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  1. My clan like a lot of others took CW1 “seriously” as in the leaders would kick anyone who missed their attack day. We were excited for CW2. But halfway through week 1 we were seeing the problems. The majority of us are lvl 12 but no where close to even 2 maxed decks. Most of us don’t buy the pass, I bought it once when it was the mega knight tower. We came in 1st the last week of the river race but fast forward to the last day of this week and we’re not even going to finish. Only 1 clan in our entire race is going to finish. We talk about how it sucks constantly getting stomped and just how
  2. I could go on and on about this new update (the good and the bad), but it’s probably discussed already. My clan just got our 2nd first place trophy from the new clan wars so we have some data now. Given all of the rewards changes, does anyone actually believe or feel the rewards are better? If yes, please explain because I genuinely want to understand. Yes, I’ve seen the data Drew provided, but I don’t think that accounts for win % given the huge gold difference between wins/losses and other factors I’m not smart enough to think of. submitted by /u/abtse321 [link] [comments]Vie
  3. Not just with this update but the constant lack of communication, dragging out with the update, delays after delays, never listening to the community...the list goes on. I'm starting to feel like there is no upper management at the supercell development team. It seems like they just manage themselves and do what they like, no matter how bad an update, no matter what we suggest or recommend, no matter how much things get delayed. None the less, the flawed system of CW2 (although with all the complaints) will still trick the vulnerable into spending tons of money and they will celebrate as if
  4. submitted by /u/Justin531857 [link] [comments] View the full article
  5. Since we need 4 unique decks for CW2, I would really love if a site like RoyaleApi made a deck builder that would allow me to move cards from a player collection to those 4 slots so I can clearly see what is used and what is not (with levels!). (For myself i can kinda do that ingame, but when trying to help a clanmate, this gets really confusing, since we all have different card levels) Anyone seen such a tool yet? submitted by /u/Zagzorr [link] [comments]View the full article
  6. submitted by /u/Donghoon [link] [comments] View the full article
  7. I feel like the new tower skin is too big and sometimes when I place a goblin barrel or fireball, I misplace it because the corner of the skin is not the corner of the tower. Is it just me? submitted by /u/jnbarnes14 [link] [comments]View the full article
  8. I liked the old chest way better. People were more active because they had to play to complete the chest. A lot of us stopped playing 2v2 because there’s no point anymore. I also miss how the tokens worked. Using tokens to request what you want, but no token to trade what’s already out there. submitted by /u/Hershey-Poos [link] [comments]View the full article
  9. submitted by /u/mooseMan1968 [link] [comments] View the full article
  10. submitted by /u/Moshuma [link] [comments] View the full article
  11. It’s a shame that supercell weren’t able to deliver the update in reasonable time but still have the cash to spare for an esports tournament. The most insane thing is they aren’t interested in hyping through in-game activities/emotes. The management of this game has been pretty crap from the start, saying one thing, going quiet. Spending a year on something, it being a waste of time, now this. Ridiculously long wait for an update while the game is dying, simultaneously wasting money on esports that only involves less than 1% of its players. I know the update is coming, if it’s bad, I blame
  12. Sparky is well-known for being an RPS card. I'd even go as far as saying it's just as RPS as Earthquake, 3M and Giant Skeleton if not more. I don't think cards like Sparky in their current state are healthy for the meta, so they either should remain relatively off-meta or need a sizeable rework. Sparky gets countered the shit out of by any stun mechanic. It has a slow-ass hit speed while also having a wind-up time which is reset by stun. Getting reset once makes it completely useless for at least 4.5 seconds, providing a very large window of opportunity to destroy it or stun it again. In fact

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