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Found 52 results

  1. submitted by /u/Sololez [link] [comments] View the full article
  2. Winning good. Losing bad Losing a match feels terrible. On ladder and in challenges. On ladder you lose trophies and several minutes of attention and effort while gaining seemingly nothing of value (except for how much you value the visuals and sounds of playing a match). In challenges you lose time and one of your challenge attempts, which are directly related to real world money because you can buy back into challenges. Losing SHOULD feel worse than winning. Don’t get me wrong, I understand why winning SHOULD be more valuable than losing. But hear me out. What rewards do you get from winning? Gold, cards, trophies that leads to more gold and more cards, etc. That’s great and all but I feel like not all of the rewards in the game should be tied directly to real world money. My idea: making winning and losing both more rewarding without affecting the in game economy or your wallet in any way. Card Mastery You elect one card in your deck as the card you will be mastering by placing that card in the first slot in your deck. UI can indicate this is the card being mastered. Every card requires 10,000 points to master. You get 20 Mastery points for winning, 10 Mastery points for losing. Assuming a 50% win rate, you get an average of 15 points per match. It’s importing that both winning AND losing will reward you Mastery points. Based on my numbers, it would take a LONG time to Master a card. For a casual player, maybe several months. For a hardcore player, 2 months or less. But if you actually calculated how long it takes to do things in this game, you’d be surprised. How many people in the world have all gold skins? As you master a card, you get rewarded. This is where SuperCell can jump in with their creativity. Possible rewards: - Adding “[Card Name] Master” next to your username - Special card skin - Special card deploy sound - A badge on your profile of every card you’ve Mastered - A number of Mastered cards on your profile I think this could add meaningful progression to the game while simultaneously NOT affecting any economy and making losing a match still feel like you are working toward something. This would also make having new cards being added feel special in a different way because people who’ve mastered all of their favorite cards may be inspired to master a new card being added. Is my idea perfect? No, I’m sure I’ll see exactly why it’s not in the comments. Be critical and kind and let me know what you think. I was trying to think of ways of adding progression while also adding value to every match you play, even if you lose trophies. If you can think of any other ways to do this, that would be awesome to hear. submitted by /u/cereal-kills-me [link] [comments]View the full article
  3. submitted by /u/RaduPlays [link] [comments] View the full article
  4. submitted by /u/NONOOBGaming792 [link] [comments] View the full article
  5. It’s a very annoying thing to encounter, and then not getting rewards isn’t enough. Either take them out of the war if they leave, or give them a temporary ban for a few hours or maybe a day, but do something, because at the end of the day it’s a difficult position to be in, when you have one, or god forbid two less attacks than the other clan. submitted by /u/Not-The-Dark-Lord-7 [link] [comments]View the full article
  6. submitted by /u/ChuckleNuts1337 [link] [comments] View the full article
  7. submitted by /u/deedle-doodle [link] [comments] View the full article
  8. I feel like this game blows now. Not as fun as it used to be, hardly any good updates, repetitive game modes, and seems pretty P2W now. I started when it was released in 2016. Its crazy how much this game has changed since then. It isnt as fun as it used to be. You have to constantly grind for so little cards/gold, and leveling up takes a stupidly long time. Im really considering uninstalling for good right now. Its rediculous how mad i get now because of everything listed. What do you guys think? submitted by /u/realpekkasaurus [link] [comments]View the full article
  9. submitted by /u/Golde_BS [link] [comments] View the full article
  10. submitted by /u/knightmare0_0 [link] [comments] View the full article
  11. Progression Honestly, progression in this game is way way way too slow. As they increase more cards, you need more gold more cards to upgrade. Chests need to be boosted to accommodate all those new cards coming out. Gold need to be boosted cause honestly, 100k per card to max is a lot. Epic Chest, honestly I feel like for 10k it should have like 5 strikes cause if you burned that much and get Mirror, Rage, Clone & Freeze, what the point of burning it. Make the chest more worth Legend Chest, totally need a redo. 500 gems for one legend? And there is the Global Tournament? Ya... Shop offers. Honestly, deals like the 250 gems card packs should be thrown away. Add Tokens into the mix. Shop Chests are honestly the worst deal I seen, they really need to make it more enticing cause boi I will never buy any from it. Shop Gold are also horrible...1000 gold for 60 gems is so outdated...if supercell can, they should update that lol Ladder Honestly feel like it should have more options (Similar to Party). Add a Tournament Standard Ladder (catch is that you get only 10% of the reward you would usually get in Max Ladder). This is one of the idea I had for ladder. You can play ladder with level 9s, but you will still need max cards to progress at a faster pace. Training Camp As usual, who uses this anymore? I think we should replace trainers for real players with additional choice if they would want to play in max or tournament setting. Setting Not really much, but can't we have a setting for the music and sfx? Emote & Tower customisation Why can't we already different tower skins for each tower? We brought them and it be nice to use them more. Also, can we also add a randomised option for tower? This option will randomised your towers for every match Emote wise, can we reorder them? Not just for the main 8 but also for the rest of our emotes. I think most of us have more then 8 emotes that we like yet we can't really use it cause it all the way back at like what page 5? Party Nothing much wrong here, other then the fact we can't have a tournament standard setting there lol. Clan Ah yes, clan. Skip to the point, can we throw out Clan War already? It the most stale thing I seen in CR. Most people ain't even play it anymore. We also do need a message of who switches the Clan Flag, Description, Settings, who invited who & if someone changed their name. In addition, give more uniqueness to the clan leader. More options such as the ability to limit our many co leaders & elders can kick will be nice. Adding more ranks into clans will be nice, more variety to ranks. Next, can we also sent friend request in the clan already? Simply add a button next to the profile of your clan mate saying "Add Friend" will be a nice feature instead of doing 2v2s. Lastly, can we have a global/localised trading chat? We can ask / request trades instead of our clan? I feel like this will be way faster to get your trades done. Of course there should be a cap in the amount of trades it can be stored at once so that your trades won't be spammed away (say 50 trades at one time?) Quest The purple quest are really damn useless...why don't they add quest points in? It still quest right lol Booster We need to change the fact u just get thrown with a boost early season. Add a booster section in the shop which uses ticket to buy boosts. Obtaining Tickets: Every league you unlock you will be awarded a ticket. This ticket can be used to buy one boost. In addition, can we add more variety to chest boost? Like a gold boost in chest, or a reduction to donation time (say reduce it by 25%). That all from me, what would you want to see added? And if there is anything you want to correct me, you can do so :) submitted by /u/Team_Legacy [link] [comments]View the full article
  12. submitted by /u/TheHighwayMan3 [link] [comments] View the full article
  13. submitted by /u/FarisxDDD [link] [comments] View the full article
  14. submitted by /u/Team_Legacy [link] [comments] View the full article

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