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Found 370 results

  1. Hey everyone, JC here. Just want to make a quick post on the most recent TV Royale that aired today. • ~Summary~: It’s a recap of everything they told us in the Blog post a couple of days ago. Same description of Boat Battles, Duels, etc. Check out the Blog post in News Royale or check the TV Royale if you want a refresher. • There are a tiny bit of new things though: The Boat Battle Defense now looks more like a Machine Gun (interesting design choice) and gives 10 Elixir when destroyed, which honestly is kinda cool and will affect gameplay. When a Boat is destroyed, you use one of your 4 Decks (along with some Hammer things) to Fix the Boat, I like that. And lastly, the Trader’s Reroll for different Cards is now 10 Gems from 5 Gems. But of course they make this change. • That’s all I could notice for the most Recent TV Royale. If you saw anything new that I didn’t, please tell me in the comments. • ~My Thoughts~: I am very, VERY, worried yet hopeful about this Update. This stuff is pretty cool, but is it worth over a Year (or 6 Months in their eyes) of waiting with basically the same stuff as before? To me, no it’s not. I am honestly shocked and how I’m losing patience with this game. But, I’m not giving up just yet. Maybe the Update will be a success and it has lots of hidden stuff in it. We have to wait and see. What do you think of the TV Royale? Like it? What do you want to see in the Big August Update? Let me know down below. Clash on everyone! submitted by /u/JCorby17 [link] [comments]View the full article
  2. submitted by /u/SlickNickP [link] [comments] View the full article
  3. submitted by /u/Bradframe [link] [comments] View the full article
  4. Submitted By: Soul Crusher Watch Now: PRO: "this deck is very weird but VERY broken...."
  5. submitted by /u/the_dier69 [link] [comments] View the full article
  6. My point is that these balances had reasons behind them: The meta had been dominated by cycle and control, with other decks not getting a chance. A lot of decks were overly defensive and boring to play against. In a lot of the nerfs, the cards nerfed had very high use and win (GC stats). The problem? They went all in. These were just loads and loads of nerfs, which is bad for the game, as well as nerfing a bunch of consistent, f2p friendly decks and cards. I think balances like this should either be spread over a few months for people to adjust, or just done with smaller nerfs so as not to be so devastating for upgraded decks and archetypes. I think these are neither the worst or best balances, but they will be some of the most impactful, for good or bad. What are your thoughts on the balances? submitted by /u/doubledude456 [link] [comments]View the full article

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