitted by /u/duckinfum [link] [comments]View the full article
  5. Now I'm no new player when it comes to Clash Royale. I've been a player for over 3 and a half years right around when Clan Chest first came out. I saw this game grow and die out over the past 4 years. I played the Battle Ram challenge when it first came out to show how long ago that was. Also, I don't want to be too negative, but it is kind of true. Although the Clan Wars rework may bring back a few players, it will not revive the and bring back many players. Here's why: First, they are releasing this update at the WORST possible time for most players. Since they are releasing this update near the end of August, right when most people are going back to school or online school. Not many players will play after the end of August, meaning less players. They didn't even have a Summer Update, it was just three seasons with little new content for the summer. If they released it during the summer, more players would be encouraged to play during summer break. Second, there is little change to the slow trophy and resource progression system. They haven't really stated any main changes to the progression system, which many players are asking for. Whether it's lack of cards, gold, or trophy progression due to levels, there have been no changes announced. Although the Trader could count as well as increased rewards, the Trader is basically just a Trade without clan mates. And even though they stated increased rewards, increased rewards don't help too much. The Trophy Road update was probably the biggest progression update with all those free rewards and most players didn't progress too much. Classic and Grand Challenges are great ways to gain rewards, but to the average player, they are just a waste of 10 or 100 Gems because there are very good players in challenges. Most players just want to progress normally without having to get 8-10 wins. Third, many forgotten or outdated features haven't been revamped yet. Take Tournaments for example. Tournaments are probably the best place to play because there is no cost and mostly Tournament Standard. However, they give literally no rewards. If there were Supercell-hosted tournaments daily with rewards, I would play that any day over Ladder. Also, many features are outdated. Take the Legendary Chest for example. It costs 500 Gems to gain a random legendary. Now that there are around 15 Legendaries, it needs to have its cost reduced. Fourth, there is a lack of daily competitive events. In Brawl Stars, there is a feature called Power Play, where everyday you have 3 games to add to your Power Play score after a season. There is nothing like this for Clash Royale, which would make the game much more interesting. Maybe everyday you can complete Three Battles and gain Power Play Trophies or a Tournament Season where you can battle three times to add Tournament Trophies. These features help everyone feel the competitive nature of Clash Royale without having to spend Gems. Sorry if this is formatted bad, but my point is clear, there isn't enough new content to encourage players to return to this game. submitted by /u/WakkkaMole [link] [comments]View the full article
  6. Speculation Regarding Clash Royale's Next Major Update There has been a lot of speculation surrounding the next big update for Clash Royale! Clashers have been anxiously waiting ever since the seasonal update in June 2019. Unlike the last post back in May, however, we finally have tangible information regarding what the update is centered around (even though it was always considered to be Clan Wars 2.0), and the possible release date! ----------------------------------------------------------------------------------------------------------------------------------------------------- Here is all the information there is thus far regarding the next update: Official Update Information: "What we know so far" One of Drew's latest tweets regarding the update According to Brice, creative lead and art director, this may be one of the biggest card releases this year! Firecracker render from the CR fan kit Clan War 2.0 Reveal! ------------------------------------------------------------------------------------------------------------------------------------------ Discussion Questions: What are all the positive/negative qualities of Clash Royale's update history this past year? What are the core issues currently present in the game? What features would you like to see added/improved in the next update? How do they fix the aforementioned issues listed? How would it contribute to the long-term success of the game? How can it help enhance discussion within the community? How could it be a good foundation for subsequent updates? submitted by /u/Bo5sj0hnth1n3H4MM3R [link] [comments] View the full article
  7. I’m going to keep this short since there have been many posts about this recently. Supercell has a huge opportunity this update to fix the fundamental flaw of ladder and the old clan wars in clan wars 2. Card leveling. The fact is if your opponent has higher level cards then you will always be in a disadvantage that matchup. I know this will never change on ladder, but there’s no reason why it shouldn’t for clan wars. Supercell also explicitly stated that EVERYONE will be able to contribute in CW2, however if it’s not capped at tournament standard, that is completely false. We’d end up with the same situation with Clan wars 1 where some people contribute more towards the war on war day because of their advantage of having a wider array of high level cards than their opponent. I sincerely hope that Clan Wars 2 will be capped at tournament standard, and my opinion is that if it isn’t the update won’t be well received and will be detrimental to the game as this is the biggest update in the past 2 years. Let me know what you think. submitted by /u/SkyLord_CR [link] [comments]View the full article
  8. submitted by /u/aflawimmy1298 [link] [comments] View the full article
  9. submitted by /u/Stuntdrath [link] [comments] View the full article
  10. submitted by /u/anonymer_unbekannter [link] [comments] View the full article
  11. submitted by /u/to0_harsh [link] [comments] View the full article
  12. INTRODUCTION Hello everyone, J.Corby here. And it’s that time of month again. Where I look at the Season data given to us and explain what it all actually means, imo. Today we are looking at Season 14: Prepare for War! We have new Season Changes, Balances Changes, and the likely date of the Big August Update. But, I am kinda... disappointed with what we got this Season. It had a lot of unused Potential, even if the Big August Update was not coming in early August. Let me explain what I mean. PART 1: SEASON CHANGES • ~Emotes, Tower Skin, and Challenges~: • ~Emotes~: These new Emotes are... concerning to say the least. The Pass Exclusive Emote is an Archer gracefully shooting an arrow, not bad, but not good. And then the other 2 Emotes you can get from the Shop (Firecracker Hood Up and Archer cleaning the ”arrow” Tip) are just kinda meh to me, not even one of them as a Challenge Reward either like in past Seasons. And the reason why I say these are “concerning” is because the new art style and more smooth motion are different to the older Emotes like the OG King Emotes, or hell even the Season 7 Firecracker Emote is fine compared to this. I know this is a nitpick, but I love the simplicity of how the Emotes look, they don’t need to have a different art style or feel more smooth, they just need to express the intended emotion with characters we like (Some of those intended emotions might cause controversy in the community, but that’s for another discussion, maybe a post for another day). Overall they are on the lower end in my opinion, but at least the Archer/Firecrackers out there got some love. • ~Tower Skin~: And now to have a 180 here; this skin is actually really good in my opinion! It’s based of the Mega Knight are we are back in Legendary Arena... again (we all know base Legendary Arena is cool, but for the third time? Just get rid of Season Arenas and decorate the Legendary Arena to match the Theme). I like the helmet being the focus in the front of the King Tower and how it’s just like a massive armored tower. Is it as good as Season 3’s Tower Skin? Probably on par to me, maybe a little less good. Great job here if you as me. • ~Challenges~: I am interested in this set of Challenges, very interested. All of these have a title of ”Master the Deck” followed by lines of either Beatdown/Bridge Spam/Siege and Air/Tower Damage/High Damage. All I know is that it’s to “level up our Cards for Clan Wars 2.0”, so are these like Training Camp Challenged where we face the trainer while we both use a Deck that’s Beatdown/Siege/etc.? Whatever it is, it’s going to help us boost our Card levels so that’s good. Definitely need to wait and see here folks PART 2: BALANCE CHANGES • ~Bower~: Sight Range Nerfed to 4.8(?!) Tiles from 6.0 Tiles, Projectile Distanced Buffed to 7.5 Tiles from 6.0 Tiles, HP Buffed to 1724 from 1596 Out of all the changes, this is the only one I really like. The Bowler’s Boulder can now finally hit a Firecracker while she is shooting (R.I.P Firecracker) and he overall hits things that are farther away now, AND he has more HP, allowing him to survive longer to counterattack in pushes. The one thing I’m concerned about is the Sight Range. All Troops that are Ranged (if they have more than 4.0 Tile Range) will always have a sight range of +1 of their Base Range (some outliners like Sparky and Archers that should be fixed, but still). What this does is make Bowler’s Sight Range his Base Range, which May cause issues with targeting. And why 4.8?! If not rounded up to 5.0 Tiles, why that? It’s inconsistent. I do overall like the change since it fixes his issues with other Cards, but it’s a funky change for this funky purple dude. • ~Royal Recruit~: Damage Buffed to 111 from 101 A Simple buff for arguably the most Simple Card in the Game. They can now one shot Spear Goblins... that’s about it. While the new DPS buff is nice when defending, if Supercell wants Royal Recruits to be viable (they said multiple times they don’t want them too because they are problematic), then they need WAY more than just small Stat changes. They need a full on rework or even just to be deleted/replaced if they are that problematic. This change won’t do that much, but it’s something • ~Royal Delivery~: Knockback Removed Wow... I know the Card was extremely Strong, but it did not need THIS much of a nerf! What this does is basically make it unable to reset Cards like Inferno Dragon, Hog Rider, etc., making it to where they overall will get more Damage off than before. They did not Even do anything to make up for it besides the Royal Recruit buff that carries over. I think I get why they got rid of it: “Damage is good, Radius is good, we want the timer to be long for “skill plays”, so let’s just get rid of Knockback!” While those are “valid” arguments, the Knockback was very important for a Card like this to make it work. I guess we have to see if it will still be in the Meta with this change • ~The Log~: Roll Distance Nerfed to 10.1 Tiles from 11.1 Tiles Ouch, that’s gotta hurt for the woody guy. Wait, would a lot feel pain? They can cry and get mad, but would they feel pain? Anyways, this Nerf is big! You now have to Roll the Log exactly at the Bridge to get ANY Crown Tower Damage off, let alone it being not as rewarding now (more in that later). It also makes it less effective at handling Bait when the spam both Princess and Goblin Barrel, The Log just barely misses the Princess now! While most interactions remain the same and it will still be Viable, I think this Nerf might be a little much. • ~Bats~: Hitspeed Nerfed to 1.3 Seconds from 1.1 Seconds The Bats’ jaws are getting heavier and heavier, this they hit slower and slower. By itself, this change would not be that bad because they still have great DPS for their Elixir. But when they buff/nerf Hitspeed, they ALMOST ALWAYS buff/nerf their First Hitspeed... I think you know where this is headed. Changing the First Hitspeed of a Card can make or break them, and this is going to be a massive nerf to them being played reactively, which is not good. It’s like what happened when they nerfed Magic Archer’s First Hitspeed years ago, he was really bad, and now Bats might be in the same spot. Looks like I’m going to probably switch Bats for Minions in my deck. • ~Miner~: Crown Tower Damage Nerfed to 48 from 56 And I thought that Bats got one of the worst Nerfs. This change has the potential of completely killing off Chip Cycle with Miner, forcing you to run other Cards to even consider using this Card on offense. I personally thought that after initial nerf, he would be Fine, or at the very least make it 33%. But now, I fear Miner actually might not be as Meta as he is now. Let’s just hope he still is used in Giant Triple Spell or Miner Wall Breakers Decks. But wait, if Miner’s Crown Tower Damage got nerfed, then does that mea- ~Spells with Crown Tower Damage (Tornado and Earthquake excluded)~: Crown Tower Damage Nerfed to 30% from 35% I spoke too soon, THIS is the worst nerf of the Balance Changes. While Spell Cycling is very annoying and frustrating to deal with (looking at you, Ice-Bow), this nerf is way too much to me. Freeze deals 29 from 34 Damage, Zap and Snowball deal 48 from 56, Log deals 72 from 84, Arrows deal 93 from 108, Fireball deals 172 from 201, Poison deals 184 from 216, Lightning deals 264 from 307, and Rocket deals 370 from 426! I hate this change with a passion, and only because it is TOO MUCH of a nerf. The main issue was ROCKET dealing too much Damage to Crown Towers (because of Ice-Bow), but if they nerfed the Base Damage, interactions might change too much. So they decided to do a massive Crown Tower Nerf to all Spells because it is still technically an issue in the game. I don’t get why the Nerfed it so Hard however, why not make it 33% to “match” how much Damage Earthquake deals to Crown Towers. Change Spells (and Miner) to work like Earthquake: where their Base Damage and a different type of Damage (in this case, Building Damage) is the Same as the Base Damage, but make the other type of Damage (in this case, Crown Tower Damage) an actual Number and not a percentage of the Base Damage (even if it technically is a Percentage of the Base Damage, like how Earthquake deals 33% of its Building Damage to Crown Towers and Troops, even when it’s not classified as “Crown Tower Damage”). But that’s not all! They make Tornado an exception to the rule... WHY?! I know that Tornado is a wacky Card that might still need fixing, but that does not mean it gets a free pass on Standardization like Crown Tower Damage. This set of Changes is going to change the game the most, and it may hinder Spell Cycling, it might a little too much to me and other players. PART 3: THE BIG AUGUST UPDATE • It’s sad to say this, but it’s implied that the Big August Update is coming in middle to even late August, not August 3rd like Season 14. While this is understandable since they just got back from their mandatory Vacation and might need to finalize some details, I am very worried about this update. From what we seen, with the new Clan Wars and stuff, I don’t think this Update will be worth the 6-13 Month wait for a new Content Update. Unless they are hiding a lot, and I mean A LOT of other changes to boost Progression, fix Inconsistencies and more, don’t think this Update will meet the massive expectations it has. I really do hope the best for this Game, it has given me so many fun memories over my 4+ years of playing it, but even I am losing patience here. Seth and Drew, if you are seeing this post, please tell us that you at the very least understand the concerns that I and many others feel about this Season and Future of Clash Royale. We know that it can and deserves better. CLOSING So, what do you think? Think I am being a bit too nit picky here, or are my thoughts justified? Do you like the Season and Balance Changes? Do you think the Big August Update is going to be a Success? What do YOU want to see in Clash Royale? Let me know down below. Clash on everyone! submitted by /u/JCorby17 [link] [comments]View the full article
  13. Submitted By: Soul Crusher Watch Now: *NEW* MEGA KNIGHT TOWER SKIN!! SEASON 14 UPDATE IN CLASH ROYALE!!
  14. Hi currently Clash Royale is on version 3.2.4 and with the Major [August] update being released fairly soon This had made me believe the next update version number will be Clash Royale 4.0(this isn't confirmed). I believe this as the August 2020 update seems to change some fundamentals to the games philosophy and design and how we play the game, along with the game now almost being 4 1/2 years old from global release. I am prepared to face the new changes in Clan Wars 2.0 and can't wait for wait clash royale has to offer in the future. I know this update drought may cause some players to fell stale about CR but I am sure that the upcoming update will allow for the game to have a stable foundation for the future of the games lifespan, to bring new content in the future for many years to come. P.s i hope the dev team will have a well rested relaxing break from working on this update after its release. I am sure its well deserved and I want to thank the devs for taking some time off their summer to allow for the upcoming update to be released to the players in August during the peak of summer. Thanks. submitted by /u/Short_Original [link] [comments]View the full article
  15. submitted by /u/anonymer_unbekannter [link] [comments] View the full article
  16. Clash Royale is announcing that something HUGE is coming in the next update. We haven't had a game-breaking update since the Season Pass and the game is getting stale. Will this update bring Clash Royale back into the daylight, or will it give temporary hype for a few days, and then drift off into the darkness once again? I am now officially a former Clash Royale player (since March 2020). I have played since beta, owned a clan for 2 years, and contributed to a Nova Esports Clan for one year. Ever since the Season Updates came along, the game feels staler than ever; a feeling of disgust, the "why do I need to play the same stuff" feeling. What is this all for? Now, my intentions of posting this is not to "spark outrage and hatred" in this community or cause anyone to dislike the Clash Royale Developers. This is a game that I have loved for years. I don't think the Supercell Team will read this post, but I want to express my honest opinions on how to improve this game and hope that Clash Royale will have a better outcome. ____________________________________ Topics I Will Be Covering: Clash Royale Season Pass Updates Pass Royale/ Special Events/ Emotes Supercell's Communication with the Community Progression System State of Clan Wars and Clans ____________________________________ 1. CLASH ROYALE SEASON PASS UPDATES This huge update better be Supercell's miracle to save their game, or else Clash Royale's future will not look so good. And I guarantee that. The Clash Royale Team's development team is a lackluster when it comes to creating these updates. Look at Brawl Stars. This game has huge updates that actually changes how the game is played. Despite the Coronavirus pandemic, the Brawl Stars development team have been working so hard to create exciting updates for their playerbase, and even made the Brawl Pass FREE to the free-to-play. They even spend time to actively listen to the community feedback and implement ideas based on them. I'm just so proud of the Brawl Stars team. Now look at Clash Royale. Same boring updates for one whole year. Lack of communication with the playerbase (see "Supercell's Communication with the Community). The biggest update is delayed. Game is staler than ever. The "sneak peeks" are feeling more "disappointing" then exciting. The game is in a bad state. Instead of writing huge paragraphs about this topic, I'll try to be brief and share the key-points. This will limit the reading duration to our fellow readers. a) TV Royale Episodes I want to summarize how I feel about how content is presented in TV Royale (Season Passes): After watching "Season Pass" episodes, you already know that nothing will change gameplay-wide Most of the episode is "filler" information. I've noticed that Seth and Drew tend to make repeated-content appealing by spending time describing cosmetics and makes it seem like important content Despite TV Royale being longer than 3 minutes, content feels quite minimal I want to wish the Supercell Team the best of luck in creating the next update, because it has been hard for them lately due to COVID-19 b) Pass Royale Pass Royale is additional content to the pay-to-play playerbase, and definitely does not count as major content. However, I cannot argue with this because money is the key to a successful business. Reminder to everyone that Clash Royale still requires money to run their business, so let's not jump into conclusions and complain that Supercell is a "money hungry" operation. As for the Pass Royale item, here's some feedback on it: The rewards are exactly the same despite how many new tiers there are You would typically buy this for the cosmetics, more chests, "chest strikes", unlimited retries, and season banks. This isn't a really good incentive to play Clash Royale if all you're getting is the same stuff every time. Buying the season pass for extra rewards won't help your progression significantly. It will give you strikes and unlimited retries. But realistically, whether you buy the pass or not, there's hardly any difference when it comes to progression. Tower Skins and New Arenas Temporary arenas are cosmetic and do not count as major content. This type of content goes away in the next update, so why bother making this so important? Tower skins isn't bad content, but isn't major content either. They are simply cosmetics. c) Emotes Emotes are definitely not major content. It's purely cosmetic, and are considered "small-additions" to an update. Why do emotes not count as major content? (!) You can only select 8 emotes for your "emote deck", and it's infuriating to swipe through a hundred emotes and select the emote you want. You can never use all of your emotes in one game unless you're flexing to the opponent Emotes CAN be annoying so some players mute them ingame, so what's the point in collecting them? The only existence of emotes in clan chats is for random emote spamming or huge blocks that fill up the chat d) Special Events Spawning, spawning and more spawning. Sometimes, you can even predict the spawning challenges that will appear in the next update. It doesn't take a rocket scientist to predict these challenges. They used to be fun, but now they're very unoriginal. We need more challenges that are unique, especially community ones. e) New Cards Adding new cards won't improve the state of Clash Royale, especially unoriginal ones like the Skeleton Dragon. Here's why: Some of the new cards have recycled mechanics or a mix-of-mechanics from multiple cards being an excuse to make a brand-new card No matter what card is added, the "card boosts" will often not help test out card mechanics on ladder due to a narrow variety of cards you can use (see Progression System) A new card will most likely decrease in usage rates after the monthly seasons end ____________________________________ 2. PROGRESSION SYSTEM The progression system has been a lackluster for a long time. The real reason why you're collecting all these rewards all over the game is to upgrade your cards. They can be used for ladder (1), clan wars (2), and challenges/tournaments that require your real card levels (3). I'd personally want to see some changes made in this system. Why is the overall progression system in a bad state? It takes years to max out an entire deck, never mind a single card (as a Free-to-play with full commitment) It's really hard to use a variety of cards on ladder due to the extremely slow progression system, which makes trophy pushing stale No matter how many chests you open, even huge chests such as the Mega Lightning or Legendary Kings chest won't help you max your cards, not even by a fraction. This is due to the randomization card collections, where random cards come out (not the ones you want). Buying the season pass for extra rewards won't help your progression significantly due to the reason above a) Ladder and Trophy Road Why is Ladder in a bad state? Current progression system restricts the variety of cards you can use on ladder Season Reset decreases 50% of your trophies if you're in the Leagues. This pressures players by putting them on an endless cycle of attempting to replenish their trophies every season. For high trophy clans, it's a pressure of retaining their ranks. Not pushing will result in a lower trophy count. Due to the tiny amount of rewards you get each season, you're forced to use the same cards time and time again. It does get a bit boring. b) Card Boosts This was a nice addition to the game, especially when new cards are released. You can test out the new card on ladder and find out its archetypes (aka how it works). That's not always possible. Because it's not possible for the boosted card to fit into all decks. For meta decks, each card has its purpose to fulfill in order to succeed in matches. An unknown, boosted card could potentially jeopardize the functionalities of the entire deck and may result to a loss of trophies. This all comes down to the variety of cards you can use on ladder. For a majority of people, not that many. c) How to Improve Progression? As many would have guessed, the best solution is to make progression a bit faster. Slow progression systems will increase the staleness and repetitive nature of the game, and will result to more people quitting. Ways to speed up the progression are: Significantly increasing the rewards in chests or challenges Decrease the overall RNG when obtaining cards Have a system where chests will produce cards that are consistently used on ladder (Helps provide more cards for higher leveled cards) Decrease the number of cards required to upgrade For players who have maxed out multiple cards, the chests will favor cards that haven't been maxed out yet The shop could provide cards that are used more often ____________________________________ 3. SUPERCELL'S COMMUNICATION WITH THE COMMUNITY In my opinion, the Supercell's communication with the community is fairly decent, but is definitely not something to be proud about. There hasn't been any noticeable changes with their communication since 2018. I want to go more into depth on this topic and explain their post. Main Communication we are Currently Getting From Supercell: u/Supercell_Drew's responses on Reddit and clarifying questions for the public Community Manager interviews Very rare communication posts There used to be "Weekly Communication Topics" and "Semi-Monthly What We've Been Working on" posts, but I've heard that community backlash has caused this operation to shut down On the TV Royale episodes, they're now talking about how a "card" is developed, which doesn't really count as communication. a) I'll be replying to some of the main points on this post Supercell Drew shared earlier. Developing takes time. Developing a brand new feature takes longer than modifying existing features. Taking an existing feature, removing it and turning it into something completely new takes even longer! Telling the community that developing takes time is something that we can all understand. But for one whole year? It shouldn't take a long time to create one single "huge" update or some changes to Clan Wars. Look at the Brawl Stars Team. They've created so many game-breaking features such as gadgets, and is successful at doing so. I understand that Brawl Stars is a completely different game with different mechanics (etc), but Clash Royale does have lots of potential as well, and this "potential" isn't being executed in a good way. Now look at the Clash Royale community. Lots of backlash and posts that spark outrage because of repetition. There are also lots of ideas that have the potential to improve the game. There is hardly any implementation of community ideas in Clash Royale as most of the ideas and concepts only come from (and are restricted to) the Clash Royale Developing Team (or maybe Youtubers, but that's it) Bigger features are more complex and sometimes you have to throw stuff out and go back to the drawing board to deliver the best feature possible. I see this as a risky assumption to make for what the "community wants". It's quite hard to predict what the community wants if the entire community doesn't get any specific idea of what's coming. What happens if this "huge update" ends up being a total failure and a dissatisfaction to millions of players? The scene won't look so pretty. This is when the "Weekly Communication Topics" or some discussion thread comes in. Also, we understand that development of new content or a rework does take a long time, but should not take over a year to make. To majority of the playerbase, this is becoming a disappointment because the Team isn't meeting up to Supercell Standards. The delay and the Covid-19 situation isn't an excuse either. Again, look at Brawl Stars Team for example. The Clash Royale Team shouldn't use the excuse of consistently trashing concepts and going back to the drawing board time and time again in order to make (what they think is) the "best feature possible". Now I'm not asking the Supercell Team to reveal everything (this will defeat the hype obviously!). Reveal something small and get the community to provide feedback and suggestions for that topic. Use community suggestions all over r/ClashRoyale to possibly improve the development of the huge update. Now that's communication! A small dev team can't do everything on their own. We also created an entirely new way to play Royale that we ended up liking so much we wanted to put it in alongside the originally planned features. I don't want to sound too selfish, but I find the Clash Royale Dev Team is talking A LOT about themselves and not about what the entire player-base and community thinks about this situation (personal opinion). And last of all - we want to make sure that what we show or reveal is going to be an accurate representation of what appears in-game. This is obviously easier closer to update completion. For Season Pass Updates where the update content is so predictable, this statement is deemed true. However, I can prove that this statement is false. Let's take the "Introducing STAR LEVELS" teaser for example; The Supercell Development Team has been creating star levels for a few months after this update, and then it just stopped. What happened to Star Level III Mega Knight? Doesn't seem accurate at all. I understand that these Star Levels take up a lot of assets ingame, but the Supercell Team should rethink this and learn to live up to what they advertise. It’s taking a while but we will be revealing more in the future and are hyped to share it with you. Supercell, I advise you guys to live up to what words you are representing to the community. Usually, we are told that "This update is going to be massive!", our team is working so hard to create this update, more info will be revealed in the future, revealed soon, revealed later, please be patient. Using this repetitive cycle of communication has been going on for far too long, without any direct indication as to what will ACTUALLY be happening. Revealing a very general topic to the community as a sneak peek "Example: we are improving Clan Wars!" is too vague of a topic. This brings confusion and frustration as the playerbase doesn't know WHAT will be changed. The Team can't always keep the playerbase waiting for months at a time and having a teaser picture to show after 6 long months of nothing. All words, but no actions, yet. I wish the Clash Royale Team good luck on creating this update, and I hope it IS the best feature there is. b) Solutions on Communication I know I may be asking for a lot, but it's time for the community to have some sort of involvement in Clash Royale Updates. Implementing community content, suggestions or ideas, is something that could significantly improve the State of Clash Royale and could include something as small as: New cards created and designed by the community Community-made emotes Special Events/Game modes created by the community (not restricted to Youtubers) QOL Changes / Suggestions Star Levels (Goblin Guru has his Star Level III Rocket Idea) ____________________________________ 4. STATE OF CLAN WARS (and Clans) Clan Wars have been a lackluster for many months. I've been noticing that lots of Clans are shutting down and are becoming more inactive than ever. It's quite hard to be committed to the same, repetitive tasks every single day. Collection, then war, then collection, then war. Ever since the "Clan Wars Update", nothing significant has ever changed except a deck-rotation and challenges rotation change. Why Is Clan Wars Stale? After reaching 3000 Clan trophies, you'll get the same rewards as a Clan with 30000 trophies When the season ends, even the highest reward (Legendary League 1st place chest) isn't worth the time and effort to obtain (Less valuable then Mega Lightning Chests, but even the best chests don't help progression significantly) No milestones as an incentive to push in Clan Wars Clan Wars does very little on improving your progression State of Clans/Teams The amount cards you can donate helps you upgrade a single card to its maximum level very VERY slowly. In fact, it'll take several months to upgrade the card you want, and it can get infuriating sometimes Please implement a separate chat for trades, because a massive number of trade token offers take up majority of the chat. Why do this? 1) This will help reduce clutter on the clan chat, and 2) A separate page can also feature more trades. It's quite hard for clan leaders to motivate members to do the exact same tasks repetitively Due to Clan War's lost of interest over time and progression issues, majority of clans are getting inactive ____________________________________ 5. Other Features In Clash Royale TOURNAMENTS This is commonly used for Youtuber Emote giveaways, but that's pretty much it. The rest of the Tournaments feature is dead. Rework or remove this feature. MATCHMAKING Matchmaking is still very flawed, and most of us know why. Need me to say more? SHOP OFFERS Please remove those gems-for-cards offers. Only a fool will choose to spend 250 gems for 50 Bomb Towers! We need more ways to get Fortune Chests! Allow cards "that you frequently use on ladder" to appear in the shop more often instead of complete RNG BALANCE CHANGES Balances have improved over the months, but still needs gradual improvement. Despite having almost 100 cards, cards that are being balanced won't really change that many interactions and will definitely feel unnoticeable. This includes 1-5% HP buffs, or 0.1 sec changes in hit-speed. Cards that desperately needs changes and are below 1% usage rates are not buffed until many months later. This is due to a lack of testing. Cards that are perfect in their current state (and doesn't need changes) instead get an entire rework and ends up being either too dominant, or useless (Eg. Tornado, Witch and Executioner). There needs to be some changes in how cards are balanced. Saying that the game is perfectly balanced at its current state, is no excuse. LAGGING Suggestions on lagging: Before you press the battle button, there needs to be a system to "warn" you to check your wifi connection if your connection is poor When lagging in 1v1 battle, at least have a bot to replace you during your AFK When lagging in 2v2 battles, allow your 2v2 teammate to control your deck during your AFK __________________ Conclusion Most of us can agree that the game is getting very stale and boring. No incentive to keep playing. CR players are dropping like flies. The game's in a really terrible state and I wonder what'll happen at the end of the line. I personally love this game, and I believe the Supercell CR Team could turn the tides with the upcoming update and make Clash Royale great again. Big thanks to u/Supercell-Seth and u/Supercell_Drew for creating such an amazing game that has been adored by players for years. Good luck on creating the next update! __________________ If my post is TLDR (too long; didn't read), if I've missed information, or if there's a typo, please feel free to comment any concerns you have regarding this post! Thank you! submitted by /u/HateAvgMan [link] [comments]View the full article
  17. Submitted By: Soul Crusher Watch Now: HUGE UPDATE in KNIGHTHOOD on MOBILE
  18. submitted by /u/Stuntdrath [link] [comments] View the full article
  19. https://clashroyale.com/blog/news/clan-wars-2-what-you-need-to-know.html submitted by /u/Avg-man [link] [comments]View the full article
  20. submitted by /u/Justin531857 [link] [comments] View the full article
  21. submitted by /u/anonymer_unbekannter [link] [comments] View the full article

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