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Found 141 results

  1. submitted by /u/risingsuncoc [link] [comments] View the full article
  2. submitted by /u/Yxsr_mhx [link] [comments] View the full article
  3. submitted by /u/SINDACO15 [link] [comments] View the full article
  4. submitted by /u/fliiint [link] [comments] View the full article
  5. Hi all, I think it’s time we focus our frustrations toward the real problem. We know the Clash Royale team is really small (check the latest video zoom) call. I think that Drew and Seth and Dev team care about the game, but they can do only so much with the limited resources they have available. Its not normal for a game generating 2.4B to have a 15-20 person team. Software/Game Companies with much less revenue have teams of hundreds of people (if not thousands). Supercell is stingy and letting a unique and innovative game die - as a person that’s playing since Beta - I cannot just sit around and blame Drew or Seth for this. submitted by /u/TheKingIsBackYo [link] [comments]View the full article
  6. I just had a ton of ideas hit me last night, and they're scattered through my mind so if this seems a little unstructured that's why. Idk how to use headers on reddit so I'm making headers full caps. SEASONS AND PASS ROYALE The developers should make pass royale and the arena 60 days long. For this period, it's the same arena, same theme, and same boosted card. (I'm going somewhere with the boosted card, so don't get mad yet). There should be a legendary chest at the 30 day marks, so you still get the same amount of legendaries. Lets be 100% honest here. Although THE COMMUNITY COMPLAINS ABOUT EVERYTHING, and some of it is totally reasonable and deserved, I HIGHLY, HIGHLY doubt anyone will complain about not having a new arena every 30 days. No one really cares about the new arenas. It's a fun change, and it opens paths for new cards, balance changes, etc. But we don't need a new pass royale every 30 days. Now, in terms of seasons and balance changes, there should still be a trophy reset and balance changes every month/30 days. The thirty day season and balance change routine is a very good system. I think it's good and healthy for the game. PASS ROYALE REWARDS Every pass royale, the rewards are the same. The only changes are an exclusive emote and a tower skin. These are great rewards. But for the span of 30 days, there should be a greater incentive, something other than more chests, strikes, and all that. For example-for anyone who plays brawl stars, every season has a very high chance of releasing a new brawler. This is a great system. You have incentive to play characters you don't necessarily like so you can play around with this new brawler. In clash royale, you get a tower skin..okay..an emote.. while these are nice, is this why you would spend 5 dollars? You can spend 5 dollars for more chests, strikes, but doesn't it feel like something's missing? Here's where my idea comes in. BOOSTED CARDS The temporarily boosted cards are one of the best ideas to be added to clash royale. It's a great way to try new cards that you don't have the resources to level up, and you can mess with cards and play a card you usually wouldn't. But the reason most people don't use the boosted card often is because most players push ladder with the same deck. And some cards only fit in certain decks to be useful. If the boosted card was the electro dragon, how would a xbow player use that? Or a miner cycle player? It would be pretty difficult, basically rendering the boosted card useless to some players. So, instead, boost tokens should be implemented to the game as pass royale rewards and pass royale rewards only. Think about this-they can give you a boost token to boost any card for 30 days to your king tower level. You get one at the very beginning of the season along with your gold, and another at the 30 day mark. If you purchased pass royale, you get another set. The purpose for this being a token is so it can be saved if you want it to be. You could boost two cards right off the bat, or you could wait thirty days and boost 4 different cards. Wouldn't that be awesome? This can give players with lower level cards a more even fighting ground on ladder, and can be saved up to boost any card you want. However, if you are already a maxed out account, then you could be compensated for a fair amount of currency, maybe 50 or so gems. But this would only be available to maxed players, and the reason I say fifty gems is because it's half the grand challenge cost. REWARD THEMES The theme of every season can bring about new pass royale rewards. For example, the heist season gave out a ton of gold. This was mainly through challenges, however, and what it should be for future pass royales is the actual rewards for getting a new tier. For example, let's say its a season where they primarily give out gold/it fits the theme. Instead of getting the same strike chests, strikes, they would replace it with some gold. Start out slow, and have a gold reward every X tiers. Every 10 tiers you get gold, the first could be 10k, the next 15k, then 20k, then 25k, then 30k. This is 50k gold every month from tiers alone. But of course they cant give away all of their revenue, so in return for these rewards some chests would be taken out in place of these, so that these rewards are replacements instead of additions to what's already there. There could be a gem season, where they do the same thing with gems, a rare season, where they do the same thing with cards, ex. this season is rare season so they can give rare trade tokens and rare cards via pass royale. This could also influence the rewards on the challenges, instead of giving chests, if it were an epic card themed season they would give epic chests along with the usual gold, emotes, and gems given in challenges. Pass royale reward themes are endless, and if they eventually run out it can be cycled again. Think about it. -Gold and Gem season -Common, Rare, Epic, and possibly legendary season. -Experience/star points season -Spells season, magic season(witches,wizards,) royal season(barbarians, royal giant, princes, etc.) -Aerial season, swarm season(swarm cards), fortress season(building cards), -Tough nut season(tanky cards, ex.golem). THE POSSIBILITIES ARE ENDLESS, AND CAN ALL BE INCORPORATED WITHIN THE THEME OF THE SEASON! RESOURCE AND RARITY BOOSTS For the 60 days a theme will span, there should be a small boost to some sort of currency, experience, or rarity. For example, for 60 days all gold from chests will be increased by 5%. All experience received boosted by 10%. The chance of getting a legendary from all chests increased by 10% from base chance of that chest. Notice how this can be tied in with themes that can occur every pass royale. Increased flying cards from chests, rare cards, spells, etc. This is what can make each season feel unique. Do you really remember all the themes from the seasons? There was a snow season.. a flood season..heist season..dragon season.. and I don't know what else. It would be way more memorable if it was "Oh, I remember the season they gave more gems" or "I remember the season more tank cards were given out" COMMUNITY CHALLENGES There should be way more community challenges. These are the actually fun challenges. There should be a post by drew on reddit for the official idea selection. Anyone who has ideas goes to that post, comments their challenge idea in detail, and puts their in game user ID (the #0981PO type thing). The team can go over those modes, pick one or two, and those are challenges that will show up in the season. The best part about this idea is it allows the community's creativity be implemented into the game. So they can feel their voices are being heard. There can be rewards, for example if your mode gets picked they announce you are the winner, put your name in the challenge, and give you 100 gems or something like that. This is an amazing idea! This gets the community more involved in the game! This is what the game needs. Since there will also be 60 day themes, they'll have more time between themes to work on stuff for the game. STRIKES There should be a way to obtain strikes that anyone can use and can obtain. They can be used on any card pulled from a chest, and can be used on the same card as many times as you like as long as you have the strikes for it. This can be another pass royale reward and a reward from challenges and global tournaments. Got a legendary chest? Sweet, now you can gamble and strike it to try to get that night witch you need to upgrade. Bored requesting the same card in the clan? Hell, just save your strikes and gamble the next time you open a chest. These, if used right and with patience, can pull in a lot of cards. For example, you can wait until you get a giant chest to strike 100 rares rather than the 2 you got from a free chest. ENDING Thanks for reading. Please give feedback, and generate your own discussions. I will be replying to some comments. submitted by /u/endlessnutella [link] [comments]View the full article
  7. submitted by /u/ahmad3siry61 [link] [comments] View the full article
  8. ​ https://preview.redd.it/0d8ydmonbt151.png?width=433&format=png&auto=webp&s=38011a9a3047993285421960c639a3eb298f60f3 submitted by /u/Yeetroll1234 [link] [comments] View the full article
  9. We have waited so long for a big update that it's kind of ridiculous. I predicted that this would happen when they announced the pass royale system. A lot of people are always going to buy the pass, so Supercell does not have to release real updates to make money. All we have gotten since pass royale being introduced have been boring spawner gamemodes, arena skins, and the occasional unbalanced card release. I have big expectations for this upcoming update especially with all the delays, and let's just say that I'm done with this game if this update is horrible. Does anyone else feel the same way? submitted by /u/RedLegend5 [link] [comments]View the full article
  10. submitted by /u/Justin531857 [link] [comments] View the full article
  11. Submitted By: Soul Crusher Watch Now: Do not make the Royal Giant angry
  12. submitted by /u/BadLucio [link] [comments] View the full article

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