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  1. Submitted By: Soul Crusher Watch Now: *Breaking News!* Electro Giant just got a MASSIVE Buff!! New Update Deck!! - Clash Royale
  2. Submitted By: Soul Crusher Watch Now: NEW Electro Giant Gameplay & Season 16 Update | First Impressions Series
  3. Submitted By: Soul Crusher Watch Now: BROKEN POD: Supercell Switches Up CR Team, Update Talk, Future Wish Lists!
  5. submitted by /u/UltraHyperDuck_ [link] [comments] View the full article
  6. submitted by /u/alireza_itnog [link] [comments] View the full article
  7. submitted by /u/TwitchBoss_CR [link] [comments] View the full article
  8. INTRODUCTION Hey everyone, J.Corby17 here. This is my first ever post as a Discussion Mod, so the format of might not be up to par as you expect from me. The format I’m trying to get is “Discussion Topic” followers by a post that connects to the Discussion Topic. We are going to start of simple for this weeks Mini Discussion Post: DISCUSSION TOPIC After a bit of time getting used to to the new Update, what are your revised thoughts on the Clan Wars 2 Update? What went wrong/right in your opinion? What would you add/change to Clan Wars 2 to make the game better overall? Please try be objective
  9. Clash Royale - Clan Wars 2 Update What went right, and what went wrong? Thanks to u/IronSpider_2099 and u/JCorby17 so much for writing this post with me. They are both just amazing and were amazingly helpful! Thanks to u/Supercell_Drew for his recent post on Clan Wars 2 which helped alleviate the stress and also provide a lot of context and spark new ideas for this post! Hope you like it! ​ Background Since the update’s sneak peek back in July, there has been a lot of concern about the update in the Clash Royale community. They announced that there would be a major update this year a few mo
  10. Clash is a 4 year old game that hasn’t really changed in that time. The concept is great but nothing last forever. The game needs to improve and it can by adding training, pve, and focusing more on tournament standards. The introduction tutorial of the game is a joke. Kill the other players tower. Don’t let your tower die. Cards have different rarities. Good luck. That’s all it is and it isn’t acceptable. Adding specific scenarios where players must defend against different pushes or attack against different defenses in a training phase would improve the game so much. Make it a ladder like c
  11. Hey guys, This is just a quick one but I wanted to let you know what we've been doing with your feedback. First of all, we can see that a lot of people here are not happy with Clan Wars 2. We genuinely believed (and still do) that Clan Wars 2 has the potential to be GREAT, but we have clearly missed the mark for a lot of players. Because of this feedback we will be focusing our next update on making Clan Wars 2 better than it is right now. I want to let you know that your voices have been heard and that yesterday we went back to the drawing board as a team to set up a roadmap for our next u
  12. I gotta say I mostly visit this sub to check the comments for more pearls like this. XD As many players mentioned before, there are lots of things wrong with this update such as the level dependent fame points, lack of variety, matchmaking and different reset time depending on the region. But I think they got the message and I also feel we should give them some time to fix it. Drew is probably in a stressful position at the moment and I hope he doesn’t take this meme too personally, but it’s very funny! It’s always complicated to communicate with a fanbase. But in the future, putting the bl
  13. This is ridiculous. Why would they change what was meant to be well balanced for players of all players and non-paying players a now heavily benefiting pay-to-win mechanic with defense being card levels? That absurd. The attacking king tower is not going to be able to attack and stop a guaranteed level 13 mega knight. That is insane. This update overall had good intentions but the entire update favors paying-to-win. I'm blown away. I know the game has favored it in the past but now it is so beyond that. submitted by /u/ActuallyMclovin [link] [comments]View the full article
  14. submitted by /u/Vasi420 [link] [comments] View the full article
  15. Really? How can a level 12 deck or below win from my maxed cards? Even with the AI flaws. submitted by /u/ghh-NL [link] [comments]View the full article
  16. Reading comments, memes and infinite analysis about the colossal failure is so funny and entertaining. I literally can't stop laughing and be amazed about the hilarious situation: Drew's damage control, Supercell's greed, deck's bugs, clans and F2P devastation. 10/10 from me, you don't even need to play for being part of this amazing gaming moment. submitted by /u/Ironforce92 [link] [comments]View the full article
  17. Before the update we were a medium sized fairly casual clan and we were able to get 30699 (nice) 'veteran' war trophies through clan wars one. We averaged about 20 members each war from a clan of 40 and it meant that we were matched up with similar clans and we came #1 most times which was great. Now the system of clan wars 2 is so prejudiced against smaller clans a 20 person clan could win every single game but lose to a clan with 41 players that loses every single one of their games. I really thought the update would bring old and new members to the clan due to more excitement in the game
  18. (Added an addendum to this repost for the mods) No, seriously! In fact, it's so impressive that I just wouldn't have believed that it was possible. We're in the software industry, so clearly the lock-down situation barely has any impact on us. (At least, for well managed teams...) Yet, it took you guys so long to literally push out a heavy downgrade 'update' to your game. So many serious bugs, I've lost track. Replaced a hated system with an even worst one. (Quite impressive in itself!) Took months and months to release it. Haven't added any QoL changes. Still haven't fixed old problems

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