Jump to content
Featured Clans:

Search the Community

Showing results for tags 'our'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Royale Ramblings
    • Announcements
    • FAQ
    • News
    • Contests
    • General Chat
    • Off-Topic
    • Rants & Raves
  • Royale Recruitment
    • Recruiting: 1000+ Trophies
    • Recruiting: 2000+ Trophies
    • Recruiting: 3000+ Trophies
    • Recruiting: 4000+ Trophies
    • Recruiting: 4500+ Trophies
    • Recruiting: 5000+ Trophies
    • Recruiting: 5500+ Trophies
    • Recruiting: 6000+ Trophies
  • Deck Help
    • Card Discussions
    • Clash Royale Decks
    • Guides
    • Videos
  • Site Help
    • Questions
  • Rebel Riot Club's Check Us Out!
  • Rebel Riot Apex's Check Us Out!
  • Rebel Riot Jr's Check Us Out!

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Player Tag


Clan Tag


In-Game Link

Found 53 results

  1. submitted by /u/ghandi93 [link] [comments] View the full article
  2. submitted by /u/Maganick24 [link] [comments] View the full article
  3. submitted by /u/bigchonkerthicboi135 [link] [comments] View the full article
  4. submitted by /u/wzrx- [link] [comments] View the full article
  5. submitted by /u/Professor_Jedi [link] [comments] View the full article
  6. submitted by /u/Ryan178100 [link] [comments] View the full article
  7. submitted by /u/clashroyalenewbie [link] [comments] View the full article
  8. minor change but it would definitely change some interactions like Mega Minion wouldn't have a harder time killing the gobs from gob barrel by placing him directly on top of our tower than having it fly around slowly around the tower. The Royal Delivery ignores the tower hitbox and so should air troops. submitted by /u/RiriIsHere [link] [comments]View the full article
  9. submitted by /u/Justin531857 [link] [comments] View the full article
  10. Submitted By: Soul Crusher Watch Now: we TRAPPED our enemies for 13 MINUTES in GEM GRAB!
  11. I came across this post recently, when searching some Royale stuff up Reddit. It got me thinking... TL;DR at the bottom. The author is pretty on-point here. We start CR for fun, but we start losing the fun to the level arms race. Eg: You had a lv 8 zap arrows, and switched between them on need. However, once you upped zap to 9 and saw it kill lv 8 gobs, the trade attracts too much, and you enter the zap-gob arms race, and the higher you up your zap, the harder it gets to switch with arrows, and this ends up with frustration as your spell-choice becomes less fluid. We all like the early arenas because rival cards can easily catch up with each other and we get fluidity in our choice. However, our choices become less fluid as we continue and focus on specific cards. This ultimately leads to frustration as we look back at our lost ability to be fluid, that are arms-race oriented mind isn't giving us back till we're full max. This way, we lose the fun we entered here for, and end up with a playstyle that is too rigid to change easily and quickly. We start getting frustrated because we start treating ladder as a competitive mode(which should be challenges and tourneys), and in this act, we lose the battle button that we earlier used to treat as the 'casual 1v1'. Hence, we have no way to try new or stupid strats in a 1v1 mode, and due to the absence of any other mode, we just end up with no 1v1 and, once again, anger at the 'battle' that we lost and now treat as 'compete'. Also, iirc, chests don't get better with leagues(I can be wrong here), which means, once you get your trophy road rewards, it doesn't really matter once you drop a league or two. Personal: I don't know about you guys, but what I'm going to do now, is tie up my main deck nicely(3 lv 12s and 11s with 2 lv 10s. One 11 and 10 are close to upgrading. Do them. That's it.), put it in slot 1(because 1 is a nice number and cover page), and then exclusively use it to trophy push to my average at every season(Master-1), get he rewards, and then use all fun decks like that 'heist team' bandit/MArcher/Rascal deck I've been thinking about. This is all fun for me and also gives my opponents something refreshing to battle. Also, in the arms race, the skilled person is always at disadvantage unless you're max. If you're an archer(lv 11), and are more skilled than other archers(lv 11 opponents), and keep climbing, you'll just enter in gunner(lv 12 opponents) territory, and that's an automatic disadvantage. Yes, the progression system of the game is still bad, but it's about time I stop blaming $uper€ell for everything and change my playstyle to a more fun route myself. TL;DR: Upgrade like the magic archer(do all cards{few exceptions are okay}), and not like the musketeer(upgrade a single card to high skies). Givds you more fluidity, and in CR, fluidity is everything(imo). Also, ladder isn't the competitive mode(unless you're max and in the mood to REALLY push), it's our OG casual 1v1 with rewards here and there. In the arms race, the skilled person it always at a disadvantage. Thank you for reading my post! :) Stay safe and Clash on! submitted by /u/Arc_7 [link] [comments]View the full article
  12. Submitted By: Soul Crusher Watch Now: Last day of the season! Our time has come Miner

New Guides

About Us

"This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy."

731469787_CRRLogo.png.3c26e84a2820c04b77

×
×
  • Create New...