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Found 7 results

  1. I've been playing Royale from the start, and this is my first post here after lurking for awhile. My issue: Ladder is really important. It is the main game mode. It is how you know how good you really are. You cross 7000 on ladder - you are really, really good. You get near the top, you've earned the accolades you get. All balance changes support ladder play and tournament standard. Cool. But it feels really, really repetitive. I'm just going through the motions, playing against the same meta decks over and over. There are only so many win conditions, so the gameplay boils down to what your win condition is, and how well you defend against the other win conditions (goblin barrel, GY, Pekka/Giant beatdown, Golem/eGolem beatdown, Xbow, hog/hogs/ram, etc) And while I play a lot of Ladder, it feels so stale. Everyone knows what works. It's all in the execution of the standard gameplan. The opportunities for creativity should be there, but it doesn't feel like it. My suggestion: I think the solution isn't that hard: Introduce a selection of ladders. Maybe just start with a second ladder: Mega Deck. 16 cards. Don't worry about balancing it. This ladder is there for a different type of player. One who likes to think on their toes a little bit more. Who doesn't want to see the same thing over and over. Taking that a little further, you could have 8, 10, 12, 16 ladders. With no changes to the card balances or gameplay mechanics you could open the game up to whole new combinations. People would find the ladder they like the best. The one they have the most fun playing. Or they could switch back and forth. My last idea is a little crazier, but I think would be a welcome addition for people like me who have maxed out a lot of cards and have no real incentive to work on the others... Full card ladder, random. You start with anything in your opening hand. And all you see is the next card in your cycle. It would be for players like me who just want to have fun and don't need everything to be perfect. It would be a fresh experience every single time. Those who understand all the cards and can formulate play on the fly would have an edge. And a huge advantage to Supercell is that it would give people a reason to try to max their entire deck ($). It is a win/win. In short: This is probably my favorite game of all time. I love that they obsess about perfection of the cards, the balance, etc for 8 card ladder and tournament. I don't need them to change any of that. What I need is stable and fresh variations of ladder built on that same mechanic. They have tried to keep things fresh with new game modes and challenges. But I don't particularly care for touchdown. Or cards spawning from the back. Or 2x and 3x elixir challenges. I just want the main game to be fun again. And the main game is ladder. Give us more ladder options, and I bet it would be another two years before I write here again. - Marlen submitted by /u/Marlenrattiner [link] [comments]View the full article
  2. I've been playing pekka for 3 years now but ladder is extremely boring to play for 1 reason. I'm typically around 6k. If I face bait I lose 90-95% of the time and against anything else I win around 80%. I always know if I won or not after they place like 3 cards. I've tried everything I can think of for years against bait deck but no matter what I do they defend flawlessly. This applies for all bait from log bait to graveyard to 3 musketeer(ik it's dead). I just cant get to their tower because they have cards like inferno tower and rascals or barbarians and hunter. Is it just impossible to beat bait matchups with pekka? submitted by /u/freedubs [link] [comments]View the full article
  3. submitted by /u/DreamGhost777 [link] [comments] View the full article

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