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  1. Submitted By: Soul Crusher Watch Now: THE BEST DECK? RAD or BAD Clash Royale CHALLENGE with MOLT
  2. Submitted By: Soul Crusher Watch Now: I let TWITTER CHOOSE My Deck... RAD or BAD
  3. Submitted By: Soul Crusher Watch Now: BAD MAPS Series (Sky Wars & More) - Episode 1
  4. Submitted By: Soul Crusher Watch Now: Elixir Golem's Bad Day (Clash Royale Meme)
  5. Submitted By: Soul Crusher Watch Now: These maps are SO BAD and WE LOVE IT (ft. Lex & KT)
  6. Submitted By: Soul Crusher Watch Now: PRO: "THERE'S LITERALLY NO BAD MATCHUP"
  7. submitted by /u/TwitchBoss_CR [link] [comments] View the full article
  8. Clan wars was the nail in the coffin for many. But it wasn’t the stand alone issue, just the straw the broke the camels back. There are major fundamental issues to the game that over the years has made it stale and lackluster and caused many good friends and clan mates to quit either due to these below or combination of. (I’d like to add that The suggestions are obviously not the one best fix to these, just suggestions off the top of my head). Major core issues to the game imo are as follows: ️BALANCING ISSUE: Unnecessary buff to cards that were balanced (ice wiz, xbow, skel barrel, etc)
  9. coc is a game that can be played offline meaning, you don’t have to be online to your base be attacked CR is online, you can only have a match if you are online at the same time as the other person if a bad decision os done in coc, players leave, but that’s not that bad since abandoned bases are easier to attack, independent if that player was a pro or a casual (the first that leaves are casuals) so a bad decision in coc yields easier gameplay, allowing players to stay (the fanbase) (fanbase are people who loves the game like all of us in this sub, independent of they hype of the moment)
  10. submitted by /u/kingmaster9000 [link] [comments] View the full article
  11. Submitted By: Soul Crusher Watch Now: 100% HONEST UPDATE REVIEW!! CLAN WARS 2 - THE GOOD & BAD & UGLY!! Clash Royale Clan Wars 2
  12. submitted by /u/hugh_jane_hiss [link] [comments] View the full article
  13. submitted by /u/FinnRox [link] [comments] View the full article
  14. submitted by /u/paraismyname [link] [comments] View the full article
  15. submitted by /u/warzchief [link] [comments] View the full article
  16. submitted by /u/KarthikBhan [link] [comments] View the full article
  17. A lot has changed since the initial release of supercell, I mean c'mon let's face it, the introduction of the reward progression system and the crown chest plus the war chest gives a TON of opportunities to players to legitimately earn gold. Also, I've been playing this game since it's global launch and I'm completely free to play, and from my point of view; yes card levels do matter but the win or lose is not entirely dependent on it. Also, it's not like I am a super high level pro player either, I barely go higher than the 5600 trophy range, and have only 3 maxed cards. It's not that bad to

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