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Soul Crusher

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About Soul Crusher

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Clash Royale Info

  • Player Tag
    pyqrlp8
  • Clan Tag
    98RQRLU2
  • In-Game Link
    98RQRLU2

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  1. Submitted By: Soul Crusher Watch Now: Where is the Update?! (Supercell Response In Depth Breakdown & Discussion)
  2. I learned how to play X-bow early on and now I win against people who play in much higher leagues than me who play it. When you know what someone’s trying to do, you can work to make it not happen. Plus it improves your skill by letting you play in different ways. Edit: especially ones you have trouble against submitted by /u/Covered-in-Thorns [link] [comments]View the full article
  3. submitted by /u/imonku [link] [comments] View the full article
  4. Where is the Update?! (Supercell Response In Depth Breakdown & Discussion)
  5. Submitted By: Soul Crusher Watch Now: TOP PROS ARE ALL PLAYING THIS MINER CYCLE DECK! — Clash Royale
  6. Submitted By: Soul Crusher Watch Now: TOP PROS ARE ALL PLAYING THIS MINER CYCLE DECK! — Clash Royale
  7. submitted by /u/tigii [link] [comments] View the full article
  8. TOP PROS ARE ALL PLAYING THIS MINER CYCLE DECK! — Clash Royale
  9. TOP PROS ARE ALL PLAYING THIS MINER CYCLE DECK! — Clash Royale
  10. submitted by /u/pokelolmon7 [link] [comments] View the full article
  11. submitted by /u/RyanD239 [link] [comments] View the full article
  12. submitted by /u/BP642 [link] [comments] View the full article
  13. submitted by /u/repostsleuthbet [link] [comments] View the full article
  14. I've been playing Royale from the start, and this is my first post here after lurking for awhile. My issue: Ladder is really important. It is the main game mode. It is how you know how good you really are. You cross 7000 on ladder - you are really, really good. You get near the top, you've earned the accolades you get. All balance changes support ladder play and tournament standard. Cool. But it feels really, really repetitive. I'm just going through the motions, playing against the same meta decks over and over. There are only so many win conditions, so the gameplay boils down to what your win condition is, and how well you defend against the other win conditions (goblin barrel, GY, Pekka/Giant beatdown, Golem/eGolem beatdown, Xbow, hog/hogs/ram, etc) And while I play a lot of Ladder, it feels so stale. Everyone knows what works. It's all in the execution of the standard gameplan. The opportunities for creativity should be there, but it doesn't feel like it. My suggestion: I think the solution isn't that hard: Introduce a selection of ladders. Maybe just start with a second ladder: Mega Deck. 16 cards. Don't worry about balancing it. This ladder is there for a different type of player. One who likes to think on their toes a little bit more. Who doesn't want to see the same thing over and over. Taking that a little further, you could have 8, 10, 12, 16 ladders. With no changes to the card balances or gameplay mechanics you could open the game up to whole new combinations. People would find the ladder they like the best. The one they have the most fun playing. Or they could switch back and forth. My last idea is a little crazier, but I think would be a welcome addition for people like me who have maxed out a lot of cards and have no real incentive to work on the others... Full card ladder, random. You start with anything in your opening hand. And all you see is the next card in your cycle. It would be for players like me who just want to have fun and don't need everything to be perfect. It would be a fresh experience every single time. Those who understand all the cards and can formulate play on the fly would have an edge. And a huge advantage to Supercell is that it would give people a reason to try to max their entire deck ($). It is a win/win. In short: This is probably my favorite game of all time. I love that they obsess about perfection of the cards, the balance, etc for 8 card ladder and tournament. I don't need them to change any of that. What I need is stable and fresh variations of ladder built on that same mechanic. They have tried to keep things fresh with new game modes and challenges. But I don't particularly care for touchdown. Or cards spawning from the back. Or 2x and 3x elixir challenges. I just want the main game to be fun again. And the main game is ladder. Give us more ladder options, and I bet it would be another two years before I write here again. - Marlen submitted by /u/Marlenrattiner [link] [comments]View the full article

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