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Found 6 results

  1. submitted by /u/ridetter5 [link] [comments] View the full article
  2. DISCLAIMER: I will cry on the inside if this turns out to be a draft challenge, but then again maybe apply these tips to your selections ​ Spells to play: I recommend two, doesn't have to be big spell and a small spell, can be two small but not two big. First choice spells are arrows and poison, because of their radius and efficiency. Next would be royal delivery, it kills but you don't want the firecracker (FC) to get too much value on the other side. Log can be played but i recommend playing another spell with it like nado or barb barrel. Fireball is a good option for big spells but beware the radius. ​ Buildings to play: I don't advise any in particular but for me the tesla is the best option as it hides which negates spell value and prevents FC from sniping it. ​ Troops to play: Heal spirit to take advantage of people using log. I recommend fast moving troops that she will miss, spear gobs, bats, etc. Bait cards are a good option, namely princess, dart gob. Air targeting troops that are good vs FC are mega minion (on your side, so if you run MM i recommend another air troop), musky, dart gob, magic archer at times. Cannon cart is good vs FC and ljack is definitely a viable ground tank to consider. Bomber isn't a terrible option considering the potential bait and the fact that he one shots her. Dark prince and bandit are also good. Ghost provides the splash and the invisibility, might be an interesting opportunity ​ Troops to avoid: Bait troops that give FC way too much value; Rascals, Minions, Barbs. Slow ground tanks like knight or MP. ​ Winconditions to play: With these spawn challenges I recommend secondary winconditions, in this case miner or MK as they both synergise well with bait. I don't suggest balloon or royal hogs but they can work under certain conditions. If you're going for a bait archetype goblin barrel and skelebarrel are great winconditions. Giant and his goblin counterpart are good if you have the right support cards that fit the wincon and the mode. Spell cycle is also a viable option if you have a robust defence. ​ Winconditions to avoid: Graveyard is the obvious one as FC is an easy king activation, sparky is bad vs Fc due to the knockback, also people potentially using RD, dark prince. Main winconditions above 5 elixir (RG, golem, lavahound) aren't optimal usually as elixir will be spent dealing with FCs and a tank can easily be punished. ​ I hope that you can takeaway something from this, or that it makes the challenge more interesting, or smooth sailing for f2p players. submitted by /u/hchalla [link] [comments]View the full article
  3. submitted by /u/Someone_From_Unknown [link] [comments] View the full article
  4. submitted by /u/Baron_MemeYT [link] [comments] View the full article

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