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Found 117 results

  1. submitted by /u/Choocz [link] [comments] View the full article
  2. Submitted By: Soul Crusher Watch Now: UNBELIEVABLE NEW ALL SKELETON DECK ACTUALLY DOMINATES!! WOW!! - Clash Royale
  3. Submitted By: Soul Crusher Watch Now: DESTROY your Opponent with CLONE | Skeleton Dragon Hunt
  5. submitted by /u/tuxedoPepe [link] [comments] View the full article
  6. submitted by /u/Gruff272 [link] [comments] View the full article
  7. submitted by /u/Milo-the-great [link] [comments] View the full article
  8. Hardly anybody is complaining about them? Skeleton Dragons, right now, have a 26% use and 56% win in GCs, and a 31% use and 50% win on Top Ladder. They're even the 12th most used card in regular Ladder. Statistically speaking, they are probably the single best card in the entire game right now. They fit in almost any deck archetype, and are a part of almost all of this month's meta decks. And despite all that, there are almost no complaints anywhere. There's no "Supercell nerf skeleton dragons" posts, or "Supercell skel drags too op they burnt down my credit score" complaints, or even that many videos by CRtubers about how OP they are. They're so good, but no one seems to be talking about at it all. I guarantee that if it was any other 4 elixir or above card with that level of dominance, everyone would be complaining. Magic Archer was at that level a few metas back, and he was nerfed. Goblin Hut was approaching that level, and it was nerfed. There just seems to be a bizarre gap between how good they are, and how much people care. They knocked Baby Dragon out of its seemingly locked in spot in the meta, and nobody cares. Why is this? Is it the very thing that makes them good- their sheer versatility and ability to fit anywhere, thereby keeping the meta fresh- that shields them from complaints? Is it the fact that even though they are very good, their fragility keeps them from being oppressive? Is it because Skeleton Dragons have a powerful lobby, keeping the players and the pros silent? Why do you think this is? submitted by /u/MissStealYoTrophies [link] [comments]View the full article
  9. submitted by /u/Woaaaaaaaa [link] [comments] View the full article
  10. Submitted By: Soul Crusher Watch Now: 93% WIN RATE! HEAL SPIRIT SKELETON DRAGON DOESN'T LOSE! — Clash Royale
  11. Submitted By: Soul Crusher Watch Now: 93% WIN RATE! HEAL SPIRIT SKELETON DRAGON DOESN'T LOSE! — Clash Royale
  12. submitted by /u/helpmepleaseimalone [link] [comments] View the full article
  13. Submitted By: Soul Crusher Watch Now: New Global Tournament 20 Win Rewards | Meta Skeleton Dragon Deck
  14. After playing in some classic challenges (I usually get around 6-8 wins) and watching competitive gameplay, I noticed that one of the most heavily used cards is skeleton balloon. Skeleton balloon is game breaking for a number of reasons: It is an immediately threatening win condition that has few good counters The skeleton balloon is usually ok to counter as long as you have a cheap counter spell (eg: arrows, zap). But in decks like log bait where skeleton balloon AND goblin barrel are used, this forces the opponent to either cycle furiously, or ignore one of them completely. This is bad because decks with buildings will get hard countered by the barrel, allowing the opponent to break through with rank pushes. This is also bad for decks without buildings, as you have to either A. Always be cycling to have your spell ready for goblin barrel and skeleton balloon B. Ignore the damage of one of them which basically gives the opponent a huge advantage C. Use a bigger spell to counter one since your usual spell is out of cycle (eg: fireball, lightning) The balloon has death damage. This is bad because even if the opponent manages to defend the skeletons, the balloon can still cause damage to the tower. Because of this, the skeleton balloon acts like a miner on your tower (around 100 damage if well countered) and a swarm of skeletons SIMULTANEOUSLY. This is problematic because it often gives chip damage too easily to the opponent. -What I propose to fix it: The balloon should have no death damage, but instead drop a skeleton every second or two, essentially making it a little like a flying tombstone during the duration when it is in the air. This would even the playing field because you could deal with it more easily with the right counters, and not have to counter two threats. This would also be beneficial for the skeleton balloon as if ignored or poorly countered it would pose more of a threat. submitted by /u/pine303 [link] [comments]View the full article
  15. submitted by /u/KoolerWithK [link] [comments] View the full article
  16. Submitted By: Soul Crusher Watch Now: NO BRAIN NEEDED!! NEW SKELETON DRAGON CLONE IS ACTUALLY BROKEN!! - Clash Royale

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