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Found 3,456 results

  1. submitted by /u/MadBadJK [link] [comments] View the full article
  2. Like wow I see a clip of somebody showcasing their elixir golem+battle healer strategy and he seemed pretty contempt with it, then I go in the comments and people are calling him “braindead” and it takes “no skill” like Jesus Christ I understand people not liking certain cards but you don’t gotta be a bitch about it. Every now and then I come across a post of somebody saying X card needs a nerf and always being super subjective and calling the card op and all that stuff. Crying for nerfs about a card you don’t like isn’t going to chance anything. submitted by /u/Badbish6969692000 [link] [comments]View the full article
  3. submitted by /u/barrettUSMC [link] [comments] View the full article
  4. Supercell told us that they wanted community feedback before releasing the skeleton dragon. Several YouTube channels demoed it and many thoughts were given. I saw overwhelming feedback about it being far too similar to the baby dragon and being a lazy addition. The only positive feedback I ever heard was that we are welcoming a new air splasher. How was this possibly taken as a green light/release as is? They haven't even changed the flame color which should be the bare minimum effort asked for. submitted by /u/ndclub [link] [comments]View the full article
  5. submitted by /u/SouPlane [link] [comments] View the full article
  6. submitted by /u/gtfoTTVurtrash [link] [comments] View the full article
  7. TL;DR: Clash Royale in entering a stage similar to Clash of Clans 'dark age', but the response from CoC was far superior to CR's. At the end of 2015, Clash of Clans was in a dark spot. The recently released (which was built up to for nearly a year) TH11 update came with mechanics which drove the player base away, most notably the reductions of the 'TH snipe' technique which decreased people's ability to farm. In addition to the unpopular update, a brand new Supercell title also based in the clash universe, Clash Royale released, which siphoned away most CoC youtubers and more importantly a portion of the playerbase who still loved the clash universe but where unimpressed by new mechanics and feature. Right now, Clash Royale is in a similar situation. The last real content was over a year ago, and since then there has just been UI interface changes and generic new cards, as well as a low-value battle pass that barley increases progress. Communication is in a dire position, with new details on the long awaited 'big update' always seemingly coming soon. Player count has dropped from tens of millions active daily players to 750,000. Progression is much harder than in CoC (a game which is meant to be a grind) and they are facing similar competition from Clash of clans, and the new SC Brawl Stars game. However, the responses from the respective games is light and day. First, they fired their game lead and increased communication on forums and reddit. Clash of Clans addressed the current looting issues, and reduced progression times. They had a road map of 'big updates' (4 a year) which are usually delivered on time and received well (the exception being the BB update). Now, they post record high revenue amounts and are arguable stronger then ever. Meanwhile, Royale has had little communication from their community managers. Each month is the same: resources are focused on a new card without original features, that most of the player base cannot use since it is low leveled for them; a brand new arena skin, that lasts for a month; and a battle pass with poor value compared to that of CoC; instead of focusing on the core issues that could lead to the death of the game: Ladder, progression, clan system ect. submitted by /u/gucci_sweatbands [link] [comments]View the full article
  8. submitted by /u/Miiki37 [link] [comments] View the full article
  9. ​ BOSS MODE- Trainer Cheddar got an upgrade and now is the EVIL menace to the CRverse. He has 3x the elixir and spawns some of the strongest troops, while the player only has 1min to deal dmg, but wait!!!! The player isn’t alone! His teammates will be dealing dmg to the BOSS too and it’s a team effort to bring down the HP of Trainer Cheddar. Once done, the players who participate will get to pick their rewards-Gold, Star Lvl Xp, Regular Xp, Cards, Tokens and more! Yes you get to pick your rewards and not RNG! ​ Trainer Cheddar has 50K hp(Idk know the number I just made it up, select it based on testing) and players have to face Cheddar one by one to get the HP down. (Its like Clan chest but instead of getting crowns, you have to deal HP dmg) ​ Clan Chest- You all know what this is and CR devs just bring it back, it makes sense and everyone liked it. You farm crowns and get the clan chest instantly once its complete and you don’t have to wait 14 days to get the chest. ​ Survival of your life- You and your teammate (yes a 2v2 event), face another BOSS named Gannon! He is cheeky and a nasty Boss, he only spawns buildings and spells to defend his turf but only have 4 mins to destroy your tower, so you have to survive during that entire time to charge you ultimate weapon and if you don’t, he will rocket cycle your tower out! The more building he has on his turf, the more rockets he sends out, the less buildings he has, the less rockets he cycles, so get those buildings out of sight to survive! And wait! He has 7x elixir while you only have 3x elixir! So its survival for your life! And if you survive the whole 4 mins then you unleash the ultimate weapon to destroy Gannon! THE EAGLE ARTILLERY BEAM!!! Once you defeat Gannon, you and your teammate get gold based on your battle! You can do as many battles you like but you will get gold for only 2 matches if you win (to stop farming gold) you get 15k for beating Gannon. I know the payout is huge but the game mode is meant to be hard so it makes sense for the payout. The way to beat Gannon is to limit his building spawns, if he has enough buildings then he has extra elixir to send rockets. If you fail, you get small rewards for doing it (but also limited to a certain rewards so not to abuse it). ​ Total Destruction- The opponents towers (and yours) have been enchanted with the magical essence of the healer, the towers are now indestructible!!! So how do you win the fight? Well the most dmg done to the towers win! Instead of HP going down, you accumulate the dmg on all towers and the player with the most dmg win!!! 2v2 will be even better, more chaos and more destruction!!! If you like these ideas, upvote it and share it around so the devs can know about it. If you have any comments, post them below! submitted by /u/MadMaxX_TheDarkNinja [link] [comments]View the full article
  10. ​ https://preview.redd.it/0kkpgk516r151.jpg?width=1920&format=pjpg&auto=webp&s=ec32805cb8b1f81622c4278177504516773c6a3f Hey Reddit, I've seen a lot of posts over the last few days asking for more communication on our upcoming update so here it is! I wanted to address some concerns that I have seen, so here we go… --- "Why don't they just tell us what they are working on?" This is a deliberate choice - I personally don't want to reveal any information until we have a bit more polish and a solid date for release. As you can see, even releasing a teaser image early has lead to a lot of negativity when the update has not materialised etc. HYPE VS EXPECTATIONS Those of you that remember the BIGGEST UPDATE EVER! (Touchdown) know how important it is to not overhype things and we want to manage expectations accordingly. Yes, not releasing an update for a while by default sets expectations, but that's a separate topic. Marketing also plays a role when revealing info - it’s harder to make a big splash with a huge trailer etc if all the info is already released elsewhere. And last of all - we want to make sure that what we show or reveal is going to be an accurate representation of what appears in-game. This is obviously easier closer to update completion. ​ “WHY IS IT TAKING SO LONG!!!” Developing takes time. Developing a brand new feature takes longer than modifying existing features. Taking an existing feature, removing it and turning it into something completely new takes even longer! When we started developing this update - the BIG problem to tackle was "We have so many cards in the game, but players only use 8. The game becomes infinitely more fun when you experiment with different decks and play with different cards, so how can we make players play with more than 1 deck. Oh, also this other thing needs some work.". As we worked on our main vision for this update, we also created an entirely new way to play Royale that we ended up liking so much we wanted to put it in alongside the originally planned features. Alongside this, the covid situation has provided new challenges for development, with ALL employees at Supercell working from home. This causes it's own problems especially for those with kids (no daycare = team members with young children have had a rough couple of months!). The way we develop is very organic, we sit next to eachother and talk a lot, trade ideas, show eachother stuff regularly. While not at all a major reason for the update taking a long time, being apart has created its own unique issues. At the end of the day, we want to make an update that we as a team are proud of and is up to the standard players have come to expect from Supercell games. If it takes a bit longer than usual, then that is something we are willing to let happen to get out a polished product. ​ "We don't want balance changes or new cards, we want an update!" That's a fair enough response and opinion to hold. But some people do want new cards & alance changes! In our minds when there is a long wait for an update it is better to keep introducing small changes (balances, new cards) than just have nothing change in the game for the duration of an update cycle. ​ “Stop making Seasons and focus on the update!” Making new cards or seasons doesn't impact our ability to deliver Seasonal content or new cards - our team has people that are 100% working on the new update and others who are working on both the update AND the new Seasonal content. So it is never either/or. The only time this changes is when stuff breaks (servers, app store issues, legal things) and we need to resolve those issues as a matter of priority. ​ “Well why don’t you just release a smaller update?” Sometimes smaller updates might be good, but we have this time decided to focus on a bigger feature that requires more thinking and development. Bigger features are more complex and sometimes you have to throw stuff out and go back to the drawing board to deliver the best feature possible. ​ "We haven't had an update in 11 months/1.5 years/2 years." I see this a lot on Twitter lol, there seem to be varying opinions of when we released our last update. Our last update was the end of November 2019. This is around 6 months ago and is for sure a long time to go without an update, I agree. However since that last update we have released: 5 x new cards (inc Skeleton Dragons) 7 Seasons (all with balance changes/game modes/new cosmetic content) This will continue until the update is out. --- TL;DR We are still working on the update. It’s taking a while but we will be revealing more in the future and are hyped to share it with you. Thanks for reading - it was a bit of a long one! --- I respect that this is not an ideal situation for fans of the game, but I can only ask you for your patience, and if you can give that then know that it is greatly appreciated by myself and the rest of the team. I know there will still be a lot of questions after this so I’ll be sticking around tonight for a little while (it’s Friday evening Finnish time) but will be popping on over the weekend to answer other questions as well (most upvoted & others). submitted by /u/Supercell_Drew [link] [comments] View the full article
  11. This is going to be the first season I'm not going to buy the battle pass. I've played since beta, it's my favourite mobile game of all time. We've been waiting for a year for a proper update and all we're getting is new arenas, tower skins and emotes that probably takes them 1 day AT MOST in total to design. Apart from the least unique card they've released in a while. And we haven't gotten a new legendary card in a long time (I think it was fisherman??) because at least that way F2P players will shut up. I'm sorry but I won't give you a cent this month. Now imagine that in a whole year we get the update and it's not even worth the wait. Sorry, CR team, I've had a lot of faith in you in the past, and many of the updates were great, but I don't think I can trust you anymore after this dissapointment of a year. I REALLY, really hope I'm wrong. submitted by /u/LlamameTian [link] [comments]View the full article
  12. submitted by /u/BostonDrunk [link] [comments] View the full article
  13. submitted by /u/Miiki37 [link] [comments] View the full article
  14. Drew told us yesterday that he will host an QnA today? Will it be delayed 5 times like the update? submitted by /u/Miiki37 [link] [comments]View the full article
  15. submitted by /u/dj_merc45 [link] [comments] View the full article
  16. -Stop creating new cards that only the 1% with maxed account will enjoy -stop creating useless arenas that no one will remember one month later -stop creating stupid challenges with emotes as rewards And start fixing your game, every dollar and second spent on this previous things are taken away from the important thing, and it's your core game Things to fix: -clan wars -challenges -tournaments -ladder -Drew, a community manager that only communicates in one way, his way, with zero interest in the player base (you didn't even say sorry on ty royale, just "thank you for understanding" c'mon, you said you will answer some questions on that video...) Supercell, as you can see, I don't think you should spent more time and energy in cosmetics when you have so many core problems to fix, it's just so stupid, it's like trying to clean a car that it's burning, useless and really stupid. submitted by /u/Fishbrain77 [link] [comments]View the full article
  17. First of all excuse me if I make some writing mistake as English is not my native language. I've been playing CR since October 2017 and it's been the only mobile game that has been installed on my phone for more than one year. In fact, I uninstalled it like a couple weeks ago. It's getting boring. Like...a lot. I've been following the CR subreddit and it's the first time that I've that almost everyone agrees that the game is dying and there's no reason to play it anymore, and that's very sad because it's probably the best mobile game that I've played. However, seems like devs don't care about it anymore. I'll list the main stuff that made me uninstall it and how to fix it: Lack of updates We haven't seen a big update since...April 2019? (Correct me if I'm wrong). Clash of Clans and Brawl Stars are receiving frequent updates and seems like we have to keep begging for a decent update ONCE A YEAR. They keep announcing small stuff as "big updates" but nope, adding a couple cards and a new Pass Royale is not a big update. Too many challenges (and usually pretty boring) Let's admit it, there are too many challenges. I stopped playing them like last summer. There's no point in playing them if there's almost a couple weekly challenge every single week. We have to fill our 4 chest slots, do our 4 war battles, get all the tiers and on top of that play like 20 more games on challenges with very poor rewards? One challenge every two weeks would be nice. And please, make more decent challenges. I think we're all tired of the games modes were X card is spawned behind princess towers every X seconds. Thats boring. Pass Royale Its a scam, I have to say it. I bought the first 4 Pass Royales and that was it. Emotes are very low quality emotes, skin towers are very poorly designed and there are not many more reasons to buy it aside from the rewards (which, in my opinion, are not worth 5 bucks). They should include better rewards, more and better emotes (possibly with exclusive emotes like the ice wizard or the ice spirit ones). Clan Wars don't matter anymore I was completely addicted to CR and I missed 1 out of 150 wars. At first they were fun. Now...I don't even care (and no one in my clan does). Game modes are boring (balloon festival, lumberjack rush and all those crappy game modes should be removed, no one likes them, just listen to our community) and rewards are often crap. Please, make a revamp or something, wars are just boring. New cards always look untested and the meta is shit How many times have they released a card and nerfed/buffed it the next month? Seems like they just create a new card and introduce it into the game without testing it. Sorry but a company that earns millions each month should be able to have people testing the game. Theres no excuse. And also, we've gone from good metas to the same story each month: golem, spam or hog. I can beat golem easily and hog takes some time, but spam decks are just annoying as hell. I can literally name a few decks I've seen around: skeleton barrel, bats, miner, firecracker, zap, fireball, goblin gang, spear goblin and maybe a couple more spam cards (like skarmy or goblins). I don't mind playing against some spam, but all I see nowadays is spam decks which are annoying as hell. I know it takes a lot of skill to play Xbow, Hog, Mortar...but spamming cards with a miner doesn't require a lot of skill and the meta is broken, even more than 3M days... There's no reason to keep playing anymore Its the same stuff every month: play, reach X trophies, get some rewards, maybe buy an emote from the shop, play a couple challenges and...thats it. There's no motivation to go higher each season. The game has been the same for 4 years and everyone has gotten tired of the progression system. There have been many revamp proposals on this subreddit on how to make it good again, but nope, they don't care. This game has been my fav game for 3 years in a row and its pretty sad to see it dying this way. Seems like devs don't care about it anymore and its just a cash grab, The community has presented a TON of new ideas and the only new stuff that devs come up with is "lumberjack rush". Come on. You can do better Supercell. submitted by /u/piernagorda [link] [comments]View the full article
  18. submitted by /u/Sayhow124 [link] [comments] View the full article

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