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  1. I get it, you don't want to face a maxed player with under leveled cards. The fact of the matter is, this game exists for everyone to play because some are willing to spend money on it. Matchmaking on card levels while allowing ladder standard levels is pointless. All it means is matchmaking will be subdivided into smaller pools of players based on time and spending habits. We could all be in one pool with tournament stds. It penalizes people who have higher level decks because they will compete among the small pool which includes the elites of the game. Meanwhile a light spender will get
  2. submitted by /u/aiddelp [link] [comments] View the full article
  3. Introduction Hello everyone, CharityFair here and welcome to my post! This time around we won't be suggesting the same stuff the community has done a thousandful, but we're going to talk about where it has gone wrong. Now with the introductory stuff outta the way, let's get into it! ​ Clan Wars II Overall Feedback Ever since the update that would ''save Clash Royale'' dropped (about a week and a half ago), people have made numerous complaints, and identified every single issue that made CWII less enjoyable, especially for the casual clans, who have been hit by this the most, and make up for
  4. (Added an addendum to this repost for the mods) No, seriously! In fact, it's so impressive that I just wouldn't have believed that it was possible. We're in the software industry, so clearly the lock-down situation barely has any impact on us. (At least, for well managed teams...) Yet, it took you guys so long to literally push out a heavy downgrade 'update' to your game. So many serious bugs, I've lost track. Replaced a hated system with an even worst one. (Quite impressive in itself!) Took months and months to release it. Haven't added any QoL changes. Still haven't fixed old problems
  5. No, seriously! In fact, it's so impressive that I just wouldn't have believed that it was possible. We're in the software industry, so clearly the lockdown situation barely has any impact on us. (At least, for well managed teams...) Yet, it took you guys so long to literally push out a heavy downgrade 'update' to your game. So many serious bugs, I've lost tracked. Replaced a hated system with an even worst one. (Quite impressive in itself!) Took months and months to release it. Haven't added any QoL changes. Still haven't fixed old problems (card info screen for example still shows the i
  6. submitted by /u/inkastle01 [link] [comments] View the full article
  7. submitted by /u/-_elite [link] [comments] View the full article
  8. After Drew’s Post I decided to see if the new update gives us better rewards or not. For those that can’t be bother reading all the calculation I will give a SPOILER ALERT….. We get WORSE rewards now. Essentially the things we lost compared to the new system evens out except one major thing. The new clan wars chest gives at best scenario -200 gold per day, and a realistic best case scenario of -1200 gold per day. A few things to clarify. I am speaking from the point of view of a level 13 player who has been in an established but casual clan that is in Legendary League. We finished clan wars
  9. submitted by /u/AdmiralAndrew01 [link] [comments] View the full article
  10. submitted by /u/TheBestWorst3 [link] [comments] View the full article
  11. As the title says, did we really need it? A heal spell was ruled out for a long time because it didn't fit into the game as in damaged troops were damaged troops, which worked well with the push-counterpush idea. You could stop counter pushes with a good poison or a value spell. We saw that a strong heal spell was broken and made gameplay not fun at all. After several attempts, it couldn't be "balanced". Again showing, the mechanic doesn't fit into the game. Battle healer when introduced was a broken card, again same problem bringing everything back to life after being almost dead. Even the
  12. You lost a match against a spammer and you check replays because you think he/she hacks elixir. Upgrade and waste a gold on a card that you only used forfew matches. Bought the emote and you stopped using it after a day. Cursed a player that BMs you. Starts new account just to give up after a hour. You're not liking the clan you're in anymore so you go with the excuse that you will quit. You join another clan the next day. You probably did at least one of these things. submitted by /u/PurificSM [link] [comments]View the full article
  13. submitted by /u/JaeVKhan [link] [comments] View the full article
  14. submitted by /u/sicklylizardcr [link] [comments] View the full article
  15. submitted by /u/Tilder24 [link] [comments] View the full article
  16. submitted by /u/eoghan_167w [link] [comments] View the full article
  17. submitted by /u/adlegaming [link] [comments] View the full article

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