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  1. Submitted By: Soul Crusher Watch Now: BROKEN POD: Supercell Switches Up CR Team, Update Talk, Future Wish Lists!
  2. Submitted By: Soul Crusher Watch Now: SUPERCELL GOT SUED $8 MILLION!
  3. submitted by /u/mrmiiim [link] [comments] View the full article
  4. submitted by /u/UltraHyperDuck_ [link] [comments] View the full article
  5. submitted by /u/tuxedoPepe [link] [comments] View the full article
  6. Submitted By: Soul Crusher Watch Now: Supercell Secretly Released a NEW MODE?!? | SUPER MORTAR
  7. I haven't seen much talk of this and I may be alone but I feel one of the issues currently with the game is the lack of variation on rewards. We grind ladder, play challenges or complete war and we get cards, gold or tokens (which gives you cards). Through (paid) pass royale you gain an emote and tower skin. There is the odd emote from challenges. But that is all. I am in a position where I don't want cards anymore and feel like unique customisables for ladder and war would add more to the experience. Reach 6000 trophies in this season to achieve an exclusive hog rider skin. Win a whole 5 we
  8. Clash is a 4 year old game that hasn’t really changed in that time. The concept is great but nothing last forever. The game needs to improve and it can by adding training, pve, and focusing more on tournament standards. The introduction tutorial of the game is a joke. Kill the other players tower. Don’t let your tower die. Cards have different rarities. Good luck. That’s all it is and it isn’t acceptable. Adding specific scenarios where players must defend against different pushes or attack against different defenses in a training phase would improve the game so much. Make it a ladder like c
  9. submitted by /u/Rodmjorgeh [link] [comments] View the full article
  10. submitted by /u/SkorchaOnFire [link] [comments] View the full article
  11. submitted by /u/tuxedoPepe [link] [comments] View the full article
  12. submitted by /u/Darkstar2shhsje [link] [comments] View the full article
  13. submitted by /u/Xanneman [link] [comments] View the full article
  14. So I’ve spent four years of my life building a successful clan and you guys destroy that four years work with one shitty update. I’m a loyal customer who has spent money with your company and created a community within your game for your games players to use and this is how you repay all of our loyalty ? By releasing an update with so little thought put in to it that half the clan has quit the game ? These people have been playing this game for four years they’ve waited two years for this update and you do this to us ? I honestly believe you’ve killed the game and your strategy has backf
  15. submitted by /u/colemaker360 [link] [comments] View the full article
  16. I’ve noticed a lot of of the reasoning for the update issues center around long dev cycles, a small team and lack of feedback integration. Im a software engineer. I know about dev cycles, iterating software and release pipelines. Supercell grossed 1.5 billion dollars in 2019. Clash Royale I’m sure grossed upwards of 300 million. That’s a lot of money revenue. So, if the problem is a small team? If that’s the issue, why wouldn’t the team get help? Let’s break this down. 1. Dev cycles. Most people nowadays use Agile methods. This is a short term, iteration method that constantly has user feed
  17. Once again we have a highly underwhelming, buggy, poorly thought out update with cringe UI changes from the CR dev team and Drew’s latest post gives the but we are a small team (who all really love the game) excuse again. SUPERCELL is a $10 billion company (valued 2016 in Tencent acquisition) with around 323 employees and a 2019 revenue of $1.56 billion. It is different from other companies in that the dev teams don’t have a boss and this is exactly what Drew points to in his recent reply: https://www.reddit.com/r/ClashRoyale/comments/imncdt/we_should_not_be_attacking_drew_something_is_very/
  18. submitted by /u/joely-0403 [link] [comments] View the full article

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