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Found 175 results

  1. Lately the community here has become extremely toxic and rude and if I was the dev team, I wouldn't even bother replying anymore here AT ALL. I understand their communication has been lacking, but that is no excuse for the community to lash out at the them in such vile way. They are human after all, and everyone makes mistakes. The KEY is learning from them and moving forward from this. Instead lets try to be more receptive and understanding & lets both (Community & Dev Team) work together towards a more healthier community & communication line like it once used to be. The world is experiencing unprecedented events around the globe and it is times like this when we need to stick together more than ever. If you don't have something nice to say, please do not bother replying to this post or at all. submitted by /u/MagicArcher101 [link] [comments]View the full article
  2. The most annoying one is reusing the same troop over and over again. Barbarians in literaly every mechanic, a change in art would have been amazing considering paying an artist to model a troop should be peanuts for a multi billion company. I dont see any reason to be lazy/stingy about improving your own game. The community gives amazing ideas on this subreddit for troop mechanics yet its just a swipe left for them as their team already has their most uncreative ideas. For instance, Royal delivery. Same troop and does what literally a barbarian Barrell does, instead just doesnt roll 2 spaces. Congratulations for this amazing hype of a card. Skeleton Dragons. Literally the baby dragon cut into half. Promises of new war styles. Been over a year. Next Youtube video: a new very similar troop but we will use new acts/face impressions of being impressed at our highly luxurious work. Millions of people have season passes. Surely for the amount profit thats generating an effortful fruity sc team would be great for rewarding the community back with better content. submitted by /u/Yxsr_mhx [link] [comments]View the full article
  3. submitted by /u/bimbydogs [link] [comments] View the full article
  4. To keep us more occupied they should definitely increase the frequency of the special challenges we get this month! submitted by /u/MagicArcher101 [link] [comments]View the full article
  5. submitted by /u/frickredditaccounts [link] [comments] View the full article
  6. submitted by /u/El_sparky_Primo [link] [comments] View the full article
  7. submitted by /u/Wolfsk1nd [link] [comments] View the full article
  8. The most basic and Vanilla of all modes, yet one of the most fun: 1v1 casual match. 4 years of CR and we still don't have it. Now, there should be an option to battle matching trophies or pure unranked. Also, there should be a toggleable option to play with all cards on tourney standard. Pros: Enjoy core CR gameplay without the pressure of trophies or limited tries. Try any deck you want with no backlash(Taking first point into account, a lot of creative decks might be witnessed). Test out new cards without the sloppy training camp trainers. Let friends/etc enjoy basic CR without messing your progress. Clanmates aren't always online for friendly 1v1s; some random dude across the world is. Face off all sorts of wierd combos(goes along point 2). Actually get crowns(which friendlies don't give). Good place for warmup before ladder/challenge. A place to practice without consequences. Cons: People may not want to battle, tourney, or challenges anymore. (They will though, since trophies measure your skill in easy number form, and all three give rewards.) And honestly, the cons seem to highlight how good the mode is, rather than downgrade it. It wouldn't be to hard to implement, seeing as we already have battle mode. Just remove cups and add two toggleable matchmaking parameters. Tbh, I'd love a mode like this, not to mention this isn't some hardcore original idea. Also, it'd be nice if SC implemented this in recent update. What d'ya think? submitted by /u/Arc_7 [link] [comments]View the full article
  9. I noticed that all the skeleton cards have something they use to do damage rather than having an ability: Giant Skeleton (holds bomb) Bomber (throws bomb) Skeleton barrel use the barrel to float to the arena Bomb tower (bomber throws bomb) I think it should stay that way with this skeleton dragon too. It shouldn’t shoot out fire at all but should have something it holds or drops. Maybe it can carry a bottle of Poision, or a bottle of something else? submitted by /u/Muuda [link] [comments]View the full article
  10. submitted by /u/Tr1LL_B1LL [link] [comments] View the full article
  11. submitted by /u/Mrsmoobly [link] [comments] View the full article
  12. Skeleton Skeleton It’s a skeleton, but split into two. The gimmick is it’s health is halved and stuff. Let me know what you guys think of my original idea. submitted by /u/Weinstein312 [link] [comments]View the full article
  13. I'm sorry but I can't remember all of the different decks I use for each of these modes. It takes me a bunch of time to try to piece the decks back together when a mode pops back up ("What was my infinite elixir deck again?" "What was my dragon hunt deck again?") I don't understand why we can't have 10 deck slots. off the top of my head: ladder deck 2v2 deck challenge deck inifnite elixir deck dragon hunt deck triple elixir deck heist deck balloon festival deck lumberjack rush deck whatever that bandit thing is called lol ghost parade Please, on the April client update that we didn't get in April, still didn't get in May and now are just hoping to get in June, please give us at least 10 preset deck slots. Also maybe lets us name them? Thanks. submitted by /u/DMBCBCB [link] [comments]View the full article

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