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  1. Basically title says it all. My clan is in a war that isn’t so unbalanced like I’ve seen a lot of on here. Generally the guys in second and third have been in the 40s when we reach 50k. But this week is going noticeably slower because there’s just nothing interesting about the way war is set up. People are already tired of it even in a more competitive setting than most are getting. There’s no variation it’s just five weeks of the same thing day after day people are gonna lose interest. It needs more game modes than 1v1 and don’t tell me duel is different because it’s just 3 1v1s submitted
  2. submitted by /u/UncleGael [link] [comments] View the full article
  3. submitted by /u/Boitryme [link] [comments] View the full article
  4. (Added an addendum to this repost for the mods) No, seriously! In fact, it's so impressive that I just wouldn't have believed that it was possible. We're in the software industry, so clearly the lock-down situation barely has any impact on us. (At least, for well managed teams...) Yet, it took you guys so long to literally push out a heavy downgrade 'update' to your game. So many serious bugs, I've lost track. Replaced a hated system with an even worst one. (Quite impressive in itself!) Took months and months to release it. Haven't added any QoL changes. Still haven't fixed old problems
  5. No, seriously! In fact, it's so impressive that I just wouldn't have believed that it was possible. We're in the software industry, so clearly the lockdown situation barely has any impact on us. (At least, for well managed teams...) Yet, it took you guys so long to literally push out a heavy downgrade 'update' to your game. So many serious bugs, I've lost tracked. Replaced a hated system with an even worst one. (Quite impressive in itself!) Took months and months to release it. Haven't added any QoL changes. Still haven't fixed old problems (card info screen for example still shows the i
  6. submitted by /u/DerJeweler [link] [comments] View the full article
  7. submitted by /u/thatbraziliandude [link] [comments] View the full article
  8. submitted by /u/I_SeriousTrader_I [link] [comments] View the full article
  9. As the title says, did we really need it? A heal spell was ruled out for a long time because it didn't fit into the game as in damaged troops were damaged troops, which worked well with the push-counterpush idea. You could stop counter pushes with a good poison or a value spell. We saw that a strong heal spell was broken and made gameplay not fun at all. After several attempts, it couldn't be "balanced". Again showing, the mechanic doesn't fit into the game. Battle healer when introduced was a broken card, again same problem bringing everything back to life after being almost dead. Even the
  10. submitted by /u/offwhitefein [link] [comments] View the full article
  11. submitted by /u/Vazkuz [link] [comments] View the full article
  12. submitted by /u/Blackangel466 [link] [comments] View the full article

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