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Soul Crusher

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Everything posted by Soul Crusher

  1. submitted by /u/N0tS04M4Z1NG [link] [comments] View the full article
  2. submitted by /u/Gommitas [link] [comments] View the full article
  3. submitted by /u/heyilivehierisdead [link] [comments] View the full article
  4. Very simple, remove the shields and reduce the cost by one, now they’re balanced. A card this low skill cap should not be allowed to be that strong. submitted by /u/AnActualLefty [link] [comments]View the full article
  5. I need help playing this deck (Mohamadparsa’s deck) which is the deck I’ve been playing since like season 15 or 16 and is currently my only maxed deck at the moment. I know it’s not the most versatile or meta, but it’s the only deck I find enjoying and I’ve only gone up to 5700 trophies so far with it. But I really I think I can go higher with it. Besides watching his gameplay(which sometimes show odd placements and reactions), and practicing, are there any suggestions or advice to keep in mind when I play it? As in like how to use what in certain situations or each cards advantages or weaknes
  6. submitted by /u/jummyspring [link] [comments] View the full article
  7. submitted by /u/Memelord_yay [link] [comments] View the full article
  8. submitted by /u/fancybarbeque [link] [comments] View the full article
  9. submitted by /u/gswthncehBBCserg [link] [comments] View the full article
  10. I think it would be a good idea for supercell to choose one their game modes and have it as a separate latter for each new season. It would be interesting to see what kinds of new decks and strategies are made. The only problem with this mode being added is the fact that many players have only one deck made with maxed out cards, So I think if supercell were to add this to the game they should make the max level 12 instead of 13 The game mode I would really love to see added is that ghost skeleton mode supercell made on april fools this year. submitted by /u/produst129 [link] [c
  11. submitted by /u/ChipShooter [link] [comments] View the full article
  12. submitted by /u/Saugat_nepali [link] [comments] View the full article
  13. Submitted By: Soul Crusher Watch Now: SPAWNERS ARE OFFICIALLY META (2021 not 2016)
  14. submitted by /u/Icestormgaming8 [link] [comments] View the full article
  15. Been playing clash for 5-6yrs. Still play once every day or so. Used to play 5-6x a day min. When touchdown came out originally, it completely changed the “universe” of what clash could be. A lot of people hated it, which made no sense to me because it’s all I (and a few friends from back in the day) want to see be playable all the time. Clash could have kept war the same (I don’t play the new wars anymore after our whole clan be super excited forever to play it). But iterated on different mini games more often. Rage, draft, elixir all play on the same map & game dynamics. But touchd
  16. SPAWNERS ARE OFFICIALLY META (2021 not 2016)
  17. This would allow certain troops to avoid the bomb and force the player to use GS more skillfully. For example, the opponent has defended well with fire wizard and knight and decides they want to start a supported push with Prince. The player then decides to drop giant skeleton as an emergency defence after seeing his push get slaughtered. GS dies pretty quick but rather than the GS's bomb rendering the opponent's skillful play useless by destroying everything, prince manages to only just escape and do some damage to the player's tower. Although the GS player got a positive elixir trade by an u
  18. I never was a fan of Touchdown, but for whatever reason I'm addicted to the 2v2 draft version they've been using recently. I don't know if it's just been forever and it feels new again, but I feel like it has something to do with the fact that making your own touchdown deck is boring. The cards they offer for draft are perfect fun choices for the mode, and strategizing with my partner has been super cool. Idk, just shoutout Supercell for the great gamemode. Modes like ramp-up and wall breaker party are so stale. submitted by /u/YELLOWTITAN7 [link] [comments]View the full article
  19. submitted by /u/nate28r [link] [comments] View the full article
  20. submitted by /u/Andre-Arthur [link] [comments] View the full article
  21. submitted by /u/RumiB7 [link] [comments] View the full article

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