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About Me

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Found 55 results

  1. submitted by /u/Jimmy-Ice [link] [comments] View the full article
  2. submitted by /u/Goldilocks04 [link] [comments] View the full article
  3. submitted by /u/eraa1529 [link] [comments] View the full article
  4. submitted by /u/WarMetalMachine [link] [comments] View the full article
  5. submitted by /u/CR_nutella [link] [comments] View the full article
  6. submitted by /u/FelixExit [link] [comments] View the full article
  7. submitted by /u/uwu_udyr [link] [comments] View the full article
  8. Winning good. Losing bad Losing a match feels terrible. On ladder and in challenges. On ladder you lose trophies and several minutes of attention and effort while gaining seemingly nothing of value (except for how much you value the visuals and sounds of playing a match). In challenges you lose time and one of your challenge attempts, which are directly related to real world money because you can buy back into challenges. Losing SHOULD feel worse than winning. Don’t get me wrong, I understand why winning SHOULD be more valuable than losing. But hear me out. What rewards do you get from winning? Gold, cards, trophies that leads to more gold and more cards, etc. That’s great and all but I feel like not all of the rewards in the game should be tied directly to real world money. My idea: making winning and losing both more rewarding without affecting the in game economy or your wallet in any way. Card Mastery You elect one card in your deck as the card you will be mastering by placing that card in the first slot in your deck. UI can indicate this is the card being mastered. Every card requires 10,000 points to master. You get 20 Mastery points for winning, 10 Mastery points for losing. Assuming a 50% win rate, you get an average of 15 points per match. It’s importing that both winning AND losing will reward you Mastery points. Based on my numbers, it would take a LONG time to Master a card. For a casual player, maybe several months. For a hardcore player, 2 months or less. But if you actually calculated how long it takes to do things in this game, you’d be surprised. How many people in the world have all gold skins? As you master a card, you get rewarded. This is where SuperCell can jump in with their creativity. Possible rewards: - Adding “[Card Name] Master” next to your username - Special card skin - Special card deploy sound - A badge on your profile of every card you’ve Mastered - A number of Mastered cards on your profile I think this could add meaningful progression to the game while simultaneously NOT affecting any economy and making losing a match still feel like you are working toward something. This would also make having new cards being added feel special in a different way because people who’ve mastered all of their favorite cards may be inspired to master a new card being added. Is my idea perfect? No, I’m sure I’ll see exactly why it’s not in the comments. Be critical and kind and let me know what you think. I was trying to think of ways of adding progression while also adding value to every match you play, even if you lose trophies. If you can think of any other ways to do this, that would be awesome to hear. submitted by /u/cereal-kills-me [link] [comments]View the full article
  9. A lot of people request to nerf cards like firecracker because they are "broken". If you look at the stats they aren't that good especially battle healer. If you look at pro's opinion. They don't think a single second it's strong. If you look at top ladder matches it doesn't even look strong. And most of these nerfs aren't even that good. Like,making fc dying to log ,what? There are even some people who think bh should die to rocket which gives me serious brain tumor. All that because OP doesn't like to face the card but yeah let's find an excuse to nerf the card. And most of these type pf posts get an pretty good amount of upvotes. And most of these people are the people who complain about every set og bc to spc. While they do some stuff your still questioning why they even did some part of the community is just a lot worse at balancing the game submitted by /u/Darkcat9000 [link] [comments]View the full article
  10. submitted by /u/ChuckleNuts1337 [link] [comments] View the full article
  11. So it’s like every 1-2 months a new card is being added but the chests remain the same - providing us the same amount of cards and gold. This is ultimately slowing the progression down a lot. 1 new card may not seem like a lot, but the addition of 3-4 more new cards start to add up pretty quickly even with the season pass and challenges. This is only further contributing to the progression problem. CR needs to re-work these chests and make them match the current dynamics. submitted by /u/MagicArcher101 [link] [comments]View the full article

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