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About Me

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Found 26 results

  1. submitted by /u/Mrsmoobly [link] [comments] View the full article
  2. submitted by /u/CR_nutella [link] [comments] View the full article
  3. submitted by /u/SkyLord_CR [link] [comments] View the full article
  4. submitted by /u/elbananerozoy [link] [comments] View the full article
  5. submitted by /u/itz_Twice [link] [comments] View the full article
  6. For all the 2.6 players out there, expert or novice, this is just a random list of essential things I learned intuitively that I wish I knew before I started out. It’s ranked from most to least applicable. Knowing all of this would’ve saved me so much time and frustration. As for my skill level, I pushed to 6.1k last season, my first season with a max 2.6 deck. So in other words, my trophy range has a somewhat equal mix of predictable archetype decks and completely random decks. COUNT CARDS (THIS IS DIFFERENT FROM COUNTING CYCLE) You really only need to do this for one reason: to see if your opponent has a big spell or not. If they don’t have a big spell, you can just cycle musketeers in the back to easily win almost every game. An easy trick if you lose count is that if you see the same card twice, you already know at least five different cards have been played because four cards must be played to cycle back to a card. If all 8 cards have been played and there’s no big spell, cycle those muskies! EASY RISK-FREE WAY TO PRACTICE COUNTING ELIXIR If you really want to become a good player in general, you’ll want to learn how to count elixir. If you’ve done research, you probably already know there’s really only one way, and it’s simple on paper. You just keep track of interactions, (+1 elixir trade, -4 elixir trade), and add that to your own elixir count. It’s really hard to do this in game because there’s pressure of losing, so instead, WATCH YOUR OWN REPLAYS AND COVER YOUR OPPONENT’S CARD DISPLAY AND ELIXIR METER. This will allow you to sufficiently practice counting elixir without risking losing trophies. LEAKING AT THE BEGINNING I know you’re not supposed to leak as a cycle player, but 2.6 is a special case since the typical play at the beginning of each game is to hog at the bridge. If you wait just a few seconds after hitting 10 elixir, chances are, your opponent will make a stupid first play (at least for my trophy range). I know 2.6 is more of a proactive over reactive deck, but for the first interaction you should leak a tiny bit before deciding to hog at the bridge. Doing this can make so many games easier for you later on. STOP COUNTER-PUSHING WITH A SURVIVING MUSKETEER IN SINGLE ELIXIR It always seems like the right thing to do, but you have to remember that musketeer costs more than you think. If you have a partial-health musketeer walking up the lane after defense, chances are, your opponent is only 3 elixir behind at most. This means if you decide to push with a hog in front, they can easily counter it with spells or cycle cards, rendering your push useless, and then you don’t have much elixir to defend. MEGA KNIGHT Probably the card most 2.6 players struggle with, since it seemingly destroys any defense you can throw at it. My #1 tip for beating mega knight is not stupidly playing hog when you know they have mega knight in cycle and have enough elixir. What if you can’t count elixir? Take an educated guess. If not a lot of action is going on in the arena, and hasn’t been for a few seconds because you’re waiting for your elixir to regenerate, chances are, they have enough elixir for mega knight. DON’T KITE IT WITH ICE GOLEM UNLESS IT’S NOT GOING TO JUMP I think a jump does twice as much damage as 2 hits, and you need the mega knight to walk around and hit the ice golem as much as possible. So, if you only have ice golem and musketeer to deal with a right side mega knight, drop ice golem ONE TILE TO THE RIGHT OF THE RIGHT MIDDLE TILE. This will prevent the jump. Also, don't be afraid to make it jump around with ice spirit and skeletons. Jumping is good for stalling. BE CAREFUL ACTIVATING KING TOWER WITH CANNON I have no idea why, but a ton of players loooove to run hog rider with mega knight. Cannon is definitely the easiest way to activate king tower against MK, but you’re left with virtually no defense for the hog rider. So in general, don’t activate king tower against the first MK that’s used to counter your hog, because they’ll have enough elixir to attack with something else when all of your towers are focused on the MK. DON’T TRY TO KILL SPARKY WITH SPELLS IN SINGLE ELIXIR It won’t work. It’ll have crossed the bridge by the time you have your second fireball, then you’re left with no elixir to adequately deal with the tank. Sparky is almost always paired with some type of giant (gobin, royal, normal). Your objective is to kill the sparky with skeletons, ice spirit, and musketeer (ice golem if really needed, but not optimal). You’ll also want to place a standard hog-counter cannon instead of a standard golem counter cannon, so the sparky can lock onto the cannon for extra distraction. When you see sparky in the back, hog opposite lane, so it forces them to sacrifice an extra support troop on their offensive push. submitted by /u/danielhwei [link] [comments]View the full article
  7. My cards on second account are level 9 and 10 my castle level is 10 and 5k trophies, i come up against level 11/12 castles with level 13 wizards valks balloons and golems every other game and it's really really boring to the point i uninstalled it off my phone. Nobody should play this game with the mindset of in a years time they will have a few level 13 cards but until then just accept being shit on cause of terrible matchmaking. CWA had a pro on last week or the week before testing out decks with his second account, never made mistakes just lost to higher level players. submitted by /u/ixlHD [link] [comments]View the full article
  8. RECRUITING Join LEGION ️ #LLPGLGPJ Our new friendly stress free and active clan aiming to hit the clan leaderboards. We donate share tips, ideas and decks to help you climb that ladder. Clan war is optional / voluntary because we want our clan to be stress free and for the players to feel NO PRESSURE. We understand new players may struggle to join clans, collect cards and create decks, because we have all been there. That’s why our main aim is to help new players advance and create OG players a no pressure environment. It’s basically a chill clan, so bring yourself along, grab your friends, your family and come and have some fun in Legion! Req trophies: 2300 (to start with) First 3 to join with over 4600 trophies automatic promotion = co leader First 5 to join with over 3600 trophies automatic promotion = elder JOIN NOW
  9. submitted by /u/bloub_bloub [link] [comments] View the full article
  10. submitted by /u/conor753 [link] [comments] View the full article

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