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  1. submitted by /u/baldginger69 [link] [comments] View the full article
  2. submitted by /u/gam3rpwn [link] [comments] View the full article
  3. Curious what you think? On one side seems impossible they won’t revert it this season. On the other its the CR team which is completely clueless when it comes to their game so who knows? submitted by /u/SnooSeagulls5079 [link] [comments]View the full article
  4. submitted by /u/bk6trojan [link] [comments] View the full article
  5. submitted by /u/Milo-the-great [link] [comments] View the full article
  6. submitted by /u/Gamecraft2525 [link] [comments] View the full article
  7. I just want to write this down somewhere accessible and not have to go to the source. But it is also nice to share these stats with the community in case they are interested. I believe these stats are mostly right. Let me know if you find something incorrect. Weird things that I've found: Lava hound only has a mass of 5, balloon has a mass of 6, and skeleton barrel has a mass of 7. Hog only has a mass of 4. Pekka and Giant skeleton only have a sight range of 5. ​ These are the stats as of 2020 July Table of Mass: Mass refers to how easily the unit is pushed around. Building mass is not
  8. submitted by /u/sonicsnail163 [link] [comments] View the full article
  9. Just wondering why you guys love to put Wizard, baby d, valk, magic archer, and mega knight all in one deck submitted by /u/mofobuddha [link] [comments]View the full article
  10. submitted by /u/schooli0 [link] [comments] View the full article
  11. submitted by /u/Aerican1234 [link] [comments] View the full article
  12. Seriously, it is getting out of control in my Trophy range (4600-5600). Out of the last 21 games, I faced Wizard 11 times. No other card is even close to that. And to add insult to injury, these are over leveled Wizards at level 13, while the opponent Tower is anywhere between 10 and 12 and the rest of his (and my) deck is level 11. Not that I don’t beat them. I do on average 50% of the time, as it should be. But it is annoying as hell nonetheless. And mostly not fun. I’d rather face X-Bow 100 times in a row, just to put things in perspective. And I have nightmares when I hear Seth menti
  13. Would Royale developers consider adding the range display of units/towers during replays? This is already implemented in Clash of Clans. Range info would certainly help mange card deployment and gameplay review. Thanks! ​ Perhaps this down the line could be added to spectator views also? submitted by /u/_potassiumcyanide [link] [comments]View the full article
  14. submitted by /u/Hugzeii [link] [comments] View the full article
  15. submitted by /u/Guzgizmo [link] [comments] View the full article

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