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Found 56 results

  1. The monthly Crown Chests (when you collect all of them) give you: 2,550 Cards (1.97% chance of legendary with every chest) 35,700 gold (at least) 68 gems (at least) Progress You'll have to collect 17,978,075 gold to be able to max out every card, and 342,363 cards to collect. So: 35,700 ÷ 17,978,075 × 100 = 0.19% (0.20%) gold progress to your account. 2,550 ÷ 342,363 ×100 = 0.74% (0.75%) cards progress to your account. Overall Progress (Average Progress) 0.20% + 0.75% = 0.95% ÷ 2 = 0.47% (0.50%) overall progress to your account. So There you have it! Crown Chests give you approximately 0.50% of progress just by themselves! Now you know how important they are, thanks for reading! submitted by /u/ahmad3siry61 [link] [comments]View the full article
  2. I swear there here are some moments when 3 of 6 matchups are against Golem… Then, it disappears for 3/4 games, then there it goes again. It's appearing really WAY MORE than the 12% that it's supposed to be in the game (according to Royale API). ClassicGolems with NW most of them, but also a LOT with no-matter-what support cards —those really are not very good and I can win some of those. I know Supercell does NOT care about the mid-high ladder, but this season, it's just ridiculous how much Golem is played, don't you think? submitted by /u/wolfynn [link] [comments]View the full article
  3. submitted by /u/Spencer_Use_thisAcc [link] [comments] View the full article
  4. If you don’t have a max deck, you can’t really progress ladder as much as you want because you’ll eventually be overpowered because you’re at a disadvantage. The war collection day is just 3 battles, and then 1 war attack day = slow and stale Party mode gets repetitive after a while with no real incentive to play (I play 2vs2 a lot but it there’s no real point as there are no rewards other than chests) Classic and Grand Challenges = these cost gems so you’re really limited on how many you can do Special Challenges = come only once every few days, the rewards are usually good (not always though), and are really short so you have to wait again to do these The game is very slow for me right now as I don’t have enough gold to upgrade my cards and I am waiting to collect more of other cards. This is making the game very STALE for me as there is no incentive other than hitting that request cards button. submitted by /u/MagicArcher101 [link] [comments]View the full article
  5. Recently Supercell have started listing as little as possible when it comes to card stats. But the biggest one so far is not writing how much the heal spirit actually heals. Any idea? submitted by /u/Allexant [link] [comments]View the full article
  6. submitted by /u/bruneian88 [link] [comments] View the full article
  7. submitted by /u/CrypticCrosser [link] [comments] View the full article
  8. Im getting sick of scrolling through the sub only to see post after post of these shitty 4k players asking for a deck rating. It makes me not even wanna visit this sub bc it adds nothing and i think there should be something done about it. Thats just how i feel tho submitted by /u/reposti_geraldo69 [link] [comments]View the full article
  9. submitted by /u/TypicalGalaxy08 [link] [comments] View the full article
  10. Hi, everybody know that gold is rare at the end of the card levels. So I have my tactics to get gold, but tell me what are your tricks? Maybe I dont know anything. submitted by /u/AHerbKA [link] [comments]View the full article
  11. submitted by /u/HawkzNezt [link] [comments] View the full article
  12. So all the rewards were removed from tournaments and the search was left broken and hard to use - people are getting bored and frustrated with the game and you have this feature with so much potential you're not even making use of! If you removed the rewards from tournaments thinking you were giving the players too much rewards for those gems you'll find you're boiling the goose that's giving you all your golden eggs. You need to keep people interested and motivated and with multiple things to do in the game or the player base will just continue to shrink - stop trying so hard to minimize the rewards and instead focus on keeping people interested and motivated to play! ​ Clan wars - so much hinges on this update, there have been many good ideas like making the clans playing do something like CRL with 2v2 games, 1v1 games then KOTH for their wars; hopefully you've managed to come up with something. This update is going to either save or finish the game ​ 2) Challenges - these are too infrequent and are mostly just the same thing - x card spawns in the back for each player; you get like 5-8 games then have to wait a week to play the next challenge. This doesn't keep people engaged You need to make these challenges more frequent and make them more interesting by playing around with new ideas. Get some creative people in charge of this instead of one guy using a template for an x spawns in the back every y seconds challenge. ​ 3) Tournaments - these had so much potential but have just been neglected and left to die. Fixing the search, giving the rewards back and fixing the mechanics will help Clan tournaments like CRL built into the game for clans to play against each other are something people would be excited to play ​ 4) Clans - the search is really bad, it can't be hard to fix it ​ 5) TV royale - another feature with potential and left to die - you've left everyone over 4000 trophies in the same replay bracket, so we see some pro games and some 4000 players with level 9 cards. All you have to do is make new brackets for the master and champion brackets, and also for top 200, classic and grand challenges so people can actually find some good games ​ You have the tools to make the game so much more engaging, you're just not using them! submitted by /u/J1234511 [link] [comments]View the full article
  13. Just like one of the pros said in CWA’s discussion video that golem should have less death damage and be more tankier as he is the “daddy of all tanks” I just think it’s stupid how once a golem reaches your tower it’s at least 1000 damage guaranteed because of the highly stupid death damage he his and I also think it’s stupid how easy you can destroy a 8 elixir worth tank what do you guys think submitted by /u/Zer0wO [link] [comments]View the full article
  14. submitted by /u/ChiefArya1 [link] [comments] View the full article

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