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Found 107 results

  1. I used multiple devices to play clash royale, yet you banned me for sharing logins whereby i didnt even share accounts and those logins happened in my place of living. Are you trying to say i cant owe multiple phones and play a game or i cant have my parents', relatives' phones and play on their devices. I have heard some of people getting banned unreasonably. Why in the world do you guys ban without proper investigation? Quite a number of players are fleeing away to another game. Why when someone from another location buys an offer for another person at another location, you dont immediately issue a ban? Money hungry developers. Take a look at Activision-tecent on codm bans, they had to unban accounts that were unjustly banned. Why are you guys crushing dreams?! I am still pained till date, 3 years of hardwork just crushed like i never did a single thing in those years. You guys are the worst claiming to be humans. submitted by /u/EizHamm [link] [comments]View the full article
  2. submitted by /u/ResidentChemist3 [link] [comments] View the full article
  3. TL;DR: Clash Royale in entering a stage similar to Clash of Clans 'dark age', but the response from CoC was far superior to CR's. At the end of 2015, Clash of Clans was in a dark spot. The recently released (which was built up to for nearly a year) TH11 update came with mechanics which drove the player base away, most notably the reductions of the 'TH snipe' technique which decreased people's ability to farm. In addition to the unpopular update, a brand new Supercell title also based in the clash universe, Clash Royale released, which siphoned away most CoC youtubers and more importantly a portion of the playerbase who still loved the clash universe but where unimpressed by new mechanics and feature. Right now, Clash Royale is in a similar situation. The last real content was over a year ago, and since then there has just been UI interface changes and generic new cards, as well as a low-value battle pass that barley increases progress. Communication is in a dire position, with new details on the long awaited 'big update' always seemingly coming soon. Player count has dropped from tens of millions active daily players to 750,000. Progression is much harder than in CoC (a game which is meant to be a grind) and they are facing similar competition from Clash of clans, and the new SC Brawl Stars game. However, the responses from the respective games is light and day. First, they fired their game lead and increased communication on forums and reddit. Clash of Clans addressed the current looting issues, and reduced progression times. They had a road map of 'big updates' (4 a year) which are usually delivered on time and received well (the exception being the BB update). Now, they post record high revenue amounts and are arguable stronger then ever. Meanwhile, Royale has had little communication from their community managers. Each month is the same: resources are focused on a new card without original features, that most of the player base cannot use since it is low leveled for them; a brand new arena skin, that lasts for a month; and a battle pass with poor value compared to that of CoC; instead of focusing on the core issues that could lead to the death of the game: Ladder, progression, clan system ect. submitted by /u/gucci_sweatbands [link] [comments]View the full article
  4. submitted by /u/Kataclysk [link] [comments] View the full article
  5. submitted by /u/GemboxLord [link] [comments] View the full article
  6. submitted by /u/PaperCarton69 [link] [comments] View the full article
  7. submitted by /u/Miiki37 [link] [comments] View the full article
  8. submitted by /u/mattyl7 [link] [comments] View the full article
  9. submitted by /u/Michael_g_sheehan [link] [comments] View the full article
  10. submitted by /u/OscarSeery108 [link] [comments] View the full article

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