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  1. submitted by /u/_reddit_dude [link] [comments] View the full article
  2. Clash is a 4 year old game that hasn’t really changed in that time. The concept is great but nothing last forever. The game needs to improve and it can by adding training, pve, and focusing more on tournament standards. The introduction tutorial of the game is a joke. Kill the other players tower. Don’t let your tower die. Cards have different rarities. Good luck. That’s all it is and it isn’t acceptable. Adding specific scenarios where players must defend against different pushes or attack against different defenses in a training phase would improve the game so much. Make it a ladder like c
  3. submitted by /u/CaveUpdateFor1dot17 [link] [comments] View the full article
  4. submitted by /u/AdmiralAndrew01 [link] [comments] View the full article
  5. I hate having an improvement idea and having to wait 15 hours to implement. submitted by /u/highchaos [link] [comments]View the full article
  6. Matchmaking is not changing for clan wars 2. You use your own card levels, matchmaking is trophy based just like ladder, except with clan trophy ranking. This is everything we didn’t want for Clan Wars 2. submitted by /u/cereal-kills-me [link] [comments]View the full article
  7. submitted by /u/jamminhead [link] [comments] View the full article
  8. submitted by /u/Firestorm_69 [link] [comments] View the full article
  9. It’s a shame that supercell weren’t able to deliver the update in reasonable time but still have the cash to spare for an esports tournament. The most insane thing is they aren’t interested in hyping through in-game activities/emotes. The management of this game has been pretty crap from the start, saying one thing, going quiet. Spending a year on something, it being a waste of time, now this. Ridiculously long wait for an update while the game is dying, simultaneously wasting money on esports that only involves less than 1% of its players. I know the update is coming, if it’s bad, I blame
  10. Reposting a comment so five more people can see this and disagree on everything While I believe that every damage spell (except The Log) will still be viable, I think the spell nerfs have shown something more important: The devs don't understand their game. Not mentioning how there is actually only one deck that actively features spell cycle(3.5 IceBow), the only reason why spell cycling is a thing is because of the horrendous meta. It has been the same issue ever since people started complaining about Miner, many just don't seem to realize all the IceWiz + Nado, Knight, Musketeer, Royal D
  11. submitted by /u/Hubogast [link] [comments] View the full article

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