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Found 26 results

  1. submitted by /u/vicevacuum [link] [comments] View the full article
  2. submitted by /u/AngelBornInHell [link] [comments] View the full article
  3. submitted by /u/13LuckyNumber [link] [comments] View the full article
  4. Not just a random coincidence but I really see golem this much always. Is it seriously balanced when everyone in midladder is playing it? I don't want to play against golem at all, the games are even slower than playing against xbow. submitted by /u/iwillbeatyoutodeath [link] [comments]View the full article
  5. Why is there such a huge gap in quality when it comes to mobile games. They're either really good like Clash or extremely terrible. Or at least it seems that way because for every one good game there are about 1000 terrible games you have to sort though making the good onew hard to find... Well, have you guys found any of the goof ones that you'd like to share? Sorry for being off topic. submitted by /u/GrandMasterReddit [link] [comments]View the full article
  6. I have said this many times and I will say it again. The whole point of a game is to have fun and progress, and these things aren't possible because of the p2w base of the game. Let me explain a bit more in detail: Supercell gave us the pass, which is the definition of p2w. But besides that, they didn't give anything to the people that didn't pay money, an example would be the queueing up chests feature, why is this only for people that pay? The community would have loved it way more if everyone got this feature, or the gold bank, why didn't f2p players get a bank or anything? Why didn't we get anything other than a bank after we finish the tiers? My point is proven for the pass. And about the shop, why is everything not purchasable for f2p players? Like the chests? Or gem offers? Nothing is worth it. Or for challenges? Pass royale players get those prizes guaranteed? Why dont f2p players have event tickets? Obtainable ones? And progression is way to slow to actually enjoy the game, I get it needs time to upgrade and get gold, and that's fine, but grinding non stop to upgrade just 1 card from level 12 to 13? That's really not enjoyable when you also have to spend gems to actually be able to play (GC) I don't care if this post gets removed, I just wanna tell the devs that the game is dying, because you aren't appreciating your player base. So fix that or you will start to lose money and respect. submitted by /u/Kozboi [link] [comments]View the full article
  7. submitted by /u/noodlesplice [link] [comments] View the full article
  8. These are the numbers you are going to face in the 5500-6000 trophy range as a 2.6 Hog Cycle playing 100 games. Link here to see full PDF https://drive.google.com/open?id=1RG34Va9jQRcIE0OApfVR9bFR8pjlG7Gq ​ https://preview.redd.it/z50f65ee01151.png?width=2833&format=png&auto=webp&s=6bec2eea28e8eb240e1d5562c049e81649ed7f27 submitted by /u/HastingsHLL [link] [comments] View the full article
  9. I have no idea why WiFi on a perfectly fine network (latency < 10ms) will have huge lag pauses, but guys in my clan complain about it, too. On 4g -no pause...on wifi...game going fine......then your troop suddenly takes a second to deploy at some crucial moment. I think it might be phone specific, but I don't understand how that could be either. submitted by /u/TulsaGrassFire [link] [comments]View the full article
  10. Reasons: I am unable to play party modes like infinite elixir, heist, and the mode where everything is raged. It’s impossible to actually win these types of game modes when my opponent has a max deck and I have a deck that consists mostly of level 11s. If I were to stick to my main deck which is upgraded the most I would still lose, your main deck is usually made for more competitive game modes like ladder and gc’s and usually would not match up well against other decks made for game modes like the ones I mentioned above. When you are playing a different mode you should be making a deck that suits that game mode or you could be making a deck that is fun to play in that mode but when it comes to party games that freedom disappears and you become restricted when making a deck because of card levels. 2a. The matchmaking is horrible and so unfair, I’m sure many can relate to this: Your matching up for the infinite elixir mode, you are level 9 but your opponent is level 11 or you are 11 but your opponent is level 13. When this happens your opponent will usually have higher card levels than you. 2b. 2v2 is the worst of all the game modes. Everytime I match up my teammate is a maxed lvl 13 who probably doesn’t enjoy his teammate being lvl 12 with lvl 11 cards. This is like wrestling someone who has his hands handcuffed behind him because the opponents are both maxed. Anyone agree? Disagree? submitted by /u/BmUltron [link] [comments]View the full article
  11. submitted by /u/lucas_m15 [link] [comments] View the full article
  12. If you’re an ordinary player who has just maxed out his/her deck, but suddenly feels bored because you have been sticking with that same deck for the past 1 year, and decided to try out a new deck at your 5000+ trophy range, well all I can say is that you’re gonna suffer a lot. Typically, when a player tries to max out his/her deck, they end up spending a lot of resources in the particular deck, while also upgrading other cards in the process as well. But the problem is, these players are the ones who have level 13 cards while still being a level 11. They usually push towards 5500+ trophies and when they feel like wanting to play a new deck, they end up discovering that their cards (most of them in fact) are level 9 and 10. These players are no pros. Even pros sometimes struggle to play against max level players and ordinary, casual players will tend to suffer more. The game is punishing players for exploring the games mechanics. I mean why is it made like that? A game should never punish its players for trying to explore the gameplay mechanics. I know that most of you will say “then he/she shouldn’t have upgraded their main deck first, then they wouldn’t have this problem”, but if you look at it from a different perspective, most of the players at mid-trophy range all have this kind of attitude, so players have to adapt to the their respective surroundings, so I won’t blame the players for doing so. If a player wants to try out a new deck, he/she will be forced to either play ladder, challenges or tournaments. Since all players have the fear of losing the trophies, and especially these players since they have tournament level cards, they will avoid ladder. They will also tend to avoid classic challenges because the rewards that is offered is ‘meh’, but it also costs 10 gems, which is also not good because you’re trying to focus on building a deck. Which mean that you have to play test the deck yourself multiple times. And it also needs to take into consideration how many times that particular player will have to keep doing this process over and over again until they finish all their gems. Grand challenges are out of the question. Tournaments are one of those features in the game that I barely know exists. Although there are many tournaments out there, not all of them are necessarily ordinary tournament level battle. Some of them maybe draft and such. So if a player were to to and search the tournament tab for battles, he would be wasting his time. Plus there is no filter feature to filter out the tournaments for the ones that you are searching. I mean I’m not asking to increase the rewards at all. Maybe just make a mode where everybody battles at tournament level standard without the risk of losing anything. And if possible have challenge tokens, so that players can go and do some challenges for free without paying gems. It’s a great way to motivate the community to try out new decks while still earning prizes. submitted by /u/Mrsmoobly [link] [comments]View the full article
  13. Submitted By: Soul Crusher Watch Now: HOW TO BASE BUILD // SPYJINX // Epic Games

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