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Found 55 results

  1. submitted by /u/Justonimous [link] [comments] View the full article
  2. Today we have the #1 hog player, Yearson, in the channel sharing the traditional 2.6 hog cycle deck that he’s currentl [...] (Feed generated with FetchRSS)View the full article
  3. submitted by /u/moobnoob [link] [comments] View the full article
  4. submitted by /u/Dgomez_22 [link] [comments] View the full article
  5. What if we wait 7 months for an update and it's total horsecrap? I'm honestly a bit scared for the future of the game. If the update sucks we have to wait another 3 months to get an update (small update). I'm kinda starting to feel like the next update decides the life or death to this game. I hope it's good. submitted by /u/Miiki37 [link] [comments]View the full article
  6. submitted by /u/dj_merc45 [link] [comments] View the full article
  7. The most basic and Vanilla of all modes, yet one of the most fun: 1v1 casual match. 4 years of CR and we still don't have it. Now, there should be an option to battle matching trophies or pure unranked. Also, there should be a toggleable option to play with all cards on tourney standard. Pros: Enjoy core CR gameplay without the pressure of trophies or limited tries. Try any deck you want with no backlash(Taking first point into account, a lot of creative decks might be witnessed). Test out new cards without the sloppy training camp trainers. Let friends/etc enjoy basic CR without messing your progress. Clanmates aren't always online for friendly 1v1s; some random dude across the world is. Face off all sorts of wierd combos(goes along point 2). Actually get crowns(which friendlies don't give). Good place for warmup before ladder/challenge. A place to practice without consequences. Cons: People may not want to battle, tourney, or challenges anymore. (They will though, since trophies measure your skill in easy number form, and all three give rewards.) And honestly, the cons seem to highlight how good the mode is, rather than downgrade it. It wouldn't be to hard to implement, seeing as we already have battle mode. Just remove cups and add two toggleable matchmaking parameters. Tbh, I'd love a mode like this, not to mention this isn't some hardcore original idea. Also, it'd be nice if SC implemented this in recent update. What d'ya think? submitted by /u/Arc_7 [link] [comments]View the full article
  8. submitted by /u/Boitryme [link] [comments] View the full article
  9. submitted by /u/skatebiker [link] [comments] View the full article
  10. Note! : This post is entirely sublective. Opening Example: The golden hair colour and shoulder pad really clashes with the Hog Rider's colour pallete. Also, meganknight's lifejacket. Issue: Star levels are meant to make the cards look better and 'upgraded', like CoC troops. However, all they do right now is repaint some part of the troop gold, or add golden additions, which, while look great on some troops, clash horribly with the colour pallet of other troops. Thing is, gold does not work with everything. Idea to improve them: Level 1 should remain as it is. However, level 2 is where the additions should start, instead of spraypainting gold. For example, the hog rider(using example because iconic) gets a spiked hammer at level 2, and the hammer is black with silver or gold spikes or metal strips, like the master II logo or DPrince's mauler. At level 3, he should get his uni-shoulder pad he gets rn, and a headband(like CoC ones) which the player's colours. This way, he looks upgraded, keeps with the pallate, and displays the player colour in the cosmetics. Similarly, balloon can get a white or black skull at one level and spikes at another. That is how I really want the star levels to actually look like; actual additions keeping to the colour pallate rather than just cheap gold ripoffs that damage the glance value. Conclusion: While I know this is totally subjective, and many people like the gold versions, not to mention that gold additions DO look lit on some troops(like gold spikes on hog's hammer); but this is how I wish supercell would do star levels, adding stuff on lv2 and lv3 that doesn't make the user debate whether their troop looks with the gold repaint or without. I hope they notice to this post. Thank You. submitted by /u/Arc_7 [link] [comments]View the full article
  11. Im lvl 12 im ok at the game but im still learning and i like pekka (If you're wondering why im still learning its bc i used to play in 2016 and stopped early 2018 and i just started playing again 2 months ago) submitted by /u/Code_Rowgeh [link] [comments]View the full article
  12. I don’t think this game has been updated majorly in about 2 years now since quests. Is this the new normal with them releasing a card randomly and a new skin every month? submitted by /u/NotLiam19 [link] [comments]View the full article
  13. submitted by /u/IESAXIICO [link] [comments] View the full article
  14. I used to play 2.6 hog and was decently good at it, but I played it again and I'm terrible. Not sure if I forgot how to play it or the cards were debuffed in the current meta or something. submitted by /u/DeChosenJuan [link] [comments]View the full article
  15. submitted by /u/layfonseif [link] [comments] View the full article
  16. submitted by /u/CokePoison [link] [comments] View the full article

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