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Found 65 results

  1. submitted by /u/Golde_BS [link] [comments] View the full article
  2. Submitted By: Soul Crusher Watch Now: Do not make the Royal Giant angry
  3. submitted by /u/wouterboon [link] [comments] View the full article
  4. Submitted By: Soul Crusher Watch Now: THIS DECK IS TOO EASY!! NEW BEST ROYAL GIANT DECK DESTROYS! - Clash Royale
  5. submitted by /u/LightCheckmate [link] [comments] View the full article
  6. Submitted By: Soul Crusher Watch Now: Royal Delivery NERF? | Finishing Sudden Death Challenge in Under 10 Minutes
  7. submitted by /u/fluffysits [link] [comments] View the full article
  8. submitted by /u/LimpingEgo [link] [comments] View the full article
  9. So Royal Delivery right now is dominating the meta. One of the highest used cards, it is so many deck. Hog rider, Graveyard, Giant, Royal Hogs, and wall breakers. It's a poor man's mega Knight. It can clear out troops in 1 drop and can always hit multiple troops if you want it to. But why always? Well that's what we're gonna talk about. So Royal Delivery is used like fireball, but is limited to your side and spawns a recruit. It does more damage than arrows but less than fireball. It also has a pretty big radius. As big as freeze. But you might be thinking. "So it's as big a freeze, but it's limited to 1 side and is slow in deployment. Why can people hit alot of stuff with it constantly?" Well, the bridge helps it out. Let me explain. So your side and the opponents side is very wide. Like extremely wide. But the bridge is really small. Like about 2-3 tiles wide. So no matter what you do, they'll all have to cross the bridge. And what happens when 2 things cross the bridge? They get clustered no matter what. Except if the speed difference of the troops is vastly different and the very fast troop doesn't get stuck behind the slow troop. If it does, well of course they're gonna get grouped together. "But what if the unit is flying? They don't have to cross the bridge." Well technically they do. It's just not the bridges on the ground. For air troops , there is 3 bridges. How? Because the Pathfinder of many air troops go through these 3 spots. One in the middle, and the other right beside the bridge on either side. Yeah the "bridges" are wide, but remember, the radius of Royal Delivery is big too. Big as freeze. So it's still gonna hit all of them. The bridge forces troops to cluster up unless the speed difference is big. So you're always gonna hit a bunch of troops. Now you might say, "You can do the same with fireball." True, but it costs 1 more elixer, doesn't kill everything, and is not that big. Poison kills everything, but it's too slow at doing that. Rocket also kills everything, but again, the radius is incredibly small and expensive. Royal Delivery is only 3 elixer, provides a troop, can kill alot of things quick, and it has a huge radius. Yeah the deploy time is slow, but you can just use any troop to stall them. This might be the reason why Royal Delivery is super strong. Yeah it's damage is also insane, and the knockback is ridiculous, but you can't really avoid it since the bridge is gonna cluster up everything. It's only a theory though. It's not definite and probably not correct, but it's just a thought. submitted by /u/Asdfhuk [link] [comments]View the full article
  10. submitted by /u/Justin531857 [link] [comments] View the full article
  11. Submitted By: Soul Crusher Watch Now: 6,600+ 3 Musketeers Royal Hogs Cycle Deck! - Clash Royale
  12. submitted by /u/Justin531857 [link] [comments] View the full article
  13. Submitted By: Soul Crusher Watch Now: 2.9 ELIXIR! NEW FASTEST ROYAL GIANT CYCLE DECK — Clash Royale
  14. Submitted By: Soul Crusher Watch Now: 2.9 ELIXIR! NEW FASTEST ROYAL GIANT CYCLE DECK — Clash Royale
  15. submitted by /u/Hasteh [link] [comments] View the full article
  16. Submitted By: Soul Crusher Watch Now: Royal Giant + Sparky // Clash Royale
  17. Submitted By: Soul Crusher Watch Now: NEW META FASTEST 2.9 ROYAL GIANT CYCLE DOESN’T LOSE!! 100% WINS!!
  18. submitted by /u/joseeek [link] [comments] View the full article
  19. So this is a very early take on what the meta has shifted towards. Nerfs Balloon Nerf death damage by 20% Balloon is one of those cards that was always strong but no op forsay but now with nado nerfed balloon has been everywhere now. I think the death bomb does too much damage currently taking out half of a wizard or musky health bar. Bomb Tower Nerf Hp by 7% The one card that needed a nerf but didn’t receive one. I will say on defense of the bomb tower it’s keep Royal hogs in check. With this nerf 1 less musky shot to take it down. Graveyard Nerf duration to 8 secs? Graveyard has been very strong the last few metas and it’s hard to tell what exact shape it’s in from the tornado nerf but I’m it looks like it’s still the same power from last season so graveyard needs a nerf of some sort. Xbow Nerf hp by 10% My god after the eq nerf I knew xbow was going to shoot up which is did. 2.9 and ice bow are everywhere right now and it’s very boring to play makes the game stale. So xbow needs to be killed easier or a rework maybe. Buffs currently the same ones from last season. But I’ll try to think of more. submitted by /u/Stantypoo_ [link] [comments]View the full article
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