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Found 380 results

  1. Submitted By: Soul Crusher Watch Now: PRO PLAYER Teaches you how to hit 15 WINS
  2. Submitted By: Soul Crusher Watch Now: How will Clan Wars 2.0 work? | TV Royale
  3. Submitted By: Soul Crusher Watch Now: Clash Royale: CLAN WARS 2 How does it work? TV Royale Update News
  4. submitted by /u/iDetroy [link] [comments] View the full article
  5. submitted by /u/Qzxlnmc-Sbznpoe [link] [comments] View the full article
  6. submitted by /u/cridogs [link] [comments] View the full article
  7. submitted by /u/JimboIsLit [link] [comments] View the full article
  8. Submitted By: Soul Crusher Watch Now: I CAN’T explain how my Freeze skills went 10-0
  9. Now, I am not here to cry about new balance changes. Although I still think they are bad mostly. I am here to talk about another problem. The problem that's familiar to any F2P player. It's the problem of making a certain card, that they upgraded to high levels, straight up useless. All of the cards, resources are lost, since the card is dead. This happened with Royal Delivery, although it still deals good damage, the knockback made this card useful in the first place. Nerfs exist in other card games. It's no wonder, meta needs to evolve. But, let's take a look at the Hearthstone. Since new players and F2P players too will create probably only 1-2 expensive decks, nerfs hit very hard too. However, in HS you can dust any card for full price after nerfs for some time. That means that they can get their resources back if they agree that the card is too weak. My idea is to add a similar mechanic to CR. When the card is nerfed/reworked, you can transfer up to 1000 common/250 rare/50 epic/1 legendary cards to another card of the same rarity. You will also gain 50% of gold needed to upgrade that card to your level (Which means if you upgraded said card to lvl 12, you will get 50k gold back). I know that this will not likely happen, since SC will lose money, but if they really want to bring people back, It will probably be a pretty good QoL change. Let me hear what you think in the comments. Thanks for reading. submitted by /u/Pe4enkas [link] [comments]View the full article
  10. Get used to losing. This is a pvp competitive game. For every winner, there is loser. When you lose, you probably made your opponents happy by winning, when you win, you might’ve frustrated your opponent (DO NOT BM) Don’t feel like trophies are important. It’s just numbers. Just play the game for fun. And understand it’s just a game made to have fun If none works, Take a break from the ladder (or the game as a whoLe) and play party/challenges/clanwars/tournament/etc. Hope I helped at least some way. Thanks for reading submitted by /u/Donghoon [link] [comments]View the full article
  11. I made my account when clash Royale first launched globally, since then probably played around 500 hours. Recently my account got banned for something my friend said on my own account in clan chat , and I was wondering as to how to at least appeal the ban, and whether it can be reversed. I've never said anything offensive in clan chat, and I find it extremely unfair that my account was banned without any strike system or at least a warning. I just want my account back. submitted by /u/AimbotRashid [link] [comments]View the full article
  12. submitted by /u/Mitesite [link] [comments] View the full article
  13. submitted by /u/fulimaster [link] [comments] View the full article
  14. submitted by /u/Team_Slow [link] [comments] View the full article
  15. submitted by /u/MusketeeRRR [link] [comments] View the full article
  16. submitted by /u/HuntingString54 [link] [comments] View the full article
  17. (Satire for the second fucking time, I know that most people don't know what this word means) Hi everyone! So I really wanted to make this post and share my ideas and thoughts to make this game a more fun and engaging game! I'll split up my ideas into different sections for this post. Remove buildings from the game. I think it's safe to say that a defensive meta is one of the worst state for this game. It's basically an endless stalemate for both sides while the opponent chips away at your tower to win the game. I once placed a night witch, baby dragon, behind a golem, and raged it up, the opponent was able to defend it with an inferno tower, and royal delivery. This in my opinion is not okay, because if I spend like 18 elixir, shouldn't that at least take out one crown tower? Remove spells from the game. Spells are the epitome of this game, which also creates a boring stalemate and can get insane amounts of value. Ice Bow is a prime example of this example, rocket being the prime candidate in the nerf list. Examples of spells being too good, is the fact that the opponent can completely counter my mirrored giant, wizard and witch combo with just a fire ball, log and cannon. The opponent can basically just defensively place down an xbow and brainlessly use skeletons and knight to defend, while rokcet cycling. Because of this, why not just remove spells from the game? This would kill the defensive xbow/control meta and give light to beatdown decks? Nerf Hog Rider, Mega Knight, 50% Damage increase to Elite Barbarians The problem with this game is that whenever I place down wizard and elitebarbarians at the bridge, my opponent always has megaknight or some sort of big spell to counter it. I think it's overpowered that this card has the same health as the giant AND do splash damage? Supercell what were you thinking? Also Hog Rider does wayyyyy too much damage in the current meta. An example of this is that I ALWAYS lose to level 10 hog cycle players? I'm so confused if I have level 13 cards shouldn't I be able to win the game? People on reddit keep telling me to get as much value out of my cards as possible but wtf does that mean? The more damage a card does, the stronger it is? You could literally place a 4 elixir card, and each hit does 318 damage per swing? Seth I really hope you read this post and consider taking it into action. Nerf Log Bait 3 years ago the log bait archetype used to be the strongest in the game. Now that the log cannot simultaneously kill the princess and the goblin barrel at the same time, in my opinion, it would be extremely overpowered and would kill the so beloved beat down and spam decks. I recommend reducing the princess's range from 9-5 almost being the same as Sparky. (Sparky also needs a nerf lol) If princess does splash damage, it's range should be on par with the wizard and sparky. Nerf Sparky It's overpowered Thanks for reading supercell! I really hope you take my thoughts into consideration! submitted by /u/Insu100 [link] [comments]View the full article
  18. submitted by /u/Justonimous [link] [comments] View the full article
  19. submitted by /u/AnonymousBoiyo [link] [comments] View the full article
  20. submitted by /u/Botbapofak [link] [comments] View the full article

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