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Found 481 results

  1. Ok so hear me out here. I play golem night witch (big brain player ik) and i can’t tell you how many golem mirror matches I’ve either won or lost dependent on the starting hand. Elixir collector was taken out of starting hands because it turned out to put the player with it at an advantage. I think the same goes for golem. With an expensive deck fighting against another golem player, i feel for me it boils down to starting hand every time. I’ve taken notes on all the matches and found that i win against a golem player if i have it in starting hand they don’t and vice versa. I’m curious on your thoughts. submitted by /u/Mcknickletooke [link] [comments]View the full article
  2. we are just looking to get more people who do war on a regular basis, we are a very laid back clan. Don't have any requirements really other than if you take collection day attacks, take your war attack. But we are mostly adults and have a good environment. Elder for completing a war attack (win or lose) and co leader earned with time. If you have a bunch of friends, the more the merrier! Look up DirtyBoyz! Or #2quoljq8 (my friend made the dumb clan name but we are family friendly)
  3. submitted by /u/dmonster1 [link] [comments] View the full article
  4. A rematch button for 1v1 would be awesome! The losing opponent can choose whether they want a rematch or not. To make it more interesting the loser loses twice as much trophies, and the winner wins twice as much trophies. Just an idea for clash royale! submitted by /u/DiegoIsGone [link] [comments]View the full article
  5. submitted by /u/LuquitasNeo [link] [comments] View the full article
  6. submitted by /u/Heisenchad [link] [comments] View the full article
  7. Hey everyone, We wanted to share a few new updates to the subreddit as well as our current outlook of the state of r/ClashRoyale. First off, we will be creating a “Meme Monday” rule. This rule will restrict memes to only being posted on Mondays, with memes being banned on all other days of the week. Our rationale behind this rule is to allow those community members who want to see and post memes the ability to do so while keeping the quality and integrity of the subreddit high throughout the rest of the week. Now that memes are banned (Tuesday - Sunday), memes will no longer sit on the front page in dubious uncertainty of their existence because now they’re all rule-breaking and will be removed.This is not a permanent change, as we plan to “trial run” this idea and keep it, if it seems to be helpful to the community. We are eager to hear your feedback on Meme Mondays, as it’s invaluable in our continuation of the project. We have also amended our rules to reflect this change in policy, and if you have any questions about wording or stipulations behind the change, send us a message via Modmail or leave a comment here. Rule Update: During Meme Monday, Rule 6, which prohibits low-quality/low-effort posts (specifically: Memes/Image Macros), is temporarily suspended. All other subreddit rules are still in effect. In addition, Meme Mondays will have their own set of guidelines that will be enforced. Those guidelines are as follows: Memes may only be posted during Meme Mondays Start: Sunday, 10 PM EST/EDT End: Tuesday, 2 AM EST/EDT Any meme posted outside of these times will be removed. Users are limited to two meme posts during Meme Mondays Users must flair their posts with the “Meme” flair Memes should be mostly original. If it is extremely similar to any others, it will be removed. Reposts of any kind are not allowed Memes may never target or attack anyone. Do not be toxic. On another note, we’d like to address the recent spike in toxicity as a result of the delay of the latest Clash Royale update. We won’t speak about our personal thoughts on the matter, but we do want to remind everyone to remain civil when discussing this topic. We’ve seen a large spike in personal attacks against Supercell Employees on the subreddit, who come here voluntarily. They are not forced to use Reddit as a communication platform and could very well go elsewhere. Please do not ruin what we as a community have built with an outcry of toxicity and personal attacks against them. Remember, they are human like all of us (I hope), so let’s treat them like you would treat others around you. I really want to reduce the amount of bans handed out as a result of this, as no one deserves to be degraded the way Drew and Seth have been over the past few weeks. None of this is in their control and it’s not our place to bash them. The best recommendation we can make at this time is to continue to be critical but constructive in your criticism when speaking about Clash Royale, and most importantly, remember the human. Before posting, ask yourself these questions: What's my motive in posting this? Is this rooted in truth? Is this post helpful? Am I looking for a fight? Could this hurt others? Hurt me? How will I feel about this post in a day, week, year? Would I say this to someone IRL? It’s essential that we treat others fairly and nicely, especially as we await the latest content update from the Clash Royale team. As always, please let us know what you think down below and help us make the r/ClashRoyale community as strong as possible. -r/ClashRoyale Moderators submitted by /u/Trikshot360 [link] [comments]View the full article
  8. Change your screen display to black and white It will look like war zone submitted by /u/dafuk69v [link] [comments]View the full article
  9. submitted by /u/oooooid [link] [comments] View the full article
  10. submitted by /u/Milo-the-great [link] [comments] View the full article
  11. Submitted By: Soul Crusher Watch Now: #1 DECK FOR NEW META! GIANT DOUBLE PRINCE DECK — Clash Royale
  12. Submitted By: Soul Crusher Watch Now: #1 DECK FOR NEW META! GIANT DOUBLE PRINCE DECK — Clash Royale
  13. submitted by /u/Keithhaskins [link] [comments] View the full article
  14. Progression Honestly, progression in this game is way way way too slow. As they increase more cards, you need more gold more cards to upgrade. Chests need to be boosted to accommodate all those new cards coming out. Gold need to be boosted cause honestly, 100k per card to max is a lot. Epic Chest, honestly I feel like for 10k it should have like 5 strikes cause if you burned that much and get Mirror, Rage, Clone & Freeze, what the point of burning it. Make the chest more worth Legend Chest, totally need a redo. 500 gems for one legend? And there is the Global Tournament? Ya... Shop offers. Honestly, deals like the 250 gems card packs should be thrown away. Add Tokens into the mix. Shop Chests are honestly the worst deal I seen, they really need to make it more enticing cause boi I will never buy any from it. Shop Gold are also horrible...1000 gold for 60 gems is so outdated...if supercell can, they should update that lol Ladder Honestly feel like it should have more options (Similar to Party). Add a Tournament Standard Ladder (catch is that you get only 10% of the reward you would usually get in Max Ladder). This is one of the idea I had for ladder. You can play ladder with level 9s, but you will still need max cards to progress at a faster pace. Training Camp As usual, who uses this anymore? I think we should replace trainers for real players with additional choice if they would want to play in max or tournament setting. Setting Not really much, but can't we have a setting for the music and sfx? Emote & Tower customisation Why can't we already different tower skins for each tower? We brought them and it be nice to use them more. Also, can we also add a randomised option for tower? This option will randomised your towers for every match Emote wise, can we reorder them? Not just for the main 8 but also for the rest of our emotes. I think most of us have more then 8 emotes that we like yet we can't really use it cause it all the way back at like what page 5? Party Nothing much wrong here, other then the fact we can't have a tournament standard setting there lol. Clan Ah yes, clan. Skip to the point, can we throw out Clan War already? It the most stale thing I seen in CR. Most people ain't even play it anymore. We also do need a message of who switches the Clan Flag, Description, Settings, who invited who & if someone changed their name. In addition, give more uniqueness to the clan leader. More options such as the ability to limit our many co leaders & elders can kick will be nice. Adding more ranks into clans will be nice, more variety to ranks. Next, can we also sent friend request in the clan already? Simply add a button next to the profile of your clan mate saying "Add Friend" will be a nice feature instead of doing 2v2s. Lastly, can we have a global/localised trading chat? We can ask / request trades instead of our clan? I feel like this will be way faster to get your trades done. Of course there should be a cap in the amount of trades it can be stored at once so that your trades won't be spammed away (say 50 trades at one time?) Quest The purple quest are really damn useless...why don't they add quest points in? It still quest right lol Booster We need to change the fact u just get thrown with a boost early season. Add a booster section in the shop which uses ticket to buy boosts. Obtaining Tickets: Every league you unlock you will be awarded a ticket. This ticket can be used to buy one boost. In addition, can we add more variety to chest boost? Like a gold boost in chest, or a reduction to donation time (say reduce it by 25%). That all from me, what would you want to see added? And if there is anything you want to correct me, you can do so :) submitted by /u/Team_Legacy [link] [comments]View the full article
  15. submitted by /u/Wo1fy7 [link] [comments] View the full article
  16. Submitted By: Soul Crusher Watch Now: THE PRINCE'S JOUST CHALLENGE DECK 9-0 LIVE GAMEPLAY! BEST DECK FOR EZ WINS! - Clash Royale
  17. submitted by /u/maxmaytho [link] [comments] View the full article
  18. Hello, everyone! It’s HR here and today, we have a post a lot of you will probably not benefit from. This is because this guide we will be going over what you should do to maximize your progression and be able to advance quickly through the low arenas with little long term roadblocks from the point you enter the game at 0 trophies all the way to 4000. These tips do not apply to a specific trophy range, so there may be a few of you league dwellers that have a habit of not following a few of these tips. However, if you are at 4000 or greater trophies, this may not be the guide for you. But for the people just starting the game fresh, feel free to stick around and learn a few things that a F2P player had learned throughout his push to 4000. As always, if you like this post, comment down below on other cards, topics, or ideas. I’ll see what I can do. Training camp matches You should open up the game and see a landscape with 6 towers. The towers should be divided up into 2 groups, 3 on the bottom half of your screen and 3 on the top half. The goal is to protect your three towers while attacking the other three, which are your opponent’s who at the moment is a trainer. Here is pretty straight forward. They will simply tell you how to play cards by swiping them from your “hand” to the board. Instead of doing this however, tap the card in hand and put it on the tile you want. This will make you more accurate and allow you to play your cards quicker. Play through your first match, and you should get a chest. They will then prompt you to start unlocking it. Once you start the unlock, they will try to prompt you to immediately unlock it by using some gems. Recommendation: Do NOT do this repeatedly and especially with this 10 second chest. That’s a waste of gems. Instead, time how you open up future chests after this. We’ll get to that in a little bit. After you open up your chest once it’s unlocked, they will prompt you to upgrade your knight. You have to do this to progress. However, that’s ok. Using gold is much better than using gems, since you get gold from plenty of ways, including quests, chests, donations, and the shop. We will go over these a little later. (Again) Post Training Camp Congrats! You beat the trainers. Now, you are able to play the game against other people. Hop into a match after your last Free chest is opened up. Here, do something similar to what you have done in the training camp. Place certain troops down so that you are able to gather up a push and take the opponent out. If they play troops as well, try to use your troops, such as your Mini PRKKA, to take them out depending on what they placed. If they defend your attack, use your spells, such as your fireball, to soften up their defenses and allow your support troops to take them out. Things get a little more complicated as time goes on, but in these few beginning matches, I would say to just feel how everything works. I will give you some light tips. Don’t spell away something unless you either get tower damage with it, or everything you are spelling away combined costs more than the spell itself. When you use the spell on something that costs more elixir trade, that gives you something called a positive elixir trade. Spells are certainly not the only way to do this, however. For the time being, ignore this. We’re going to go over that later as well. For the moment, just learn the basics. Also, don’t spam randomly. Sure, you may or may not get a slight edge, but over time, this will become a habit, and this is not a good effective habit to have when you want to progress quickly and effectively. Chests: let’s take a glance at those, shall we? In the arenas, winning matches against opponents will give you a various chest. After your first four matches, you should have 3 silver chests, which takes three hours to unlock, and you also have a bigger golden chests, which takes 8 hours to unlock. Look at the time. Is it it the morning? Or the afternoon? If it’s either one of those, unlock a silver chest. If it’s a bit later in the evening, start to unlock the gold chest. The silver chests take a small amount of time, so you can just hop back a few hours later and retrieve it. For the 8 hour golden chest or even bigger chests as you go through you chest cycle, start to unlock those in the evening. When you wake up in the morning, you will most likely be able to open those up and then be able to collect your silver chests and there won’t be any daily chests missed. As mentioned before, don’t waste your gems opening up your chests for slots unless you are able to pay to get the gems back. These are precious resources that are fairly rare but can give you decent value as time goes on and you continue to progress. Party button The party button is the big blue button next to the big yellow 1v1 button. When you click on the party button, a menu will pop up for 2 different game modes. The first one is random, and the second is the 2v2 button which allows you to play with either a random partner or a friend from either the clan you are in or your friends list. The bonus about the party button is if you want to collect your daily chests and gold, this is a low risk way to do it. Also there are a few quests where if there is either no game mode specified, or if 2v2 is an allowed game mode, this is a risk free way to complete the quest. You don’t gain or loose trophies with this, which is why it is so risk-free. Your deck/card collection This is where you will be able to view the cards that you have unlocked by either chests, the shop, or trading. Here, you can put these cards in your deck, upgrade them, and view their stats. Here is where you also will be able to view your emotes and make your emote deck. Same with gems, cards are very valuable since you can upgrade the cards you want which will give you an advantage. Don’t waste your gold and excess unused card upgrading troops you won’t use. Instead, you can trade them a little later. Activity log In the activity log, in the menu that you can open by pressing the three lines above the pass Royale button, you will see the results of your latest matches and be able to watch what happened. Use this often. Always watch replays when you are unsure of the outcome that happened, for both losses and victories. Knowing what happens that is good and what happens that is bad can allow you to make better plays and less mistakes. In this tab you can also view what challenges you have attempted and how far you got in them. Quests Quests are small tasks that you can complete which give you points towards chests as well as giving you a smaller reward. There are an abundance of quests that you are able to complete. You get 1 quest every 12 hours, so completing at least one quests every day isn’t a bad option. You also get three free rewards every day, along with 15 chest points as well. TV Royale Here you can view the best matches from each arena. Not much else here. Feel free to stop by when you just want to see a heart pounding match. The Shop The shop has quite a few offers that are available, including daily card offers, the pass Royale purchase offer, LTO’s emotes, Chest offers, including a lightning chest, a fortune chest, and a Kings chest. The King’s chest becomes a legendary king’s chest at arena 7, which gives you a guaranteed choice between 2 legendaries. All of these chests are bought by gems. The cards that are offered in the shop can be either common, which is 10 coins per card, rare, which are 100 per card, epic, which are a 1000 per card. After arena 10, which might take a bit of time to get there, you will be able to get legendaries for 40,000 gold, only one card. (Ex: 1 bandit for 40,000. You can’t get an offer of 3 bandits for 120,000 gold, and for a great reason too!) Just below the cards are the emotes which you can buy for 250 gems an emote. Just like the cards, they have an offer rotation. There are also special emotes that you will see, which have a legendary bordar around them. These will not be in the shop ever and once it’s gone, it’s done. I recommend going for those as quickly as possible, so that you get the reward. The chests mentioned above are available for purchase right under the emotes. Under the chests are the gems. Gems are bought for real money and are also collected through the trophy road, chests, and various challenges. And below the gems is the gold area, where you can buy gold for gems. Not always your greatest deal since you just get some gold just by logging on and completing your matches. It’s that simple. Clans Clans are unlocked at level 1, and if I may suggest, go out and hop into a clan immediately. If you need help, there is always r/Royalerecruit. You can either make a post there or join a clan that says searching. Once you do, and you have found the right clan for your activity level, there will be the ability to donate/request, friendly battle, and chat with fellow clan mates. You should be able to donate/request a few hours after you get into the clan. You can either request commons or rares, and on Sundays you can request epics. When you donate commons, you get 1 experience point for every card, when you trade rares you get 5 experience points for a rare and 50 gold. So, my clan chat has this thing called trade tokens. What exact are those and how can I use them? Trade tokens are obtained by completing wars after you are a lvl 8. With this, you will be able to trade cards that you may not want for cards that you will use. You can trade 250 commons, 50 rares, 10 epics, and 1 legendary with another of the same type. You can only trade, however, if you have that rarity trade token. If I don’t have any epic trade tokens, I cannot trade any epic cards at all. Challenges The last main tab that you will be able to see in the game is the challenges tab. These unlock at king level 5, and the Grand and classic challenge both are some of the best deals in the entire game based off of how much skills you have at the game. There will also be special event challenges, which will come out every week almost. These only cost gems after your first attempt, and have special rewards, including early cards, emotes, trade tokens, gems, gold, cards, and more. Be on your top game when playing these challenges you only get three losses and your out of the challenge, which require gems to re-enter/retry. Classic challenges always cost 10 gems, and grand challenges always cost 100. Special event challenges can cost either 50-100 gems depending on what it is and what the rewards are. OK, now back to how you will mainly play: Ladder. Ladder is the term used for the trophy road, since you climb upward in trophies and increase your skill as you meet more players and advance through new arenas. Arenas are where you battle, and as you go through new arenas, you will be able to unlock more cards and increase the value of the chests and daily gold you earn. At arena 4, you get the ability to obtain legendary cards. They are a lower drop rate than other rarities and most of the time have a special attack factor that might make them more powerful in a special way than other cards. For example, the lumberjack is your average tank killing ground melee troop, that is until his bottle of rage dumps everywhere and boosts your troops upon his death. No matter what, just before arena 7, you will always obtain a legendary chest, which gives you one free legendary. Once you get into an arena, you can only go upward in arena ranking. So, now that why you would want to push up on ladder is explained, let’s go over how you do that. Pushing through the ladder arenas In order to succeed at t game, you need to gain more trophies and advance in arenas. In order to do that, you must repeatedly win against other players. That can sometimes be easier said than done, but don’t worry, there are ways of allowing yourself to give certain advantages over less knowledgeable players. Here are a few: You can actually know what cards are in their hand, or at least judge what cards are available to them, by knowing their card cycle. When you use a card, it goes to the bottom of the card cycle, which you can see the top of in the smaller image. When you use at least 4 other cards, that card will be able to be used again. A lot of times, some players will repeat the cards they use to get to the other cards that they may need to counter your pushes or attack themselves. If they start using cards close to your win condition’s counter card in their cycle, don’t use your win condition. You can also roughly judge the elixir amount since you will always have the same starting amount of 5 and the same rate of elixir generation throughout the game (although it does change) in the last minute of the main match, and then again in the last minute of OT. There are cards that counter others for lower than the cost. When you use this, this is called a positive elixir trade. For example, if you send a balloon at my tower, and I counter that balloon with a Tesla, then I just had a +1 elixir trade, and therefore will be up 1 elixir until we both play more cards, and either we both make another play, or if neither of us make a play, I may stay at 10 elixir and not gain anymore while you end up going back to 10, removing the elixir trade. This is called leaking elixir. It is mostly not recommend to do this. Check to see if your able to make a deck that has synergy. Synergy is when a card works well with another card and compliments it’s effects with others. For example, the skeletons that spawn from the witch don’t have any health, and the witch isn’t that much tanky either. But you know what is? The Giant. Play the Giant in front of a witch and she will be able to produce skeletons and help thwart off swarms, making a Giant more effective at taking the tower. ______ Archetypes After you advance to arena 4, you may start to have more options of cards and more synergies. This is where archetypes come in. Archetypes are play styles that use card roles and synergies to find out how you will properly take the tower while defending yours based off of how you like to play. You may also be able to choose between various sub archetypes and even specific variants. Looking up how the archetypes work and choosing what archetype you like will drastically increase your chances of success the minute you do so. This post should help you choose the right archetype. General last-minute tips If, you have chosen a popular meta deck or at least a resemblance of it to push with, and there are pro’s who are also playing that deck, watch how they play. Their play has brought them quite far, and maybe you can learn a few things. When doing this tip, don’t expect to be able to play just like them. Just learn what you can. Play ladder when you know you are in a state where you can win. If you are about to get out of the car and virtually give your opponent a free win, don’t play before hand. Have a side game. If you get annoyed at this game, have a side game that you will be able to enjoy for a long period of time. This will allow you have a long term distraction from the game and allows you to get back up from losses and tilts. And lastly, if you are able to buy the pass Royale, do so. This is one of the best values in the game. For 30 days, it can give you special rewards, open chests for you, get you free entries into challenges,and gives you plenty of one time rewards in the pass Royale rewards tab just above the battle button to the right. Conclusion When you start the game, going from the training camp to the arenas up to 4000, you will experience some roadblocks and some frustrations along the way. However, do things right and quick, and you will be at a definite advantage as you push to 4000 and beyond. As always, if you liked this post, please feel free to comment down below other ideas, cards, topics, or anything else that you want talked about and I’ll see what I can do. Thanks for reading! HR submitted by /u/Huffelpuff__rainbow [link] [comments]View the full article
  19. “DeckChallanger” - Worked on this for two months… Lets go: ​ Incorporates deckbuilding and poker-ish strategy thinking But also: ability to bluff, surprise and outsmart your opponent. ​ Purpose: To enhance the tension before the game, and get at the same time rid of the “rock, paper, scissor”-problem. Either a CR game can look like this: Two players select without any regulations - thus, it is completely random - each one a respective deck. The only tension created, comes from the fact that the two players have no idea what deck they are facing. This often results in unfair matchups, where the winner is already decided from the first 1-2 minutes of the game. So... if the matchups already are made in a random way: → why not make the <<Random part>> a bigger part of the game...? ​ This gamemode will make everything more challenging and diverse on a level never ever seen before - and fun at the same time - and not only fun. But a ridiculous level of fun with new and fresh mechanics, that will never seem to get old and boring. [I think this gamemode even could awake CR from the dead] The gamemode is that good. And guess what? I don't care about the money! I could probably sell this idea, but no. I want to share it with the community. Because I love Clash Royale gameplay, but the peak potential of the game is so far away. This gamemode would take the CR experience from a 2/10 of its possible ”game potential” to a staggering 10/10, if not 11/10... (imo) Every day a week, this gamemode would never ever get boring: So... let's explain this, and stop talking: ​ - A luck based wheel decides the two decks facing off eachother, a primary and a secondary time - Before the wheel is spinned, both players has to select one wincon (one circle sector) each, that gets banned from the wheel in their match - Each sector in the circle is consisting of every win condition (or perhaps another regulation that will challenge the player to build a deck: like ”5.0 or more” or ”2.5 or less” and so on (and for these special ones, the advantage is the the player gets to pick the win condition by himself, but has to compensate that by getting around the challenge of the regulation) - Then you build your deck from an empty cardslot-interface, from the ground up. - Every win condition has a group called ”hardcounters”. Since the player knows the opponents win con (in the case of that regulation) - he can pick a hardcounter that fits with his deck - his regulation - but also hard counters the wincon from the opponent - If a ”neutral” wincon gets selected, like the Pekka or Mega knight, a maximum of 1 ”firsthand” win con can be added - Also, the miner, skeleton barrel and rocket (I could have forgotten someone) has a special category as ”secondary win conditions”, and can be added to any win condition, but max 1 of them - All of the other cards can be chosen when building the deck If matchup is defined as ”advantage to one player” - For example [ballon - ramrider] —> the player in disadvantage gets to pick two hardcouters, while the one in matchup advantage only get to picks one hard counter for the opposing wincon Max 2 small spells (not tornado, including royal delivery) Max 1 big spell (including EQ) And ofcourse - Max one hardcounter to wincondition (if defined as equal matchup) When you have built your decks, you lock them in. Then you have to show 1 of your cards to the opponent. You can pick by yourself what card to show the opponent. Here lots of different strategies will develop, for example: bluffs, surprises or to just outsmart your opponent into thinking you have a deck that you may not use, different strategies and of course reversed psychology. Then you get the ability to change two cards in your locked deck, but only two. But the card you show and your wincon, are locked, and cannot be changed. Then the same thing happens to the other player. This interchange of cards happens one time, and then a second time - showing your opponent a total of 2 free cards plus your given win con. (The card you choose to show is automatically locked, and very much like your given win condition, can not be interchanged.) Then the decks are finished! This adds up to the tension before the game like never before, and creates a whole new level of strategy. Instead of just saying ”of well, this is an unfair matchup. What a shame.” That part of defining how the matchup is random, is now THE defining part of the game that makes it so interesting. There is so much potential to be captured here. Really note that. This maybe even could bring CR back from the dead, and enhance the esport side of the game, but LIKE A SHIT TON. This not only makes the game more developed and skilled in a new way for the pros, but also gives viewers a new level of curiousness and tension as a part of every game, instead of just players picking a meta deck from some of the few viable archetypes in the current meta, and then it is pretty much rock paper scissor to see which one wins, because: matchup advantage is almost 100% defining the winning player today, in CR:s current system, when unfair matchups alline So, ultimately this makes the matchup less ”rock paper scissor”, that is Clash royales biggest problem right now. Players would have to not only need a skill to build good decks, but be prepared for anything, and create strategies for their own new deck, tailored for the opposing deck AT THE LIVE TIME as the game is played That requires <<huge>> skill. The level of skill in E-sport with this gamemode would be on a whole other new level - that's some good entertainment, let me tell you. <So, even if *the gamemode DeckChallanger,* may start with a luck-based and completely random system, to define the wincon matchup> - It creates a challenge for both opponents, that they need to solve with their <<skill>> Skill 1. +It is up to the players SKILL to first build a deck that counters it in a FAIR way (with all the rules)+ Skill 2. ++And finish the game with even more skill to create real time epic strategies in game, tailored for that specific matchup++ [I can guarantee you that this will create results, like when someone has the advantage in matchmaking defined by their wincon - but still wins a CR game because of the deckbuilding skill and real time strategy combined with quick reaction and precision gameplay.] —> this would be a new level of CRL entertainment (but also as a Casual/Competitive mode IN the game for normal casual players) Also, since every wincon will be inte the game, you can't get a weak card. That would not be fair. So ebarbs for example. They are too weak on ladder - well, buff them to the viable point in this particular gamemode. But jezzz. Don't screw it up SC, have a separate feed of this gamemode-balances, and survey how cards are performing. This gamemode needs to have every wincon that is on the wheel, 100% balanced. ​ *Sidenote* - SCROLL PAST IF NOT INTERESTED, it is not relevant to the gamemode! (logical preposition for ebarbs when we're at it:) Motivation: “ ebarbs could be used as a counter pushing card, that's effective on defense, and after; be used in a counter attack. One problem today is their health, they die easily. And, since they are whole 6 elixir today, it is hard to combine other cards with them, to support them while active in game (Like ice golems, ice spirit etc). Therefore, make them 5 elixir (IN ONLY THIS GAMEMODE), but set their crown tower damage to 40 - 60 % of their normal damage - since they need to be able and two-shot ranged support troops like wizards and musks, because it is one of their main interactions (They have a slow hitspeed, but when they do get their shot in, they are effective, and can quickly move on to a different target, like a giant) . This way, if an ebarb gets to you tower, it won't punish you as much, and the ebarbs can easily be killed on offence, since they have such low HP - if the opponent doesn't support them with more elixir” I´m just using common sense here guys, don't be hard on me. But I think that would make ebards more of a card that has a place in the game, an ideal way to use them effectively, that every card should have a clear definition of: Like most other cards. Right now, ebarbs have too many things that they are good at, and way too many things they suck at. This idealized concept of them, would actually make them quite unique in the game, and add a new nuance to the possible card-choices for counterpunching tank killers. The other problem is also that they are way too rewarding when reaching the tower - but also way too undervalued when used on defence - since they die so easily, and bam: 6 elixir down the drain, and you can't support them with other cards, because of their high cost. → Therefore it could be tried to see what happens if they cost 5 elixir, and had reduced crown tower damage. If they are to strong, lower their HP to balance out the question of how hard it should be to kill them If you are not using this thinking process when balancing cards already SC (cause of your history, lol XD), maybe take some inspiration: because I have a strong belief, in that [Every card in the game has a place, and can get balanced. There are no such things as: “Bad designed cards”, that just a sad excuse] - imo *Sidenote finished* ​ ​ This would basically be the peak of CR potential - if we get this gamemode in the game - or at least in CRL... imagine this, instead of 2v2. (If you have lost track, read the paragraph over the sidenote again”) The purpose of this gamemode is to enhance the player's ability of deckbuilding, incorporated into the gameplay. The player also has to know what cards fit good with exactly every archetype. This gamemode would make for an extremely DIVERSE and always FRESH and SURPRISING gameplay, never seen the likes of in CR history. That's of course depending on the pros innovative skills… and them skills bro… they will most certainly create a good basis for this. This is the gamemode that I think everyone wants, including the developers of Clash Royale. They have always been nagging about making a gamemode, that is more diverse and has deckbuilding as a bigger part of the game itself THIS. IS. IT. The gamemode would also be extremely, EXTREMELY entertaining to BOTH: - watch, for example CRL, because we would get to see what cards they are picking, and see their strategy - made under pressure and small timeframes. This would add soooo much content to commentary for the casters. Extremely interesting. Pros have to be wearing soundproof headphones, we also need to check microphone-cheating way more in this case of gamemode - since the audience knows the decks that are facing off - but the players don't. They only know 3 of each others cards - Or as a gamemode in Clash Royale, live time with random players. Imagine playing this, as a casual gamemode, or as a separate ladder with kingtower level brackets... (*orgasm*) The ”balance-rules” of this gamemode would be : - ”what cards are defined as hardcounters to each wincon?” - ”What matchups are defined as; advantage - to one of the wincons facing each other?” The cards in each group could be a subject to change, very much like the balance changes each month. It gets better and better the more we get experienced within the gamemode TELL ME WHAT YOU THINK REDDIT! I can't wait to hear your thoughts. Let's make Drew of Seth hear this. We could be changing the way CR is played - FOREVER! //Cheers:) ​ P.S This mode - could be a new "competetive ladder" bracket. SERIOUSLY. (Like you just read way less than half of the total text:) Main notes: - Supercell needs a healthy relationship with their playerbase (They don't really have that now) - The player should be offered a small piece - a limited, but still fair opportunity- of the beautiful game they are working on - for <<free>> And theeeen... - If the players tries it, loves it, and decides - “I WANT MORE, I think the money is worth it” , that's when you as a free-to-play game developer offer the player a less limited offer, for real money - for example a pass royale with mer premium features (Still not changing the game mechanics tho, just progression, but not in pay to win way. In a “Pay to experience less grind”- way) You´ll understand more soon! That is a healthy way to make money. You as a free to play game developer should give players the <<freedom to choose>>, and if you make a damn good job - you should automatically get more money, BUT IN A FAIR AND HONORABLE WAY The system SC today uses in today's ladder, with pay to win walls from the gem-currency: - That has to be the worst business model to make money on a free to play game. That's a fact. It doesn't matter how much supercell has made from these games, they could have easily made way more with a more healthy business model. But... there is hope! Because, with this gamemode, I would stand by the opinion to say: - Clash Royale would not only be the BEST mobile game ever made - But perhaps, one of the best games ever made on this planet. THAT HOW MUCH POTENTIAL THERE IS IN THIS BEAUTIFUL GAME - in my opinion —> but supercell doesn't see it However - I do. With my vision for supercell though, if I were in charge: I would incorporate this gamemode, in a <<premium>> way with the pass royale each month if they give me this kind of freedom and gameplay opportunities - and a need to grind less. —> I would pay for that pass royale. That's how much fun I think CR is So let me present the business model: - FREE CHOICE: 5 free daily matches on this gamemode. You get 5 new ones every 24 hours, and if you can't play for 1 day, there is a bank that can store a maximum of 10 matches THIS IS LIMITED - but free. You get the taste of brilliance and entertainment - PREMIUM CHOICE: 15 battles every day, and banks that store up to 3 days of not playing - 45 battles capacity. (This would be the current passroyale) THIS IS FOR THE ENTHUSIAST. If you have a good logistic when playing - this will be enough for anyone - for a small monthly fee (the same value as a cheap lunch in town - is CR DeckChallanger worth that to you, personally? - UNLIMITED CHOICE: a new more expensive version of pass royale, like ”legendary pass” gives you an unlimited amount of matches. THE HOLY GRAIL. No boundaries. Infinite fun. BUT. IT. IS. YOUR. CHOISE. *More in depth:* You get the mode in lv 9. But when you start over for each season, you get to CHOOSE what kingtower leauge you wanna play in: if you are king tower 12 for example, you can't access the lv 13 league, but can choose between king lv 9 all the way to lv 12. If you choose lv 9, you will have a better opportunity to level up most of the cards you will use in the game when building the diverse possible amount of decks. Since versatility is key, this will improve your chances to perform and reach higher. In lv 9 league, the seasonal end rewards are the lowest point in the pair of leagues, though. So you have to compensate for: FairPlay- and The size of rewards —> BUT IT IS YOUR GOD DAMN CHOICE Then again, if you are in kingtower lv 12, and have most of the card you still will do fine with, at lv 11 and some at lv 10 → Then maybe, it is worth the sacrifice of lowering the FairPlay to king tower league 11, but increasing the potential rewards - as you progress on the global leaderboard for your bracket. Each season you pick what kingtower leauge you wanna bet on. (The more wins you have, the higher you get on the GLOBAL leaderboard for your separate king tower league. If this is a trophy system or just K/D, it's up to supercell to decide, or you guys on reddit.) I prefer the good old trophy system, and then we incorporate your highest ever reached trophy number on OLD LADDER, to define the starting place you will have in your kingtower bracket. Therefore, you will get an advantage if you are high on ladder - which is heavily dependent on spending money on the game via supercell’s current method, so that you need to, agan: Spend money on the game - and SC gives you advantages in fair ways - which makes supercell sustainable money making company - still because of this game mode. This system will also not compete with ladder, since you won't be having “Your own deck”. This gamemode will hover ever be a method, to get more resources, to upgrade your cards for the normal ladder - that the current supercell-business model for making money, is in charge for. So the higher card levels you have, the easier it gets to have more cards in higher levels - to compete in leagues with higher rewards - and again: spending money on the game gives you an advantage to progression BUT! The player WHO WANTS to play CR fair play, can still do that with a fair-cost passroyale and in lv 9 - with low rewards, but again: with fair play. If you on the last hand thought, do completely fine with only 5 matches a day (or how many SC would evaluate that to be sustainable for them), then you don't even need the pass, but: you will start way lower in your king tower league each month have to push for longer ro reach the competition of your skill level the rewards are crappy thus is a disadvantage in ambition, energy consumption and time, but it is still FAIR PLAY. AND FAIR LEVELS when doing the grind. The frustration being created, will be way different than the one on ladder. That feels like just pure pain ass bullying… to be real here. If you want to do that extra work, do that good old grind, IT SHOULD BE UP TO YOU, THE PLAYER, However: If you feel like skipping that extra work is worth a pass royale to earn more gold, play more matcher every day, to upgrade more of your cards, to reach higher ladder records, get better starting place - and finally be able to progress <<faster and more effectively>> to compete in higher leagues for more rewards - that´s in this business model - up for you, and ONLY for you to decide. *next:* My last wish or idea is to have live spectating on top 500 on each of these king tower brackets, where live matches are in a little interface, so that you also easily can find the live ones. This way: You can just log in to CR, play a few games, but then if (lol, WHEN) you get frustrated chill and watch a few pros play, get inspired - and then get in the game again with that new motivation and focus! THIS IS WHAT CR NEEDS TO STAY ALIVE, and not in a few months, or a year, NOW! Supercell, spend the work on this, instead of making amazing looking new arenas every month that we then throw away and never see again... We have plenty of arenas now! Save yourself that work, vary insead between the beautiful 15-25 arenas we now have (why not have some lower season arenas a few times a year? That would still be refreshing for the +4000 trophies players) All while developing this system instead. I also think this tops the clan wars update, but if you could start working on this as the next project after the CW update, that would be amazing. And I mean... the work that needs to be done, are just a couple of interfaces that take care of the logistical system. No new arena. No new animation with cards. No boats or whatever the huge and complex stuff that you have worked on in the new update. THIS IS VERY SIMPLE COMPARED TO THAT —> and still... still this would be so much more: EFFECTIVE on both Grade of how healthy the relationship is with your playerbase Money income, on a predictionable and regular basis each month with the increase of passroyale purchases *** Let's leave that for now, and look at this idea I have… for the community in Clash Royale: <<This is important to help spread this gamemode in our community:>> Shoutout to LEGENDARAY! I know you are reading this, if my comment gets upvoted ;) been watching you and your creative ideas for over a year now. Been there since like 12k subs- so you kind of owe me not just this- but all of your subs, and everyone else in the world: that loves Clash royale, but doesnt play it any more because it is so far off its maximum potential of being a both FAIR, COST FRIENDLY and FUN game To Legendaray: If you see the same potential in this gamemode as I do, please make a Concept video of it. Both explain, and literally play it with one of your friends or co-lab with other youtubers - for example KFC (would be awesome) (This is possible, because the gamemode is so simple to develop. It is just basic logistics) You are studying engineering, very much like I want to do (just finished high school baby, and I got into design engineering - my dream - in Sweden!) - so I know that you not only <can do> this, but do this <gooood>. Damn good. Together with my idea, innovative skills and ability to make a well thought out basic described concept - combined with your videoskills, problem solving-ability AND your youtube channel that has blown up recently... We. Can. Change. CR. Forever. I mean this dude. That's why I'm hyping this up... We can not only make an awesome concept and create some excellent content for you channel: But we can spread this to a whole other and new level than never ever possible before. (Cuz you are very smart, and have a youtube channel AND looks at reddit!! All at the same time.) It is meant to be Here is how you (or anyone else that feels entruiged) - can do it. - Make a virtual luck based spinning wheel, or a physical one (that would be AWESOME) with every win condition and/or also with other types of regulations the deck should be built around (for example [5.0 or more]) - on all of the many circles sectors on the ”spin the wheel” like wheel-thingy - Then you spin the wheel, and see where it stops *intense thrilling musicccc* - Switch to the deck building interface with empty cardholders (the wood thing-slots), and have a small animation that locks the wincon that got chosen by the wheel, for example: ram rider - Then the same thing happens again to the other player - now the players vote for how long they wanna build. Tryhards will go for the lowest allowed, like 10-20 sec, but noone will be able to pick a maximum of... hmm lets say 40 sec. The middle point between the votes, decides the time both players have to build their decks - A timer starts ticking down : 3, 2, 1, START BUILDING! *creative, intense music* Display both players at the same time. For each player: Facecam, Mobile cam, card collection of the hardcounters you can use one of, spells, ground attackers ect. All the categories in a pedagogic way to more easily build a deck, and display at last a separate 8-slot card holder that shows the deck´s cards being inputted over time. - The less time you have to build a deck, adds to the skill of having diverse knowledge within every win condition, thus: what cards fit ”in the current meta”. (Haha I always hear your voice there) You really have to be up to date with the cards that will fit with any wincon or archetype - Time stops. If you do not make it in time, the remaining card slots will get a random card. - The first player gets 10 sec to pick a card to show. - The card is shown to the other player in 3, 2, 1, GO - The other player (he is named player 2 from now on) gets 15 sec to change two of his cards 7 cards. - Then player 2 gets 5 sec to decide what card to show: 3, 2, 1, GO - player 1 gets to change 2 out of his 6 cards, since the one that he exposed earlier is ofcourse locked - Then, player 2 again gets to show one card again, because that is more fair. (If you do not get that, think again.) Anyway - the same thing happens again, but he also has only 6 cards to choose from. - At last, player 2 gets his last, and second chance to change two of his cards. If anyone plays poker, you should be noting the vibes right about now;) - and that's it! That's how you can make a fun concept video of how this game mode works, and then actually play. We don't need supercell to check if this is fun! Us, we in the community can do that by ourselves, and then publish it on Legendarys channel, to get feedback on if this is something the game wants. Together we can do some amazing stuff guys! Lets change Clash Royale forever, together! They can't ignore us if we do this really well. And if we really want this, then use that motivation to really get this concept video top notch Legendaray-quality. Let's continue on the gameconcept a bit more thought, got some more ideas: Now the match plays out much like any other, but you know 3 of the opponents cards, and you also know [that your opponent knows] 3 of your card in the deck, and you know which one you have showed (if you have a normal IQ memory) The last thing you <<could do>> to the concept, is to add a crowd and commentators to this. Try to see how that works out. Let the casters have a prep talk about the players: THIS IS JUST FOR <<INSPIRATION>> for example: (I'm trying to add some bad humor in to this - so that is is just like the CRL we all love) ”Hello and welcome to CRL west, spring 2020! This day we will be starting off by talking about our week top crl player, KFC, that will be kicking off the season today in just a couple of minutes.” (KFC is a content creator known for making a fool of himself - for entertainment) - Yes that's right [other casters name] KFC is looking real focused down there, but hey! Now he is looking at us, and he is still looking at us...? *5sec pass* now it is just weird - what are you doing down there KFC? *KFC smiled and says ”ha! Gotd you!” *But you can't hear him, only see him and his awkward gestures* *casters* - Ooookey... anyway! At Least KFC is looking to be having a real fun time down there! So, KFC as I was about to tell you, is known for his lethal choice of quick deck building time frames to stress out his opponents, but always tends carefully select what cards to reveal in his deck - to lure and surprise his opponent with an innovative deckbuild” - ”that's right [other casters name], in just s few minutes we will get to see him in action” Wheel is spinned: ”And here we go! Kicking of the first spin of the day. [wheel spins] ohhh and it is looking to be... the ram rider!” *Fill in the commentary between with some bullcrap here etc, you get it* Player2-wheel spin: ”The second spinn of the season starts... now! This is going to be a good one, let me tell you that [casters name]. *other caster* ” That i for sure can reassure you of, because it is looking to be the Pekka!” ”What a way to kick off the season. It will be interesting to see how this matchup turns out...” - Yes that's right my friend, you can just see the sheer tension in Legendarys face. He knows he's up for not only a deck building challenge, but also a real-time problem solving when playing to get his ramrider around that moma Pekka. He has got to outsmart him somehow…” The deckbuilding begins: ”Oh, looks like KFC is going the other way today, with some conservative card revealing - While Ray on the other hand is surprising us by showing his big spell!” *surprised, chocked, stunned* —>*other caster* ”Yes that's right [casters name], that not something you see happen every day” The match begins: ”Okay! Let's go, this match is looking like a real thrilling one, and the smile on Rays face actually seems to be making KFC nervous of what's to come” *other caster* ”to be honest, I have quite frankly never ever in my career of CRL - seen a pro player look that terrified as, KFC does right now. Lets lean back, and have a good look at this game.” After that, the rest is just like the already existing seasons of CRL... - But! With waaay more entertainment, and possible outcome of amazing results, when pros wins - even when getting a matchup disadvantage in the beginning by the spinning wheel… The end: ”BUT THE PEKKA GETS TORNADO’D AWAY!! AND THE GOBLIN CAGE IS’NT IN CYCLE THIS TIME FOR KFC, AFTER RAY JUST BAITED IT OUT RICH! The ram rider is going to hit the tower! AND THE RAMRIDER BREAKS THROUGH, and Legendaray comes out with a clutch victory, sniping the win from KFC with just a couple HP - despite the matchups disadvantage Ray’ received in the beginning of the match… What a staggering prestige from Legendarays side! Yes my friend! That is som top notch Clash Royale gameplay right there, and this is just the beginning of CRL West spring 2020. For weeks to come, the show you now are watching will be filled with dussions and dussions of these kinds of matches, every, single, week. (Get the CRL exclusive membership for more content, green room and so much more...) So ultimately: ”The skill in the new mode DeckChallanger, lies not perhaps in knowing a small amount of certain decks in the current meta very well, but rather in adaption to the situation, and therefore a good pro has to be very diverse and versatile - and good at finding creative ways to surprise and outsmart his opponents in real time gameplay: —> in order to dominante in Deckchallanger 2020” //Cheers again! ​ Second and last "quick" P.S To supercell: Please add this as soon as possible to the game - if you decide to go for it. Start with just a launch of a <<casual gamemode, standard at only lv 9>> that has no ladder. Let us taste the game mode. Let us give you guys feedback. [Just a Casual - then it will require less work for you guys to let us try it out.] If you, SC, already here start to see a noticeable increase of pass royales being bought, put the stakes ever higher on creating a separate ladder for this mode - to create a competitive feel. That's when the money will start to pour in. ​ Trust me ​ Who am I? Winner in Halland county Sweden for being the best innovator the year 2019-2020 within the global young entrepreneurial organization JA Worldwide: Sweden. For reference: Sweden's population is roughly 10 000 000 citizens. (I innovated a theoretically proven to be working - solution to suspend a Spherical/Globeshaped tire for a wide variety of use cases within the global transportation industry with magnetic levitation and many other smart solutions - and then conceptualized a business idea, design marketing oand a plan to find investors… (still working on that company, doing all in my power to reach out to more investors for the best deal to my startup) ) And receiver of “E-max stipendium” , for being picked out as one of the 100 most innovative, entrepreneurial, impactful and creative senior-year highschool students in all of Sweden the year 2019 - 2020. (I have graduated now) This is what I do. And Clash Royale deserves it. I want no money, just my god damn beautiful beloved game to reach its maximum potential, in a sustainable and healthy way; For both the players and its company developer. ​ (Why do I tell this down here? This late?) \sidenote** If this post has gotten upvoted to reach high in the feed, it means that I have made it there in a fair and honorable way, just like anyone else that is anonymous on reddit. I presented my idea only, and captured the reader's attention all the way down here. I don't think it is relevant to know who I am, if my idea and concept doesn't speak for itself - of how frickin good it is. That way, you guys get more critical to the idea (Anyone could have uploaded this) - but when you sit there, have read it all, trying to be critical but you can't really find a weak spot Bam. Then this guy is not just some random kido - this guy deserves a bit of respect. \sidenote finished** ​ From your neighbour, country Sweden. //Cheers! - for the billionth time... Nils Bjerger, Halmstad, Halland, Sweden ​ AND REDDIT: TELL ME WHAT YOU THINK. ​ bye ​ ​ ​ But… not just yet. Hehe (A lot of text down here for supercell, or anyone else that is interested in business, future technology and innovation) note this supercell: The idea and concept of DeckChallanger, is only one of the many Ideas <<I have>> for Clash Royale. However… This is the only one you will get for free. And - this is not even the best one, this is just the one with the most: favorable effect on the game, in the ratio of: The need of money, work and energy to go from concept to practically working - in ratio to - The effect the finished concept has on the game. This concept has the highest ratio in that aspect amongst my other ideas and concepts for CR. Other than this concept - I have multiple ideas and visions for how we could completely change the general view of what Clash Royale is, and what it could become in the future… If you decide to work on this game mode, launch it, and then notice the significant increase in Pass Royale purchases not only the first month, but keeps at a constant high throughout many months - <<that I am already now predicting here, right now in may 30th, 2020>> Hit me up. If one of my ideas made you that much money, just imagine how much money you would make if you got all of my ideas: Both the Best ones, the more Huge ones and the Smaller ones. Try imagine what is inside my head, if this idea, the DeckChallanger, made you that much money By Itself. Therefore it might be smart to get my contact information right now already, if you guys decide to go for my concept gamemode. I wouldn't be offering this to just any game. I only want to do this with Clash Royale, because this game is the only game I truly love, and have really deep knowledge in. After many years of playing with the innovative thinking process I have - I have not been able, to not, start developing ideas for the game. They have just appeared naturally. So, if you decide to hit me up, what would I want in return? **I tell you that in my other post** So. That why I´m going to tease my <<other>> top 2 ideas: ** They did not fit in this post. Go to my profile to see the other one (New account so I will only have two posts)** Let's make a clear structure for the vision of for when new gamemodes gets added to the game, and what purpose they would be serving: LADDER - The main mode. Play all day, choose your deck - but levels are unfair You need a method to get more resources to upgrade your cards... - Beneath this main gamemode, there are other gamemodes to be played along side ladder, that when played - gives you resources - to upgrade the cards for the main mode: Ladder Therefore since Ladder already is unfair - why ALWAYS make <<close to all>> of the gamemodes supporting the main mode: ladder - also level dependent? - The list of supporting game modes: Clanwars Classic and Grand challenges (If we had tickets in chests, that would be nice.) Special challenges Global tournaments - My idea is to <<add>> in game modes in this category, with the focus on Fair Play, and a Freedom to the player. The gamemode then offers a free version of its brilliance: And then it is up to the player if they want more → get a pass royale. That moral works fine with any human being that I have ever met. This way, haters probably gonna say: “AHH, YOU ARE ONLY ADDING NEW STUFF FOR THE PAYING PLAYERS. AND THIS IS SUPPOSED TO BE A FREE TO PLAY GAME?!” But you can calmly respond with the obvious argument: “So <<adding>> the gamemode that gives you 5 free daily matches, and a bank of max 10 - is not free content? Isn't that <<more content>> that gets added to the game, in the supporting category to ladder - the main mode - to get more resources - to upgrade your cards? Think about that. Anyway: The category could look like this, If my ideas were added: DeckChalllanger, bracket king tower level dependent seasonal leagues A new Clan Wars system (This should still be completely free tho, only new modes get the new business model I am describing) [Idea 3] [Idea 4] [Idea 5] ….. And so on. (And don't forget my tease for the ESPORT side of Clash Royale…) (other post) That is the direction I would want to be taking this game. Clash Royale has a business model that is out of date in the free to play gaming-world, today. But it is not too late. Clash Royale is a beautiful game with huge potential, now after 4 in game years of development - A FRICKIN MASTERPIECE - and is more than possible to completely turn around and generate huge streams of income again/even more than before All you need. Are the right ideas. Not the bad ones, not the average ones, not even the good ones: But the necessary ones. * * Remember one thing from this. This crazy, but passionate guy <<knows how to>> completely reimagine the definition of what Clash Royale is and its status from all over the world, and throughout all gaming-industries. The potential you can't see - I not only see, but know is there. You could also at the same time get a stake in the potential future world leading company of autonomy, delivering spherical wheels to the whole GLOBAL mobility market, in monopoly (Only we have the new technology, we develop it highly confidentially) for the first few years: just by hitting me up. Only remember that when you are on the cusp of ignoring this offer. That's all I ask for, along with you testing this gamemode out with your developers: For the sake of everyone out there in our world: that absolutely loves Clash Royale. And the gamemode… You're gonna absolutely love it. ​ Also: Watch this advertisement from Supercell, and think about my tease for the future of CRL esport https://www.youtube.com/watch?v=4Jdp_dkduJc (You will look at it - from a whole new perspective…) https://www.youtube.com/watch?v=FBRWUwm0_gY And finish things off with this one above. Now you get the idea, so take that imagination, and look at this CRL 2020 spring first episode. Fast forward the first 5 minutes. https://www.youtube.com/watch?v=8tkqWCto7yg Do you guys see how polished CRL has become now? How it feels, like <<a real not esport, **but even a pure SPORT**\>>? (Despite the corona pandemic that took away the studio the casters are in, and the OGN arena. The feel of CRL is there, ands it’s real) Then imagine that (The beautiful 3D environment graphics and special effects) with the [number 1 and number 2] problems solved (that I presented earlier), and combine that version of how CR is played (for example DeckChallanger) - with the excellent format CRL now has developed, to be a real established esport that feels totally REAL, although it is all virtual. It is all about perspective. To open your eyes. To start dreaming. ​ Bye Kind regards: Nils Bjerger submitted by /u/Buff-Executioner [link] [comments]View the full article

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