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Found 7,345 results

  1. submitted by /u/DR_DEATHSTROM_yt [link] [comments] View the full article
  2. submitted by /u/ImXavierr [link] [comments] View the full article
  3. submitted by /u/GloinNx [link] [comments] View the full article
  4. Just a thought, I've noticed that a lot of my clan who have been active since the game launched are reaching a point where they have full card stacks of common and rare cards. Personally I reckon I'll have all common and rare at full stack within the next month and then I'll have nothing to request. Seems like it's going to be a natural thing for a lot of long term players soon so allowing Epic requests would make sense submitted by /u/oooogen [link] [comments]View the full article
  5. submitted by /u/Gambitito [link] [comments] View the full article
  6. submitted by /u/mini-hunter [link] [comments] View the full article
  7. Sorry, this may sound like a rant, but I have reasoning behind this. Ever since the news came out that CWII is not tourney standard, this subreddit has started ranting and ranting and ranting about it. Many have no reason other than that "It's unfair" and "$up£r¢ell is greedy". I would like to tell the community that no amount of crying, griping, and attacking will change the outcome, might as well live with it or leave silently. Many of you may have not realized, but Ladder and CW are the only modes where levels are prevalent. Most make it seems like every facet of the game tries to take your money and nothing else. If CW were to be tournament standard, the only game modes where levels would actually matter is Ladder, and if one is willing to not play Ladder, there's absolutely ZERO incentive to level up cards past Level 9. Also, a common fallacy made by this sub is that every opponent will be completely maxed out or massively overleveled. Whatever matchmaking system Supercell makes, not every opponent will straight up massively outlevel you unless the community decides to ignore all the relatively even matchups (which will definitely occur). Additionally, unless your goal is solely set to max out 32 cards for CWII, CWI was generally more expensive and less inclusive that CWII anyways. People seem to forget that CWI used a randomly selected group of cards, and the goal was to create a deck using those randomly selected group of cards. At least now with CWII, individuals get to pick out of cards from their own collection (so every card one has), which saves people from the hassle of leveling up cards solely for the Final Battles as well as leveling every card in the off chance that you have to use a card for the Final Battle. Finally, as much as it may seem weird, even if you're massively underleveled, signs hint that you're participation will still valuable in CWII, compared to where in CWI, it actually hurt, especially for a clan barely in Legendary. It is known that the "fame" needed to win boat battles can be won even if the battle is lost (will obviously be less than winning), and Drew himself has said that lower level clan members would be able to help the most in Boatyard. Tl;dr: Point is that SC needs to earn money, and in most situations, CWII is an improvement to current clan wars in terms of leveling that SC will find no point in removing leveling from the mode. Stay safe and clash on. submitted by /u/Vignesh17 [link] [comments]View the full article
  8. submitted by /u/Collinsdixon [link] [comments] View the full article
  9. submitted by /u/bobabomb [link] [comments] View the full article
  10. submitted by /u/paulie_i_yt [link] [comments] View the full article
  11. submitted by /u/fulimaster [link] [comments] View the full article
  12. submitted by /u/Cavalacin [link] [comments] View the full article
  13. submitted by /u/David_SVK [link] [comments] View the full article
  14. So you will have one good deck and let's say 3 mediocre ones. The same is with other folks. What makes you think that other players at your level have 4 decks maxed? I am glad that people are encouraged to play more decks now. Everyone will be trying new stuff and learn about more cards which in turn will improve their game. So if you learn Giant Graveyard as a new deck, you can guess their moves since you played the same deck. I have been playing Miner decks so far, so when I counter Miner deck I can predict the Miner and its placement. I am hoping this will make the game better overall. I mean people in my clan keep playing the same deck. Some of them don't even know if I split wall breaker tower won't take them down completely. They play hunter to the far of the troop instead of placing closer to do more damage. They don't know about this because they never play these cards. submitted by /u/_reddit_dude [link] [comments]View the full article
  15. 2v2 and party modes are meant to be casual, stress-free modes If there was a ladder system we would get even more players complaining about random teammates. I play 2v2 for casual and stress-free mode not to be competitive Also unpopular opinion: I love 2v2 touchdown draft submitted by /u/Donghoon [link] [comments]View the full article
  16. submitted by /u/Highrommbee [link] [comments] View the full article
  17. i really don’t know how to phrase this question but does it do more damage when both electro wizard lightnings hit the tower than if only 1 electro wizard lightning hits the tower submitted by /u/spongeboobryan [link] [comments]View the full article
  18. submitted by /u/anonymer_unbekannter [link] [comments] View the full article
  19. submitted by /u/TheKingIsBackYo [link] [comments] View the full article
  20. submitted by /u/WizwardPugplayz [link] [comments] View the full article

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