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Found 887 results

  1. Submitted By: Soul Crusher Watch Now: THIS FREEZE DECK DOESN'T LOSE! NEW GRAVEYARD FREEZE — Clash Royale
  2. Submitted By: Soul Crusher Watch Now: THIS FREEZE DECK DOESN'T LOSE! NEW GRAVEYARD FREEZE — Clash Royale
  3. Hey everyone, JC here. Just want to make a quick post on the most recent TV Royale that aired today. • ~Summary~: It’s a recap of everything they told us in the Blog post a couple of days ago. Same description of Boat Battles, Duels, etc. Check out the Blog post in News Royale or check the TV Royale if you want a refresher. • There are a tiny bit of new things though: The Boat Battle Defense now looks more like a Machine Gun (interesting design choice) and gives 10 Elixir when destroyed, which honestly is kinda cool and will affect gameplay. When a Boat is destroyed, you use one of your 4 Decks (along with some Hammer things) to Fix the Boat, I like that. And lastly, the Trader’s Reroll for different Cards is now 10 Gems from 5 Gems. But of course they make this change. • That’s all I could notice for the most Recent TV Royale. If you saw anything new that I didn’t, please tell me in the comments. • ~My Thoughts~: I am very, VERY, worried yet hopeful about this Update. This stuff is pretty cool, but is it worth over a Year (or 6 Months in their eyes) of waiting with basically the same stuff as before? To me, no it’s not. I am honestly shocked and how I’m losing patience with this game. But, I’m not giving up just yet. Maybe the Update will be a success and it has lots of hidden stuff in it. We have to wait and see. What do you think of the TV Royale? Like it? What do you want to see in the Big August Update? Let me know down below. Clash on everyone! submitted by /u/JCorby17 [link] [comments]View the full article
  4. Submitted By: Soul Crusher Watch Now: Clash Royale: CLAN WARS 2 How does it work? TV Royale Update News
  5. submitted by /u/iDetroy [link] [comments] View the full article
  6. Submitted By: Soul Crusher Watch Now: ULTIMATE Clash Royale Funny Moments,Montage,Fails and Wins Compilations|CLASH ROYALE FUNNY VIDEOS#91
  7. Submitted By: Soul Crusher Watch Now: DESTROYING LEVEL 13's with LEVEL 11 CARDS! 2.6 HOG CYCLE DECK — Clash Royale
  8. Submitted By: Soul Crusher Watch Now: DESTROYING LEVEL 13's with LEVEL 11 CARDS! 2.6 HOG CYCLE DECK — Clash Royale
  9. submitted by /u/RandomChildOfReddit [link] [comments] View the full article
  10. I posted roughly this idea a long time ago, but I think it has become more relevant now as the game is getting older and needs some new fresh ways of playing the game (not just new cards). It appears many in this subreddit (including myself), feel that clan wars II doesn’t sounds like quite enough to bring significant interest back to the game (of course I’m hoping we’re all wrong). My suggestion (in bold below if you want to skip to it) addresses several of the main problems with the game (or at least the problems I feel it would be great to address): Rock-paper-scissors. Yes, you can play incredibly well against a hard-counter and win, but hard counters exist nonetheless. Progression (above 6.3k). Part of the reason is that it takes so long to upgrade decks, than the meta shifts and your deck is no longer relevant. I believe progression should be more closely tied to gaining skill instead of following the meta. Stupid/no-skill decks becoming meta (e.g. e-golem+healer+heal spirit; lavaclone a few seasons back). The meta decks are largely the same, albeit with minor variations. The need for a new way of playing ladder without killing current ladder Lack of new architypes The supercell goals that my suggestion boosts: Makes you upgrade more cards (*but only a small number, not ruining progression for the average player*) Makes it a better e-sport by making skill more important. My suggested change: In-game card substitutions. Details: Your deck consists of 10 cards: the normal 8 cards, and 2 extra cards. You start each game with the normal 8 cards. During single elixir only, at any point you can substitute these two extra cards in for any of the original 8 (using a similar interface to emotes). Once substituted out, you cannot sub it back in. Your opponent is informed of the substitution if you already played a card that you are subbing out. Why single elixir only? Good players are encouraged to make early moves to learn about opponent's deck, instead of waiting for double elixir to make the first move. Stop everyone finishing games with Rocket. How it addresses problems: Rock-paper scissors. Golem/NW first play is a thing (certainly around 6k). Wouldn't you love to be able to quickly plonk down inferno/poison? More generally, how often do you build a deck, then start a match and wonder "if only I had poison instead of lightning" (e.g. one opponent has graveyard, next opponent has e-drag beatdown), "should I have Pekka or Mega-knight" or "should I have Rocket or earthquake". "My deck is strong against all architypes except x", (e.g. 2.6 hog could have another air card for lavaloon battles instead of skeletons, or swap cannon for inferno). Or perhaps more extreme, "if only I had fireball and poison, or log and zap" (e.g. first opponent has three musketeers, next opponent has double barrel bait. If you start the battle with fireball+zap, you could easily use substitutions to get the correct two spells), With substitutions, you can add the hard-counter to your opponents deck, they can add the hard-counter to yours. The more skilled player should win. Xbow would also face a lot more earthquakes... Progression. With substitutions, you are much more immune to meta changes. Progression should be about improving skills. As you get better, you should progress higher. By eliminating hard counters this would help massively. Stupid/No-skill meta decks. Often, these decks which prey on you not having the correct counter. During a toxic season, if everyone has the counters in their substitutions ready to add to their deck, the problem would be minimised. E.g. vs e-golem+healer meta, have (two of bomb tower/poison/log/delivery) ready. You may already have one/two of these cards in your original 8 cards. Then you could have 3-4 counters e.g. vs lavaclone meta (thankfully largely dead). Imagine most players had tornado/poison ready as substitutions. The deck that preys on you not having these cards would die. ...and...Xbow would also face a lot more earthquakes... The meta decks are largely the same, albeit with minor variations. With substitutions you could create completely new exciting decks combinations with separate single/double elixir strategy (e.g. surprise sub in golem/NW for double elixir: take a current meta deck: ice-wiz, baby-D, nado, barb-barrel, goblin cage, lightning, golem, NW; instead start your battle with ice-wiz, baby-D, nado, barb-barrel, goblin cage, lightning, hog, mini-pekka and do a last minute sub-in of golem, NW for two cards). Or you run different strategies: get early nado king-tower, then sub it out. Hog 2.6 could swap hog for rocket in double elixir. I think many new strategies could be created and random cards (rage/clone/freeze) become more relevant. It would also likely result in balance changes A new way of playing ladder. You can play ladder the old way fine with just your normal 8 cards. Decks will still work. However, you are likely to do better by being able to take advantage of subs. A new ‘architype': we have all forms of spell bait. This could introduce substitution bait. Bait your opponent into subbing out the hard-counter (can't sub something back in once it is subbed out)! How can it be implemented? Use the same interface to emote. If you can emote during a game, you can easily pick a substitution. Would love to hear your thoughts ​ (by the way, for reference, I think I'm decent, but not great: last season just shy of 6500 trophies, 13 wins in recent no-tilt. I play a completely off-meta deck which is some variant of cards I randomly upgraded when I first played the game (imagine many people are in the same boat). I love the game and yet am on the verge of quitting due to boredom/frustration submitted by /u/meta_shift [link] [comments]View the full article
  11. Submitted By: Soul Crusher Watch Now: MASTER THE DECK... BRIDGE SPAM CHALLENGE! 8-0 LIVE EASSSY CLAPS - Ram Rider Best Deck - Clash Royale
  12. Submitted By: Soul Crusher Watch Now: MOST ANNOYING DECK EVER!! NEW META MEGA KNIGHT SPAM DECK!! - Clash Royale Mega Knight Deck
  13. Submitted By: Soul Crusher Watch Now: THIS IS UNFAIR! RAGE + HEAL CAN'T BE COUNTERED! — Clash Royale
  14. Submitted By: Soul Crusher Watch Now: THIS IS UNFAIR! RAGE + HEAL CAN'T BE COUNTERED! — Clash Royale
  15. My wifi disconnected in the middle of a match so ofc I couldn't finish it. Then my opponent for that match came to my clan to check to see if I was OK. Unfortunately wasn't able to respond to him in time. But man did I get the feels https://i.imgur.com/MYdQG6q.jpg submitted by /u/Nickbhumi [link] [comments]View the full article
  16. Submitted By: Soul Crusher Watch Now: UNBELIEVABLE!! NEW BOWLER FREEZE DESTROYS EVERYTHING!! - Clash Royale Bowler Deck
  17. Submitted By: Soul Crusher Watch Now: #1 DECK FOR NEW META! BEST MAGIC ARCHER DECK — Clash Royale
  18. Submitted By: Soul Crusher Watch Now: #1 DECK FOR NEW META! BEST MAGIC ARCHER DECK — Clash Royale
  19. Submitted By: Soul Crusher Watch Now: *ALERT* NEW ROYAL RECRUITS ARE INSANE!! #1 DECK AFTER UPDATE!! - Clash Royale Royal Recruits Deck
  20. Submitted By: Soul Crusher Watch Now: HOG 2.6 END SEASON PUSH +7800 - CLASH ROYALE
  21. Submitted By: Soul Crusher Watch Now: NEW DARK PRINCE DECK MAKES ALL OPPONENTS SAD PANDAS! — Clash Royale
  22. Submitted By: Soul Crusher Watch Now: NEW DARK PRINCE DECK MAKES ALL OPPONENTS SAD PANDAS! — Clash Royale
  23. Submitted By: Soul Crusher Watch Now: 8 spell cycle FINALLY broke Clash Royale

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