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Found 156 results

  1. Let's get an emote made for mid-ladder players so that when people 2 levels higher than you are BM spamming and being poor sports you can remind them they're multiple levels higher than you.....Maybe a goblin holding up a number 13 and a number 11 and looking back and forth between them with a confused expression? submitted by /u/Knockturnill [link] [comments]View the full article
  2. unpopularopinion Would you rather have card #100 or 99 balanced cards? submitted by /u/Trash__Royale [link] [comments]View the full article
  3. I was just wondering if you guys would like me to start a sort of series of card interactions, but with different levels, this will help underlevelled players understand why their musketeer did not kill their opponents musketeer, and will also help new players learn what cards to focus on more when upgrading. Let me know in the comments please, would love to have feedback. I could probably post 2-3 times a week, every video comparing equal levels to higher or lower levels, and I would focus on one card per Video and maybe do 2-3 different interactions, maybe I could also post more if you guys like this sort of thing. Thanks! submitted by /u/rcousins7 [link] [comments]View the full article
  4. You have your normal 8 card deck but you had an additional slot for a non-spawner building and a slot for a spell. Instead of costing elixer and being cycled, they are always available to play but have a cool down time. Maybe something like 2 elixer = 20 sec cool down, 6 = 1 min? submitted by /u/oZephyr [link] [comments]View the full article
  5. submitted by /u/htnaanth [link] [comments] View the full article
  6. submitted by /u/Chuckles9838 [link] [comments] View the full article
  7. submitted by /u/BestN00b [link] [comments] View the full article
  8. submitted by /u/Aryan99C [link] [comments] View the full article
  9. I Feel That Getting Trade Tokens By Themselves is hard. Most of the time I will buy something only for the tokens. Ex : Pass Royale. Can We Get A Shop That Is Just For Tokens? That Would be Way better. IMO submitted by /u/Javkyfudge [link] [comments]View the full article
  10. submitted by /u/BestN00b [link] [comments] View the full article
  11. submitted by /u/dfuze_eRaZe [link] [comments] View the full article
  12. In the chat there should be a scroll button for clan members names. If I have to chat their name our, instead of going through the embarrassment of spelling their name wrong multiple times, their would be a scroll button to click and their name would appear in your text. :) Feel free to share your opinions below. submitted by /u/Killer1357 [link] [comments]View the full article
  13. submitted by /u/IndrPlay [link] [comments] View the full article
  14. Heal Spirit Current stats in GC - 55% win rate, 16% usage rate commonly used in cycle / mid-health decks. At tournament standard it heals 366 hitpoints (42% of a musketeer, 36% of a royal hog) it is giving too much value for a single elixir. Here is my rework idea. Fixed + variable heal stats (example: 100 hit points + 20% total hit points of the troop) . We can play around with the numbers to get a right fit in balancing the card. _________________________________________________________________________________ New card ideas Deterioration A melee/range troop that's stronger on our side of the field and got weaker after crossing the bridge. Shapeshift A melee/range troops that's weaker on our side of the field and got stronger after crossing the bridge. Soldier A range troop change to a melee troop upon death (similar to goblin giant/ram/e-golem, is like a 2 units coding with the same unit design just that the attack animation/style is different) Berserker 3 to 5 phases of transformation. Upon taking damage it increases attack speed. same unit designs with a slight colour changes each phase with faster attacking speed - No pop up delay (understanding of the game mechanic - the attack animation will be reset when changing phase) Ps. just wanna give some new ideas for the developer to play around as well as balancing a card. The idea for berserker may not work unless the game developer able to make it in such a way that cards like log and executioner do not attack multiple transformation unit. submitted by /u/WhySkySoShy [link] [comments]View the full article

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