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  1. Basically title says it all. My clan is in a war that isn’t so unbalanced like I’ve seen a lot of on here. Generally the guys in second and third have been in the 40s when we reach 50k. But this week is going noticeably slower because there’s just nothing interesting about the way war is set up. People are already tired of it even in a more competitive setting than most are getting. There’s no variation it’s just five weeks of the same thing day after day people are gonna lose interest. It needs more game modes than 1v1 and don’t tell me duel is different because it’s just 3 1v1s submitted
  2. submitted by /u/Stuntdrath [link] [comments] View the full article
  3. submitted by /u/emanuelntb [link] [comments] View the full article
  4. submitted by /u/Stuntdrath [link] [comments] View the full article
  5. submitted by /u/TrickyBarrel [link] [comments] View the full article
  6. I haven't seen much talk of this and I may be alone but I feel one of the issues currently with the game is the lack of variation on rewards. We grind ladder, play challenges or complete war and we get cards, gold or tokens (which gives you cards). Through (paid) pass royale you gain an emote and tower skin. There is the odd emote from challenges. But that is all. I am in a position where I don't want cards anymore and feel like unique customisables for ladder and war would add more to the experience. Reach 6000 trophies in this season to achieve an exclusive hog rider skin. Win a whole 5 we
  7. Clan wars was the nail in the coffin for many. But it wasn’t the stand alone issue, just the straw the broke the camels back. There are major fundamental issues to the game that over the years has made it stale and lackluster and caused many good friends and clan mates to quit either due to these below or combination of. (I’d like to add that The suggestions are obviously not the one best fix to these, just suggestions off the top of my head). Major core issues to the game imo are as follows: ️BALANCING ISSUE: Unnecessary buff to cards that were balanced (ice wiz, xbow, skel barrel, etc)
  8. submitted by /u/jarodchrist [link] [comments] View the full article
  9. submitted by /u/Hihowyadoineh [link] [comments] View the full article
  10. I was a hardcore Clash of Clan-er. Co-leader in a big and consistent clan where we formed solid clan friendships. The game became a grind-fest, and a lot of us got burned out, so we started a new clan in Clash Royale when it started out, with a lot of the same players. We're all professionals in our 30s, with kids and wives and lives, but popped in enough to shoot the breeze, do our war attacks, and casually play at our own pace. A number of us migrated entirely to CR, leaving COC behind completely. War v1 came, and we had a clan mutiny/split, mostly because this a-hole loudmouth newcomer nam
  11. The one size fits all clan war 2.0 is doing more harm than good. What about a choice to pick what kind of participation you want to war with. The boom Beach standard was 5-10-25-50 which was beautiful as each size completely changed the game. I have helped run a clan from the beta that has always taken pride in our position on the leaderboards. Before clan wars came to be, we were ranked as one of the top clans in points. After clan wars, we adapted and changed our focus to wars and were even more successful at it. as a clan of 30 members and 20 (at most) actively daily participants in war w
  12. submitted by /u/tuxedoPepe [link] [comments] View the full article
  13. submitted by /u/frostbyte360 [link] [comments] View the full article

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