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  1. submitted by /u/Blackangel466 [link] [comments] View the full article
  2. submitted by /u/Blackangel466 [link] [comments] View the full article
  3. We all know that Clash Royale is chess-like game: we have kings trying to take down one another, we have squares where we can place troops for interactions, and troops kill one another in those interactions But this is chess-like features, not actually chess gameplay So, BEHOLD THE CHESS MODE In this mode, both players DON’T have to be online at the same time A true blue player would start first, and would place troops on the arena and would finish his turn The game would load the troops movement until the place where that player would reach 10 elixir (if I play 1 elixir skeletons, they
  4. submitted by /u/Blackangel466 [link] [comments] View the full article
  5. submitted by /u/Blackangel466 [link] [comments] View the full article
  6. submitted by /u/Blackangel466 [link] [comments] View the full article
  7. submitted by /u/Blackangel466 [link] [comments] View the full article
  8. submitted by /u/ItsLee2005 [link] [comments] View the full article
  9. submitted by /u/Botbapofak [link] [comments] View the full article
  10. submitted by /u/Blackangel466 [link] [comments] View the full article
  11. You hear it everyday on reddit and in clan chat. Overleveled players on mid ladder have no skill, it's unfair, and I'm better than them but I can't climb out. Here's a potential solution! When you win against someone with higher level cards/king tower than you, you gain more trophies. If it's a one level difference than only a couple more, but it gets larger dependent on the level of the opponent. This also works backwards, to prevent these games from being a large setback. You will lose less trophies when you lose to someone who is higher level than you, compared to someone of equal level. Le
  12. Okay so this is not a suggestion for an actual implementation, I'm just trying to have a discussion about what if... What if all spells were nerfed so that they still deal their usual damage to towers, but they can only decrease their HP to 1. They can't destroy them. Only troops and siege buildings can finish the job. I can see two favorable consequences: It would make the end of matches way more interesting. Right now, if your tower HP are within the range of your opponent's biggest spell, there is no point to keep fighting. With this change, there is a real incentive to never give up be
  13. submitted by /u/AliA9555 [link] [comments] View the full article
  14. submitted by /u/Vik1705CR [link] [comments] View the full article
  15. So I’ve been playing the game long enough to realise that players can get nervous if they are a few games away or one game away from a new arena or league. My idea is just an option in the setting where you can “turn off” your trophy count. This means that your trophy count and league badge will be hidden from you so that you don’t know where you are. I think this would help wit the nerves you sometimes get when you are about to reach a new Pb as you have no idea. Then when you finish playing you can turn it back on to see how far you’ve progressed. Please let me know your thoughts I welcome
  16. submitted by /u/SourBeefHoop [link] [comments] View the full article
  17. There have been times whenever I want to make a new battle deck and so I start to look through my cards and selecting the cards I want. However there are always 8 cards that are in your Battle Deck. This makes it annoying when I have to continue to scroll up to the top just to see which cards I have even though I don't want them in my deck. I don't know if this makes sense, I can't seem to find a way to explain it. What would be awesome, is an option to clear a battle deck to empty slots instead of always having cards when you're trying to build a new deck. This would make it easier to sort y

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