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Soul Crusher

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Everything posted by Soul Crusher

  1. So am i the only one that thinks this community is a bit ungrateful? People say adding a new card, balancing cards, new arena and battle pass not a big update. New skins for EVERY CARD (star levels) not a big update. Changing overtime and making it go from 6 minute matches to 5 minute matches making it so there is always a winner not a big update but other games that I play can add a new character or a new gun or a new map or even just balance changes and their communities are happy with that. In fact most communities consider those things a big update, and i agree. I am fine with a new season every month and a new card every 2 months which keeps the game fun and refreshing as do the special challenges. ​ I also understand why some people can make the argument star levels aren't bug because they are only for maxed players and i see where you are coming from but I am a level 12 with 1 star leveled card and I found them cool when they came out as a level 11 with no level 12 cards ​ That's just my opinion let me know what you think. submitted by /u/IEatWingZ [link] [comments]View the full article
  2. Submitted By: Soul Crusher Watch Now: Early season Miner shenanigans + Viewer Decks
  3. Early season Miner shenanigans + Viewer Decks
  4. Submitted By: Soul Crusher Watch Now: Where is the Update?! (Supercell Response In Depth Breakdown & Discussion)
  5. I learned how to play X-bow early on and now I win against people who play in much higher leagues than me who play it. When you know what someone’s trying to do, you can work to make it not happen. Plus it improves your skill by letting you play in different ways. Edit: especially ones you have trouble against submitted by /u/Covered-in-Thorns [link] [comments]View the full article
  6. submitted by /u/imonku [link] [comments] View the full article
  7. Where is the Update?! (Supercell Response In Depth Breakdown & Discussion)
  8. Submitted By: Soul Crusher Watch Now: TOP PROS ARE ALL PLAYING THIS MINER CYCLE DECK! — Clash Royale
  9. Submitted By: Soul Crusher Watch Now: TOP PROS ARE ALL PLAYING THIS MINER CYCLE DECK! — Clash Royale
  10. submitted by /u/tigii [link] [comments] View the full article
  11. TOP PROS ARE ALL PLAYING THIS MINER CYCLE DECK! — Clash Royale
  12. TOP PROS ARE ALL PLAYING THIS MINER CYCLE DECK! — Clash Royale
  13. submitted by /u/Jagermeister4 [link] [comments] View the full article
  14. submitted by /u/pokelolmon7 [link] [comments] View the full article
  15. submitted by /u/RyanD239 [link] [comments] View the full article
  16. submitted by /u/BP642 [link] [comments] View the full article
  17. submitted by /u/repostsleuthbet [link] [comments] View the full article
  18. I've been playing Royale from the start, and this is my first post here after lurking for awhile. My issue: Ladder is really important. It is the main game mode. It is how you know how good you really are. You cross 7000 on ladder - you are really, really good. You get near the top, you've earned the accolades you get. All balance changes support ladder play and tournament standard. Cool. But it feels really, really repetitive. I'm just going through the motions, playing against the same meta decks over and over. There are only so many win conditions, so the gameplay boils down to what your win condition is, and how well you defend against the other win conditions (goblin barrel, GY, Pekka/Giant beatdown, Golem/eGolem beatdown, Xbow, hog/hogs/ram, etc) And while I play a lot of Ladder, it feels so stale. Everyone knows what works. It's all in the execution of the standard gameplan. The opportunities for creativity should be there, but it doesn't feel like it. My suggestion: I think the solution isn't that hard: Introduce a selection of ladders. Maybe just start with a second ladder: Mega Deck. 16 cards. Don't worry about balancing it. This ladder is there for a different type of player. One who likes to think on their toes a little bit more. Who doesn't want to see the same thing over and over. Taking that a little further, you could have 8, 10, 12, 16 ladders. With no changes to the card balances or gameplay mechanics you could open the game up to whole new combinations. People would find the ladder they like the best. The one they have the most fun playing. Or they could switch back and forth. My last idea is a little crazier, but I think would be a welcome addition for people like me who have maxed out a lot of cards and have no real incentive to work on the others... Full card ladder, random. You start with anything in your opening hand. And all you see is the next card in your cycle. It would be for players like me who just want to have fun and don't need everything to be perfect. It would be a fresh experience every single time. Those who understand all the cards and can formulate play on the fly would have an edge. And a huge advantage to Supercell is that it would give people a reason to try to max their entire deck ($). It is a win/win. In short: This is probably my favorite game of all time. I love that they obsess about perfection of the cards, the balance, etc for 8 card ladder and tournament. I don't need them to change any of that. What I need is stable and fresh variations of ladder built on that same mechanic. They have tried to keep things fresh with new game modes and challenges. But I don't particularly care for touchdown. Or cards spawning from the back. Or 2x and 3x elixir challenges. I just want the main game to be fun again. And the main game is ladder. Give us more ladder options, and I bet it would be another two years before I write here again. - Marlen submitted by /u/Marlenrattiner [link] [comments]View the full article
  19. submitted by /u/anamethatsnotcorny [link] [comments] View the full article
  20. Submitted By: Soul Crusher Watch Now: Skeleton Dragons Gameplay vs All Cards (Optimal Placements & Realistic Timing)
  21. hey look another challenge, the prince challenge this time. Lets see what it is... the exact same but with other units spawning, like come on, make something interesting. All these low skill challenges are extremely annoying to play. And 50 gems to continue?? what a joke And for those of you saying ‘well you don’t have to play them’ as a f2p you have to otherwise you’ll never upgrade ur cards. Especially when ur upgrades require 100k. submitted by /u/PaperCarton69 [link] [comments]View the full article
  22. Skeleton Dragons Gameplay vs All Cards (Optimal Placements & Realistic Timing)

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